Difference between revisions of "Talk:Shiny Red Tank"

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== General Feedback ==
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'''Note:''' The [[Shiny Red Tank/Direction|Project Direction]], [[Shiny Red Tank/Contributing|Contribution]] and [[Shiny Red Tank/Bugs|Bugs]] sections have been moved to their own pages.
How pretty.  -- MetaFight's Mom 14:10, 11 March 2009 (UTC)
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It may still be in early beta, but it still looks awesome. Keep up the work! 4.5/5. --[[User:Animan|Animan]] 18:48, 21 March 2009 (UTC)
 
It may still be in early beta, but it still looks awesome. Keep up the work! 4.5/5. --[[User:Animan|Animan]] 18:48, 21 March 2009 (UTC)
 
  
 
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Hey, this is such a cool project. I posted about it on Tehskeen.com, so please go and read what I had to say to you. I love how this is turning out. Keep up the great work! --[[User:masterwriter42|masterwriter42]] 12:27, 26 April 2009 (US Central Time)
 
Hey, this is such a cool project. I posted about it on Tehskeen.com, so please go and read what I had to say to you. I love how this is turning out. Keep up the great work! --[[User:masterwriter42|masterwriter42]] 12:27, 26 April 2009 (US Central Time)
 
== Bugs ==
 
There are currently several problems with using two wiimotes.  Some of the symptoms are:
 
* Both wiimotes connecting using the same channel (channel 0).
 
* Both wiimotes connecting properly, but neither will respond.
 
* Second wiimote won't connect to channel 1.
 
* Various animation bugs (look-up-freakout, the-half-turn) when second wiimote missing/not playing nice.
 
I'm having a hard time reproducing these bugs consistently.  If anyone finds out what triggers these please leave a note here.  Thanks.
 
 
'''It seems these bugs just go away if you restart the app or reboot the system enough times.'''  I'm confused :(
 
 
 
== Contributing ==
 
 
=== New Name ===
 
I know changing a project's name after release is generally frowned upon, but I'd still like to rename this project.  I only really settled on Shiny Red Tank because that's what I had used as a place-holder on the title-screen.  So, does anyone have any suggestions?  Add them under here. -- [[User:MetaFight|MetaFight]] 05:58, 19 March 2009 (UTC)
 
* eg: ''The Tank That Tried Very Hard'' -- Maya Xample
 
 
TankMaster: A Tribute to the Yesteryears of Gaming. --[[User:Animan|Animan]] 21:48, 21 March 2009 (UTC) (You can take out the subtitle)
 
 
=== New Sprites ===
 
Slow at making graphics, eh? I can make some pre-rendered sprites for you. E-mail me retrotails@yahoo.com  example on Youtube [http://www.youtube.com/watch?v=V6-ASu0l6Gc here.] -- RetroTails
 
 
I'm interested.  I'll eventually need enemy sprites, but that's not the most needed graphics element just yet (see [[Talk:Shiny Red Tank#Tiles|Tiles]]).  -- [[User:MetaFight|MetaFight]] 00:29, 10 March 2009 (UTC)
 
 
I've emailed you some stuff to look at, MetaFight.  -- [[User:Mr_Nick666|Mr_Nick666]] 15:37, 16 March 2009 (GMT)
 
: Thanks for the help!  I'll take a look at that tonight. -- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC)
 
 
Seems like I'm a bit late. Fish Farts. Oh well. I'm decent at making a graphics (it's more of an opinion thing it seems to be for some people). I was thinking of making graphics out of pictures of clay models, but I'm not sure if that's the style you want. I'm also decent at music making. In fact, i even made a song that was my idea of a song for a level of this game, but the trial of the program expired, and i may not be able to export it to .mp3 or whatever. Oh well. But do consider me if you need anything. (I unfortunately don't have much experience in programming, let alone ''Wii'' programming, but iIm trying to learn it). --[[User:Animan|Animan]] 21:48, 21 March 2009 (UTC)
 
=== New Tiles ===
 
More important than sprites, at the moment, is 32x32 environment tiles.  I'm looking for the following: [EDIT:  Moved to [[Talk:Shiny Red Tank#Project Direction Details | another section]] in the hopes of keeping things organised.]
 
 
OK I guess to add a comment I just edit below it. Anyways, grass, dirt, rock, and underground tiles, metallic, mountains, and underground backgrounds, all made in 3d modeling software, [http://download179.mediafire.com/zstvzmbd0z3g/dyjyidxdwzi/retrotailsGFX.zip here] --[[User:Retrotails|retrotails]] 03:44, 17 March 2009 (UTC) EDIT and I forgot to say its all 32x32 and 640x480 PNGs. Also, BGs are repeatable.(horizontal but not vertical.)
 
: Thanks for the contribution!  I'll take a look tonight. -- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC)
 
::Oh I read that scrolling BGs are possible, I wanted to do that with the metallic and underground. BTW you play all the best games ☺. Also, judging by the overall style, I'm assuming you want a Metal Slug feel to the game? Perhaps 45* angle shooting?--[[User:Retrotails|retrotails]] 18:43, 17 March 2009 (UTC)
 
 
== Project Direction Details ==
 
I'm eventually going to allot time to work on the following, but if anybody wants to contribute it would be much appreciated. -- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC)
 
=== Art in General===
 
* A dark-ish mood.
 
* Not too cartoony (Close to Castlevania: SOTN).
 
 
=== Tiles ===
 
'''Dimensions'''
 
* 32x32 pixels
 
'''Themes''':
 
* Outdoor
 
** Rocky
 
** Grass on rock/dirt
 
* Underground
 
* Indoors Metalic (think of TMNT's technodrome)
 
'''Interaction'''
 
* There are currently only has 3 types of tiles in the game:
 
** Solid (blocks all movement)
 
** Semi-solid (only blocks downwards movement)
 
** Background (doesn't block any movement)
 
 
=== Background Art ===
 
* No dimension restrictions
 
* Types eventually to be implemented:
 
** Fixed (distant)
 
** Scrolling (probably 3-4 levels of parallax)
 
 
 
Thanks for your interest.
 
-- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC)
 

Revision as of 23:13, 16 May 2009

Note: The Project Direction, Contribution and Bugs sections have been moved to their own pages.


It may still be in early beta, but it still looks awesome. Keep up the work! 4.5/5. --Animan 18:48, 21 March 2009 (UTC)

- Hey, this is such a cool project. I posted about it on Tehskeen.com, so please go and read what I had to say to you. I love how this is turning out. Keep up the great work! --masterwriter42 12:27, 26 April 2009 (US Central Time)