Difference between revisions of "Talk:Shiny Red Tank"

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== General Feedback ==
+
= General Feedback =
* How pretty.  -- MetaFight's Mom 14:10, 11 March 2009 (UTC)  
+
How pretty.  -- MetaFight's Mom 14:10, 11 March 2009 (UTC)  
  
== Bugs ==
 
* There are currently several problems with using two wiimotes.  Some of the symptoms are:
 
** Both wiimotes connecting using the same channel (channel 0).
 
** Both wiimotes connecting properly, but neither will respond.
 
** Second wiimote won't connect to channel 1.
 
** Various animation bugs (look-up-freakout, the-half-turn) when second wiimote missing/not playing nice.
 
  
== Contributing ==
+
= Bugs =
=== New sprites ===
+
There are currently several problems with using two wiimotes.  Some of the symptoms are:
* Slow at making graphics, eh? I can make some pre-rendered sprites for you. E-mail me retrotails@yahoo.com  example on Youtube [http://www.youtube.com/watch?v=V6-ASu0l6Gc here.] -- RetroTails
+
* Both wiimotes connecting using the same channel (channel 0).
 +
* Both wiimotes connecting properly, but neither will respond.
 +
* Second wiimote won't connect to channel 1.
 +
* Various animation bugs (look-up-freakout, the-half-turn) when second wiimote missing/not playing nice.
  
* I'm interested.  I'll eventually need enemy sprites, but that's not the most needed graphics element just yet (see [[Talk:Shiny Red Tank#Tiles|Tiles]]).  -- [[User:MetaFight|MetaFight]] 00:29, 10 March 2009 (UTC)
 
  
* I've emailed you some stuff to look at, MetaFight-- [[User:Mr_Nick666|Mr_Nick666]] 15:37, 16 March 2009 (GMT)
+
= Contributing =
 +
== New Sprites ==
 +
Slow at making graphics, eh? I can make some pre-rendered sprites for you. E-mail me retrotails@yahoo.com example on Youtube [http://www.youtube.com/watch?v=V6-ASu0l6Gc here.] -- RetroTails
  
=== Tiles ===
+
I'm interested.  I'll eventually need enemy sprites, but that's not the most needed graphics element just yet (see [[Talk:Shiny Red Tank#Tiles|Tiles]]).  -- [[User:MetaFight|MetaFight]] 00:29, 10 March 2009 (UTC)
More important than sprites, at the moment, is 32x32 environment tiles.
+
 
<br>I'm looking for the following:
+
I've emailed you some stuff to look at, MetaFight.  -- [[User:Mr_Nick666|Mr_Nick666]] 15:37, 16 March 2009 (GMT)
 +
: Thanks for the help!  I'll take a look at that tonight. -- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC)
 +
 
 +
== New Tiles ==
 +
More important than sprites, at the moment, is 32x32 environment tiles. I'm looking for the following: [EDIT:  Moved to [[ShinyRedTank#Specific Detail| another section]] in the hopes of keeping things organised.]
 +
 
 +
OK I guess to add a comment I just edit below it. Anyways, grass, dirt, rock, and underground tiles, metallic, mountains, and underground backgrounds, all made in 3d modeling software, [http://download179.mediafire.com/zstvzmbd0z3g/dyjyidxdwzi/retrotailsGFX.zip here] --[[User:Retrotails|retrotails]] 03:44, 17 March 2009 (UTC) EDIT and I forgot to say its all 32x32 and 640x480 PNGs. Also, BGs are repeatable.(horizontal but not vertical.)
 +
: Thanks for the contribution!  I'll take a look tonight. -- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC)
 +
 
 +
 
 +
= Project Direction Details =
 +
I'm eventually going to allot time to work on the following, but if anybody wants to contribute it would be much appreciated. -- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC)
 +
== Art in General==
 +
* A dark-ish mood.
 +
* Not too cartoony (Close to Castlevania: SOTN).
 +
 
 +
== Tiles ==
 +
'''Dimensions'''
 +
* 32x32 pixels
 +
'''Themes''':
 
