Difference between revisions of "User:Chaosteil/Galaxy Stations/Concept"

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[[User:Chaosteil/Galaxy_Stations|Back to Galaxy Stations]]
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Please go to the official Galaxy Stations website, which can be found [http://galaxy.adan0s.de/wiki/index.php?title=Concept here]
==About==
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Metroid is an awesome game. Really. All 2D Metroids have something that
 
just hooks you up. But even then, there's something, that's just missing
 
from it. It's multiplayer. Throughout the whole Metroid series, there was
 
only 1 real multiplayer metroid game, and even then it was just a FPS, not
 
a 2D sidescroller, and it was everybody against each other. So why not
 
take the 2D Metroid experience and make it a really awesome co-op game?
 
Since it's not always easy to find some friends to play with, we take a
 
step further and make it an MMO. And this MMO is Galaxy Stations.
 
 
 
==Story==
 
<---INSERT STORY HERE--->
 
(It shouldnt be something weird, or something uber-epic at first,
 
because we should first focus on the gameplay experience)
 
 
 
==Gameplay==
 
===In a few sentences===
 
In this game, there are 4 different classes, and each class has its
 
own unique features and abilities. Since this is an MMO, there is
 
no real goal in this game, but you can say, that there are many
 
different goals in this game: the stations. The main gameplay
 
element will be getting through stations and collect the items
 
you will get there. This can be accomplished by having a party
 
and helping each other to complete the station.
 
===In stations===
 
Most of the time players will be in stations. Players are able to
 
get quests or find party members in friendly stations like cities,
 
and collect items or fight enemies at hostile stations. Most of
 
the hostile stations are instanced to ensure replayability
 
and that no other players annoy the questing group.
 
===In outer space===
 
Players can leave stations by entering their ships. Once the player
 
leaves a station, the view changes to a top-down view of the
 
current sector in space. The player can fly around and dock to any
 
other station with free docking space. (There is also planned to
 
implement outer-space combat, but at a later time). To change a
 
sector, the player must enter a jumpgate. When the player docks
 
to a station, the station is (based on its configuration, as cities etc. won't be)
 
instanced and the player (or the group with the player) has a whole station for
 
himself. When docking to a station, the player gets an overview of the station
 
and then he can select to which docking room he may dock with his ship.
 
 
 
===Item collecting===
 
Items are a big part of this game, as they are why the players
 
will go through the stations. It's basically a RPG system with
 
additional Metroid-like itemstats. Licenses also deepen the whole
 
equipment setting, so to complete some stations multiple players
 
of the same class with different gear have to be in the group.
 
 
 
==The Classes==
 
===Warrior===
 
The Warrior is the tank in this game, with enormous destructive
 
power and the ability to use every weapon available in the game
 
(his trademark weapons are rockets). His jumps aren't very high
 
because of his weight, but his defense is hard to crack, and with
 
some special abilities to focus enemys on him, he is very useful
 
when raiding a station.
 
-Heavy armor, shoulder plates are rocket launchers.
 
===Engineer===
 
This class has the ability to walk on walls, or even enter outer
 
space and then walk and fly around the station. His firepower is
 
limited, but he can build shield generators, droids and other
 
mechanical stuff to help him (or his party) out.
 
-Heavy armor, big boots, jetpack.
 
===Agent===
 
He has the ability to morph himself into many things and turn
 
invisible to reach certain places or bypass security cameras.
 
He is the only class that uses only melee weapons and
 
cannot fire any gun, but he can plant bombs with different effects,
 
which helps him and other players to enter special rooms. An agent
 
has no ability to crowd control, so if there is no tank who
 
focuses the enemies on himself, his high DPS can be a curse.
 
-Slim, dark body, sneaky
 
===Hacker===
 
The hacker uses his ability to control computers to hack into
 
a station and then control electricity flow, room security, or
 
other things that are connected with computers. He can use
 
chemistry labs to create special bullets for his gun, and thus he
 
is the only class capable of healing other players, even though
 
his gun can also be used to attack enemys with DOTs or stun-effects.
 
-Wears laboratory coat
 
 
 
==Stations==
 
Since this game is codenamed Galaxy Stations, there are many stations in
 
this game. Stations can be either floating stations in space, or moons or even
 
planets, which would be like stations, but differently themed. Each player can dock to them with their own spaceships. Stations are placed in a sector, in which the player can travel. Stations may or may not be marked to be instanced on use. The stations differ in type of use:
 
===Cities===
 
Cities have shops, inns, and offer a nice environment to plan the
 
next station raid. In cities you can also usually get new objectives
 
or get rewards for them.
 
===Houses===
 
This houses are so big, they are their own stations. These are
 
often company headquarters or police stations. Some of them contain
 
dungeon-zones, for example the academies the classes start at have
 
all dungeon-zones.
 
===Hostile Stations===
 
The main part of the game will be in these hostile stations. They
 
are occupied by enemy forces and can be all kind of stuff, like
 
factories or warehouses.
 
 
 
==Stationparts==
 
Inside of a station can be many rooms, each with different functions. All
 
rooms have to have energy flowing to them, or otherwise a room cannot be
 
used (even though the player can walk in these rooms). Sometimes you have
 
to unlock these rooms or disable security to use them. Or sometimes only
 
some classes or players who have a special item can use the room.
 
===Common Room===
 
A common room can be everything, maybe just a plain room, maybe
 
nothing, maybe just some platforms and so on. In cities these
 
rooms are with NPCs the player can interact with. Most of the time.
 
