Difference between revisions of "Talk:Shiny Red Tank"

From WiiBrew
Jump to navigation Jump to search
Line 25: Line 25:
 
OK I guess to add a comment I just edit below it. Anyways, grass, dirt, rock, and underground tiles, metallic, mountains, and underground backgrounds, all made in 3d modeling software, [http://download179.mediafire.com/zstvzmbd0z3g/dyjyidxdwzi/retrotailsGFX.zip here] --[[User:Retrotails|retrotails]] 03:44, 17 March 2009 (UTC) EDIT and I forgot to say its all 32x32 and 640x480 PNGs. Also, BGs are repeatable.(horizontal but not vertical.)
 
OK I guess to add a comment I just edit below it. Anyways, grass, dirt, rock, and underground tiles, metallic, mountains, and underground backgrounds, all made in 3d modeling software, [http://download179.mediafire.com/zstvzmbd0z3g/dyjyidxdwzi/retrotailsGFX.zip here] --[[User:Retrotails|retrotails]] 03:44, 17 March 2009 (UTC) EDIT and I forgot to say its all 32x32 and 640x480 PNGs. Also, BGs are repeatable.(horizontal but not vertical.)
 
: Thanks for the contribution!  I'll take a look tonight. -- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC)
 
: Thanks for the contribution!  I'll take a look tonight. -- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC)
 +
::Oh I read that scrolling BGs are possible, I wanted to do that with the metallic and underground. BTW you play all the best games ☺. Also, judging by the overall style, I'm assuming you want a Metal Slug feel to the game? Perhaps 45* angle shooting?--[[User:Retrotails|retrotails]] 18:43, 17 March 2009 (UTC)
  
  

Revision as of 20:43, 17 March 2009

General Feedback

How pretty. -- MetaFight's Mom 14:10, 11 March 2009 (UTC)


Bugs

There are currently several problems with using two wiimotes. Some of the symptoms are:

  • Both wiimotes connecting using the same channel (channel 0).
  • Both wiimotes connecting properly, but neither will respond.
  • Second wiimote won't connect to channel 1.
  • Various animation bugs (look-up-freakout, the-half-turn) when second wiimote missing/not playing nice.

I'm having a hard time reproducing these bugs consistently. If anyone finds out what triggers these please leave a note here. Thanks.

Contributing

New Sprites

Slow at making graphics, eh? I can make some pre-rendered sprites for you. E-mail me retrotails@yahoo.com example on Youtube here. -- RetroTails

I'm interested. I'll eventually need enemy sprites, but that's not the most needed graphics element just yet (see Tiles). -- MetaFight 00:29, 10 March 2009 (UTC)

I've emailed you some stuff to look at, MetaFight. -- Mr_Nick666 15:37, 16 March 2009 (GMT)

Thanks for the help! I'll take a look at that tonight. -- MetaFight 15:39, 17 March 2009 (UTC)

New Tiles

More important than sprites, at the moment, is 32x32 environment tiles. I'm looking for the following: [EDIT: Moved to another section in the hopes of keeping things organised.]

OK I guess to add a comment I just edit below it. Anyways, grass, dirt, rock, and underground tiles, metallic, mountains, and underground backgrounds, all made in 3d modeling software, here --retrotails 03:44, 17 March 2009 (UTC) EDIT and I forgot to say its all 32x32 and 640x480 PNGs. Also, BGs are repeatable.(horizontal but not vertical.)

Thanks for the contribution! I'll take a look tonight. -- MetaFight 15:39, 17 March 2009 (UTC)
Oh I read that scrolling BGs are possible, I wanted to do that with the metallic and underground. BTW you play all the best games ☺. Also, judging by the overall style, I'm assuming you want a Metal Slug feel to the game? Perhaps 45* angle shooting?--retrotails 18:43, 17 March 2009 (UTC)


Project Direction Details

I'm eventually going to allot time to work on the following, but if anybody wants to contribute it would be much appreciated. -- MetaFight 15:39, 17 March 2009 (UTC)

Art in General

  • A dark-ish mood.
  • Not too cartoony (Close to Castlevania: SOTN).

Tiles

Dimensions

  • 32x32 pixels

Themes:

  • Outdoor
    • Rocky
    • Grass on rock/dirt
  • Underground
  • Indoors Metalic (think of TMNT's technodrome)

Interaction

  • There are currently only has 3 types of tiles in the game:
    • Solid (blocks all movement)
    • Semi-solid (only blocks downwards movement)
    • Background (doesn't block any movement)

Background Art

  • No dimension restrictions
  • Types eventually to be implemented:
    • Fixed (distant)
    • Scrolling (probably 3-4 levels of parallax)


Thanks for your interest. -- MetaFight 15:39, 17 March 2009 (UTC)