Difference between revisions of "Talk:Shiny Red Tank"

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* Second wiimote won't connect to channel 1.
 
* Second wiimote won't connect to channel 1.
 
* Various animation bugs (look-up-freakout, the-half-turn) when second wiimote missing/not playing nice.
 
* Various animation bugs (look-up-freakout, the-half-turn) when second wiimote missing/not playing nice.
 
+
I'm having a hard time reproducing these bugs consistently.  If anyone finds out what triggers these please leave a note here.  Thanks.
  
 
== Contributing ==
 
== Contributing ==

Revision as of 18:44, 17 March 2009

General Feedback

How pretty. -- MetaFight's Mom 14:10, 11 March 2009 (UTC)


Bugs

There are currently several problems with using two wiimotes. Some of the symptoms are:

  • Both wiimotes connecting using the same channel (channel 0).
  • Both wiimotes connecting properly, but neither will respond.
  • Second wiimote won't connect to channel 1.
  • Various animation bugs (look-up-freakout, the-half-turn) when second wiimote missing/not playing nice.

I'm having a hard time reproducing these bugs consistently. If anyone finds out what triggers these please leave a note here. Thanks.

Contributing

New Sprites

Slow at making graphics, eh? I can make some pre-rendered sprites for you. E-mail me retrotails@yahoo.com example on Youtube here. -- RetroTails

I'm interested. I'll eventually need enemy sprites, but that's not the most needed graphics element just yet (see Tiles). -- MetaFight 00:29, 10 March 2009 (UTC)

I've emailed you some stuff to look at, MetaFight. -- Mr_Nick666 15:37, 16 March 2009 (GMT)

Thanks for the help! I'll take a look at that tonight. -- MetaFight 15:39, 17 March 2009 (UTC)

New Tiles

More important than sprites, at the moment, is 32x32 environment tiles. I'm looking for the following: [EDIT: Moved to another section in the hopes of keeping things organised.]

OK I guess to add a comment I just edit below it. Anyways, grass, dirt, rock, and underground tiles, metallic, mountains, and underground backgrounds, all made in 3d modeling software, here --retrotails 03:44, 17 March 2009 (UTC) EDIT and I forgot to say its all 32x32 and 640x480 PNGs. Also, BGs are repeatable.(horizontal but not vertical.)

Thanks for the contribution! I'll take a look tonight. -- MetaFight 15:39, 17 March 2009 (UTC)


Project Direction Details

I'm eventually going to allot time to work on the following, but if anybody wants to contribute it would be much appreciated. -- MetaFight 15:39, 17 March 2009 (UTC)

Art in General

  • A dark-ish mood.
  • Not too cartoony (Close to Castlevania: SOTN).

Tiles

Dimensions

  • 32x32 pixels

Themes:

  • Outdoor
    • Rocky
    • Grass on rock/dirt
  • Underground
  • Indoors Metalic (think of TMNT's technodrome)

Interaction

  • There are currently only has 3 types of tiles in the game:
    • Solid (blocks all movement)
    • Semi-solid (only blocks downwards movement)
    • Background (doesn't block any movement)

Background Art

  • No dimension restrictions
  • Types eventually to be implemented:
    • Fixed (distant)
    • Scrolling (probably 3-4 levels of parallax)


Thanks for your interest. -- MetaFight 15:39, 17 March 2009 (UTC)