===Massive Dockingroom===
 
Mostly encountered at Cities and Houses, these dockingrooms allow
 
an unlimited number of players to enter. A computer allows them to
 
access players their own ship and then go off-station. If a player
 
dies on-station, he will return to this dockingroom.
 
===Dockingroom===
 
These differ from the massive dockingrooms, since they allow only
 
one spaceship to use it at a time. A station can have multiple
 
dockingrooms, but if the dockingroom hasn't the ship of the player
 
trying to access the computer, it will throw an error. If a player
 
dies on-station, he will get to the dockingroom his ship is at.
 
===Maprooms===
 
Allows a player to download a map (or a part of it) from a
 
mapcomputer. If this computer is connected to the main computer,
 
and the hacker has access to the main computer, the maps can be
 
downloaded at the main computer.
 
===Main Computer===
 
The hacker can use this computer to access all the the other
 
computers connected to this main computer. Here he can unlock
 
locks, control energy flow or get information about some rooms or
 
override security cameras that can help the party to advance
 
further through the station.
 
===Energyroom===
 
Only if the computer in this room is connected to the main
 
computer, the hacker can control the energy flow. If not, the
 
hacker can control the energy flow directly from this room.
 
===Securityrooms===
 
If some locks can't be opened with the help of the main computer,
 
they can be opened with the help of the security room. A computer
 
allows to open all locks associated with this security room. It
 
can be connected to the main computer, so the hacker can
 
manually enable or disable security.
 
===Computerrooms===
 
These rooms have a computer with information or downloadable data,
 
and can be connected to the main computer to allow all players to
 
access this data. Usually some computers with general information
 
about the station are located near the dockingrooms.
 
===Lift/Teleporter===
 
Can transport a player from one end of a station to another.
 
===Airlocks===
 
With these airlocks the engineer can access the outside of the
 
station, or get back inside.
 
===Itemrooms===
 
In these rooms a player can find special items or buy them.
 
===Rechargeroom===
 
For a small amount of money or even for free the player can
 
recharge his health, energy and some weapons.
 
===Navigationroom===
 
This room allows to control another station or a station which is
 
docked on the main station remotely.
 
===Storeroom===
 
The player can access his items that he has put in a bank from
 
here. (A bank is a storeroom too)
 
Some stations have individual storerooms, but these have very
 
limited capacity.
 
 
==Items==
 
Items play a main role in this game, since they allow the player to do
 
things. A highly advanced player without any items equipped is exactly
 
like a player who has just started. All items have a level-restriction,
 
some items can only be used by special classes, and many items require a
 
license before you can use them.
 
===Health Units===
 
There are health units who fasten up regeneration or/and give
 
more health
 
===Energy Units===
 
There are energy units who fasten up regeneration or/and give
 
more energy
 
===Microchips===
 
These chips can be used to unlock locks, connect to main
 
computers, or store information that can be used at a later time.
 
 
==Licenses==
 
Licenses can be collected throughout the game, that means it can be bought
 
at shops, found in stations and get dropped by enemies. Licenses allow
 
players to use weapons or items, or even power them up. The most
 
interesting feature of this is, that many licenses depend on each other.
 
(EXAMPLE: a sword-wielding license requires a melee fighter license. The
 
melee fighter license disallows use of the ranged fighter license, and so
 
the player cant use a gun while he is wielding a sword. And say there are
 
two types of melee fighter licenses. One, which depends on a pirate
 
license, and one, which depends on a federation license. The pirate
 
license allows to use a stronger melee figher license, which also allows a
 
stronger sword-wielding license, but the pirate license disallows use of
 
federation technology, which has stronger armortypes.) Licenses can be
 
stored in an additional menu, and are independent from inventory-space.
 
Licenses also depend on the class uses them. A warrior class can't for
 
example use a morphing license, which is obviously for the agent. As
 
noted, licenses can also allow to use a weapon more (un)efficiently, thus
 
adding +Stats or -Stats.
 
 
 
==Fighting==
 
Even though the game this game is based on (Metroid) is a fast-paced
 
shooter, this won't fit so well in this game. Galaxy Stations will be
 
slower than metroid, but this will enable us to incorporate more strategy
 
into it. Using your environment for your advantage should be the key to
 
this game.
 
===Energy===
 
Energy is the source for guns and laser-based melee weapons (or
 
some other items, but we'll focus now on weapons). Guns use up
 
energy with every shot and laser-based weapons deplete energy
 
slowly. Higher level weapons obviously need better energy units.
 
===Actual shooting===
 
The weapons shoot instantly on Leftclick, but after each shot the
 
weapon must be reloaded. This is based on the weapon type and maybe
 
some equipment items or skills. Melee weapons are usually faster,
 
since they don't need any reload.
 
===Hitting===
 
Normally a player would target a monster and just shoot at it, but
 
since we want to include some strategy, it would be the best to
 
let different enemy body parts react to different weapons, or have
 
more/less armor/resistance. Maybe on boss fights on attacking a
 
special part of an enemy it could even regenerate itself. The
 
possibilities are endless.
 
===Environment===
 
Players should be able to hide behind walls or crates, only to
 
jump out later and shoot an enemy (even though the enemy will try
 
to get behind the wall) and other things. The engineer can build
 
shield generators, which can add armor, attack power or other
 
things to people in his party. Water could be shot with an
 
(powerful) electric gun to electricute the water, as an (again,
 
powerful) ice gun could freeze it, to let people walk over it.
 

Latest revision as of 19:43, 7 July 2008

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                       (Codename)
         Massive Multiplayer 2D Action Adventure
Galaxystations-temp.png

Please go to the official Galaxy Stations website, which can be found here