Talk:Super Mario War Wii/Archive 1
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I can't play in multiplayer, the homebrew doesn't recognize other Wiimotes than the first. How I can solve it? Rockman89
15:16, 2 May 2009 (UTC) —Preceding undated comment added 13:17, 2 May 2009 (UTC).
I also can't play with more then 2 players at a time. It is my favorite homebrew game so far, we tried to play with gamecube controllers and other combinations but when we got inthe gameit disconnected all but the first 2. Ninjafish1990
24:07, 04 May 2009 (EST) —Preceding undated comment added 03:09, 5 May 2009 (UTC).
Please,someone exlpain me how to play with 2 players. How can I let the homebrew recognize the second controller? PS.I play the homebrew from homebrew channel Rockman89
20:30, 5 May 2009 (UTC) —Preceding undated comment added 18:32, 5 May 2009 (UTC).
I have no problems using a second controller with homebrew channel. Make sure your Wiimote is properly synced up using the red button inside the battery pack and the red button next to the SD card slot. This should fix your problems. TheTome 01:01, 20 May 2009 (UTC)
My brother has 3.4 with the new HBC (1.0.3), he is haveing the multiple wiimote sync issue as well, i have 3.2 and HBC 1.0.2 and have no issues with 2 players.
24:26, 07 June 2009 (EST) —Preceding undated comment added 03:32, 8 June 2009 (UTC).
I have a suggestion. You should make it possible to change the computers character and team. This would very useful as I get tired of seeing like 3 different shy guys. Also a friend of mine came over and left taking his wiimote when I turned his player off it was stuck on the team he had picked So I had to restart the whole thing. Ah as well as a "Random" option for character and game mode and stuff like that. KaseiHonoo 06:03, 8 July 2009 (UTC)
I had a suggestion: Since there are many different games to play, perhaps popping up a quick bit of text showing the level's "objective" would be useful. My brother and I played, and he decided to start things off in the Bowser Tour. I have no idea what the objective was of the game we played, but no matter how many times we died the game kept going.
He had his own suggestion: a short countdown timer at the beginning of a level, akin to red/yellow/green lights at the beginning of a racing game, to give the players a second or two to prepare. This could be factored in with the level objectives as listed above.
Thanks once again, Tantric. You do great stuff. --IanWatson 17:43, 3 May 2009 (UTC)
- Make compatibility for the Wiimote + Nunchuk please. That would help a lot, thanks! Slinden 06:48, 5 May 2009 (UTC)
- Two suggestions:1.)Gamecube Controller and or nunchuck support2.)Maybe a computer player to play against? That would be cool....What do you think?WaxyPumpkin72 03:23, 11 July 2009 (UTC)
Whenever I load up a level I get an "Exception DSl occured!" "Stack Dump" and "Code Dump". Whats going on?WaxyPumpkin72 22:19, 7 May 2009 (UTC)WaxyPumpkin72
Gamecube Controller Support
I would love to see Gamecube controller support as I only have two Wiimotes but would love to be able to play four player. Otherwise this is pretty much a perfect release! TheTome 01:01, 20 May 2009 (UTC)
Will you be updating this for the new version released the other day? it would be greatly appreciated. if you do that and the GCN controller then i may donate like 5$ for the cause. —Preceding unsigned comment added by Gamerjr (talk • contribs) 02:56, 25 May 2009 (UTC)
Either I am a total noob, or the start menu is broken. I've tried pressing every button and I cannot get passed the start screen.--Initrd.gz 02:32, 12 June 2009 (UTC)
im having the exact same problem, i think it says its some sort of "prank version" i downloaded it from the link here... Baffle-boy 23:25, 7 September 2009 (UTC)
Crashed in King Mode
I was playing one of the tour's. Mario Tour maybe. *shrugs* And I got to this king of the hill type map on this lava stage. Well, I got a code dump when I was set to win.
Can't see HUD
I can't see but a small bit of the HUD on my TV screen. What's with Homebrew games causing this? :<
Latest supar mario war
Are you able to update this with the latest super mario war? --30jon 16:35, 23 December 2009 (UTC)
- I've already done so (source is in SVN). But there's a major bug - any maps using the Classic tileset do not load the tileset images properly. All maps using other tilesets (eg: about 10%) work perfectly. I don't know if I'll ever find the bug (or find the time to look). It would be great if another coder tried. --Tantric 19:03, 23 December 2009 (UTC)