Please leave any comments, bug reports, or suggestions here.
Well Done !! A nice finished game with a professional looking !! A pure demonstration of what can be done with talented coders and the simple and cool GRRLib !!! --NoNameNo 15:52, 31 December 2009 (UTC)
I agree. Good work. --Mr. Reaper 08:15, 1 January 2010 (UTC)
I always used to like DX-Ball, but it's a bit hard right now (it's more difficult using a wiimote, I can't get past board two!!). To make it a bit easier I suggest you implement a "Kid-Mode" (as in DX-Ball 2, Rival Ball, Super DX-Ball) where the ball is bigger, and the only "bad" powerups you get are "bat decreases" and another one which I forget. Wack0(t/c) 15:23, 1 January 2010 (UTC)
Amazing work on this game. I love DX Ball. The only problem I have with this game is I feel like I have parkinsons when I use the wii mote. I suggest a mode where you use the d-pad to control the paddle for people like me. Xeemo 18:50, 1 January 2010 (UTC)
This is indeed a great game! My only suggestion is that you should make it a bit easier to twist the bat. As it is now, I have to halfly twist my hands off to make any noteworthy difference on the bat's effect on the ball's direction change due to twisting. --Profetylen 22:17, 1 January 2010 (UTC)
I thought I would mention one more thing. Every once in a while when I'm playing the paddle will skip over to a different place(usually either up or down). I think the wii mote loses track of where it is, and when it regains the information it skips to a slightly different place. This has caused the ball to go through the paddle for me on several different occasions. Perhaps to avoid this you could have it move to that new place extremely fast with a timer. That way it would draw itself in all of the places from point a to point b and the ball wont go through the paddle.Xeemo 00:40, 2 January 2010 (UTC)
A screen that shows the various power-ups and lists the effects would be nice. --Mr. Reaper 00:55, 2 January 2010 (UTC)