* Outdoor
 
* Outdoor
 
** Rocky
 
** Rocky
 
** Grass on rock/dirt
 
** Grass on rock/dirt
 
* Underground
 
* Underground
* Indoors Metalic
+
* Indoors Metalic (think of TMNT's technodrome)
** Think of TMNT's technodrome.
+
'''Interaction'''
* Background Art (for the above styles)
+
* There are currently only has 3 types of tiles in the game:
 +
** Solid (blocks all movement)
 +
** Semi-solid (only blocks downwards movement)
 +
** Background (doesn't block any movement)
  
 +
== Background Art ==
 +
* No dimension restrictions
 +
* Types eventually to be implemented:
 +
** Fixed (distant)
 +
** Scrolling (probably 3-4 levels of parallax)
  
You'll notice that the game currently only has 3 tiles:
 
* Solid (blocks all movement)
 
* Semi-solid (only blocks downwards movement)
 
* Background (doesn't block any movement)
 
  
 
That's all that I really need for now.  I'm eventually going to allot time to work on these, but if anybody wants to contribute it would be much appreciated.
 
 
Thanks for your interest.
 
Thanks for your interest.
 
+
-- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC)
-- [[User:MetaFight|MetaFight]] 00:22, 10 March 2009 (UTC)
 
 
 
OK I guess to add a comment I just edit below it. Anyways, grass, dirt, rock, and underground tiles, metallic, mountains, and underground backgrounds, all made in 3d modeling software, [http://download179.mediafire.com/zstvzmbd0z3g/dyjyidxdwzi/retrotailsGFX.zip here] --[[User:Retrotails|retrotails]] 03:44, 17 March 2009 (UTC) EDIT and I forgot to say its all 32x32 and 640x480 PNGs. Also, BGs are repeatable.(horizontal but not vertical.)
 

Revision as of 17:39, 17 March 2009

General Feedback

How pretty. -- MetaFight's Mom 14:10, 11 March 2009 (UTC)


Bugs

There are currently several problems with using two wiimotes. Some of the symptoms are:

  • Both wiimotes connecting using the same channel (channel 0).
  • Both wiimotes connecting properly, but neither will respond.
  • Second wiimote won't connect to channel 1.
  • Various animation bugs (look-up-freakout, the-half-turn) when second wiimote missing/not playing nice.


Contributing

New Sprites

Slow at making graphics, eh? I can make some pre-rendered sprites for you. E-mail me retrotails@yahoo.com example on Youtube here. -- RetroTails

I'm interested. I'll eventually need enemy sprites, but that's not the most needed graphics element just yet (see Tiles). -- MetaFight 00:29, 10 March 2009 (UTC)

I've emailed you some stuff to look at, MetaFight. -- Mr_Nick666 15:37, 16 March 2009 (GMT)

Thanks for the help! I'll take a look at that tonight. -- MetaFight 15:39, 17 March 2009 (UTC)

New Tiles

More important than sprites, at the moment, is 32x32 environment tiles. I'm looking for the following: [EDIT: Moved to another section in the hopes of keeping things organised.]

OK I guess to add a comment I just edit below it. Anyways, grass, dirt, rock, and underground tiles, metallic, mountains, and underground backgrounds, all made in 3d modeling software, here --retrotails 03:44, 17 March 2009 (UTC) EDIT and I forgot to say its all 32x32 and 640x480 PNGs. Also, BGs are repeatable.(horizontal but not vertical.)

Thanks for the contribution! I'll take a look tonight. -- MetaFight 15:39, 17 March 2009 (UTC)


Project Direction Details

I'm eventually going to allot time to work on the following, but if anybody wants to contribute it would be much appreciated. -- MetaFight 15:39, 17 March 2009 (UTC)

Art in General

  • A dark-ish mood.
  • Not too cartoony (Close to Castlevania: SOTN).

Tiles

Dimensions

  • 32x32 pixels

Themes:

  • Outdoor
    • Rocky
    • Grass on rock/dirt
  • Underground
  • Indoors Metalic (think of TMNT's technodrome)

Interaction

  • There are currently only has 3 types of tiles in the game:
    • Solid (blocks all movement)
    • Semi-solid (only blocks downwards movement)
    • Background (doesn't block any movement)

Background Art

  • No dimension restrictions
  • Types eventually to be implemented:
    • Fixed (distant)
    • Scrolling (probably 3-4 levels of parallax)


Thanks for your interest. -- MetaFight 15:39, 17 March 2009 (UTC)