Difference between revisions of "Talk:WiiSX"

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When is the WiiSX going to available? I have one on my Wii but it doesnt work very well.
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{{Archive box
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|[[/Archive 1]]
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== Its about time ==
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{{notice|'''This page is reserved for feature requests, and general discussion about the page itself. Please ask questions on the [http://forum.wiibrew.org WiiBrew Forums], and please report bugs on the official [http://code.google.com/p/pcsxgc/issues/ Google Code] site.'''}}
  
I've been waiting for ages for someone to start this. I can die happy now =p [[User:Toagac|Toagac]] 19:25, 23 November 2008 (UTC)
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__TOC__
  
  
Do we need a BIOS image for this to work? If we do, where does it go?[[User:Toagac|Toagac]] 22:10, 5 April 2009 (UTC)
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==Other features==
  
== Page ==
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Help with control configurations,and 2 suggestions
  
The page needs more information.  For example, does it play original game discs and backups through DVDx, or are you required to load disc images? How are the controls mapped on the GC pad?  Can you use the classic controller?  What are the current bugs and limitations?  Does it emulate at full speed or is it slow? This information needs to be included on the wiki page. [[User:Flark|Flark]] 10:33, 5 December 2008 (UTC)
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i do all like the wii64 but my contorl configurations are never saved! is it a problem with the emulator? a problem with the files i downloaded (like an download error,i mean...)
  
== Doesn't boot ==
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it's really annoying to have to map the psx d-pad form the gc's to the gc's analog stick (besides,a tip:change that configuration,the gc's d-pad is crap for big playing)
  
I tried the provided download. The .elf is invalid (due to a HBC update if I recall) and the .dol crashes with a code dump immediately. Investigating a bit further, I downloaded the source code and compiled it myself (at revision 57) with still no luck, and the exact same results. If there is any working code here, its hiding very well.
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also,you shoull put the control configurations like others emulators;isntead of scrolling through every option.,you just select a psx button and then choose what would be the corresponding command [like,if you want to map O to y,you highlight O,press a and then press y;done]
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alternatively,you could give the contorl pad you are using (ex will be the gc's) and then map the psx's inputs to each button
  
I'm curious to know why a page exists for a piece of homebrew that is clearly under major development and hasn't been publicly released even in a beta yet. Perhaps this should be removed until (and if) a stable release of some sort is made? I think its up to the original code writers of course, but that seems logical to me. Or perhaps this code used to work before HBC 1.0 and up and this should be classified as a bug? --[[User:Thegamefreak0134|Thegamefreak0134]] 09:02, 11 December 2008 (UTC)
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==Sorely in need of an update, needs 480p option for HD, greater compatibility etc.==
  
== Wii64 Hiatus? ==
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Would be awesome to see and update that would allow for the HD function in the Wii to work (PSX games in 480p) and greater compatibility. I would love to be able to pay Resident 2 without the glitches, etc. Not sure if this project is abandoned but here's hoping it gets updated someday.
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[[User:Games Junn|Games Junn]] 23:48, 22 May 2011 (CEST)
  
Now that you guys are working on this, likely to take up a chunk of time, will the Wii64 project be put on hiatus?
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:It is still going, sort of. Apparently there was little progress in May. They are rewriting the dynarec, and judging by comments from other people, that is a big task.
--[[User:Yaanu|Yaanu]]
 
:I don't think so, they've still been updating Wii64, they just haven't made any releases of it. --[[User:Bg4545|Bg4545]] 02:47, 9 January 2009 (UTC)
 
  
== Wiisx SLOW AS CRAP ==
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== Wish ==
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Support for LightGuns
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PSX Lightguns had one ore more buttons and visual sensor. perfect for the wiimote. and it used like in WiiSX's menu.
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As i'm a programmer myself, but for Java, i'm gonna take a look at the sources, but as i said, i do java, not c++.
  
I get constant half speed on symphony of the night, the wii is 2 generations ahead of psx, so why is it so horribly slow?
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--[[User:Mrgonn|Mrgonn]] 21:24, 19 September 2011 (CEST)
  
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total fail on my side
  
Why did you feel the need to ask such an uninformed question with the sensitivity of a rock? Because you're both still in development and are not meant to be used as a finished project. That's why you have to build the source for yourself at the moment. They need to port the code and required plug-ins to the Wii. They need to also optimize/cater it to the Wii's specs. Just wait, read and show some respect. It's going to become faster and more stable. [[User:srkelley|srkelley]]
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--[[User:Mrgonn|Mrgonn]] 09:59, 23 October 2011 (CEST)
  
== Name ==
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== big news please repost ==
  
If you guys wanted to follow the ''ii'' naming scheme, why not call it '''P''ii''SX'''?
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I just found out that Google code is going to be taken down jan 2016
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and I know a lot of the users here have their projects on google code which is why I'm notifying you guys and gals,
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you will need to transfer your projects to github or sourceforge or anything similar or your projects will become lost come January 2016
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please heed my warning and take action thank you
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Ps:I'm hoping an admin or moderator will see this and repost this on the main page as this is really important information
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[[User:Umashi|Umashi]] ([[User talk:Umashi|talk]]) 15:31, 1 October 2015 (CEST)

Latest revision as of 15:31, 1 October 2015


Other features

Help with control configurations,and 2 suggestions

i do all like the wii64 but my contorl configurations are never saved! is it a problem with the emulator? a problem with the files i downloaded (like an download error,i mean...)

it's really annoying to have to map the psx d-pad form the gc's to the gc's analog stick (besides,a tip:change that configuration,the gc's d-pad is crap for big playing)

also,you shoull put the control configurations like others emulators;isntead of scrolling through every option.,you just select a psx button and then choose what would be the corresponding command [like,if you want to map O to y,you highlight O,press a and then press y;done] alternatively,you could give the contorl pad you are using (ex will be the gc's) and then map the psx's inputs to each button

Sorely in need of an update, needs 480p option for HD, greater compatibility etc.

Would be awesome to see and update that would allow for the HD function in the Wii to work (PSX games in 480p) and greater compatibility. I would love to be able to pay Resident 2 without the glitches, etc. Not sure if this project is abandoned but here's hoping it gets updated someday. Games Junn 23:48, 22 May 2011 (CEST)

It is still going, sort of. Apparently there was little progress in May. They are rewriting the dynarec, and judging by comments from other people, that is a big task.

Wish

Support for LightGuns PSX Lightguns had one ore more buttons and visual sensor. perfect for the wiimote. and it used like in WiiSX's menu. As i'm a programmer myself, but for Java, i'm gonna take a look at the sources, but as i said, i do java, not c++.

--Mrgonn 21:24, 19 September 2011 (CEST)

total fail on my side

--Mrgonn 09:59, 23 October 2011 (CEST)

big news please repost

I just found out that Google code is going to be taken down jan 2016

and I know a lot of the users here have their projects on google code which is why I'm notifying you guys and gals, you will need to transfer your projects to github or sourceforge or anything similar or your projects will become lost come January 2016 please heed my warning and take action thank you Ps:I'm hoping an admin or moderator will see this and repost this on the main page as this is really important information Umashi (talk) 15:31, 1 October 2015 (CEST)