Difference between revisions of "User:Chaosteil/Galaxy Stations/Concept"

From WiiBrew
Jump to navigation Jump to search
m (scientist -> hacker)
(removed text and added link to official website)
Line 1: Line 1:
[[User:Chaosteil/Galaxy_Stations|Back to Galaxy Stations]]
{| align="center" border="10"
(Please use the discussion page to propose a change, do not just make the changes here without discussing it with the group.)
{| align="right" border="10"
       ________      .__
       ________      .__
Line 22: Line 18:
Please go to the official Galaxy Stations website, which can be found [http://galaxy.adan0s.de/wiki/index.php?title=Concept here]
Metroid is an awesome game. Really. All 2D Metroids have something that
just hooks you up. But even then, there's something, that's just missing
from it. It's multiplayer. Throughout the whole Metroid series, there was
only 1 real multiplayer metroid game, and even then it was just a FPS, not
a 2D sidescroller, and it was everybody against each other. So why not
take the 2D Metroid experience and make it a really awesome co-op game?
Since it's not always easy to find some friends to play with, we take a
step further and make it an MMO. And this MMO is Galaxy Stations.
(It shouldnt be something weird, or something uber-epic at first,
because we should first focus on the gameplay experience)
===In a few sentences===
In this game, there are 4 different classes, and each class has its
own unique features and abilities. Since this is an MMO, there is
no real goal in this game, but you can say, that there are many
different goals in this game: the stations. The main gameplay
element will be getting through stations and collect the items
you will get there. This can be accomplished by having a party
and helping each other to complete the station.
===In stations===
Most of the time players will be in stations. Players are able to
get quests or find party members in friendly stations like cities,
and collect items or fight enemies at hostile stations. Most of
the hostile stations are instanced to ensure replayability
and that no other players annoy the questing group.
===In outer space===
Players can leave stations by entering their ships. Once the player
leaves a station, the view changes to a top-down view of the
current sector in space. The player can fly around and dock to any
other station with free docking space. (There is also planned to
implement outer-space combat, but at a later time). To change a
sector, the player must enter a jumpgate. When the player docks
to a station, the station is (based on its configuration, as cities etc. won't be)
instanced and the player (or the group with the player) has a whole station for
himself. When docking to a station, the player gets an overview of the station
and then he can select to which docking room he may dock with his ship.
===Item collecting===
Items are a big part of this game, as they are why the players
will go through the stations. It's basically a RPG system with
additional Metroid-like itemstats. Licenses also deepen the whole
equipment setting, so to complete some stations multiple players
of the same class with different gear have to be in the group.
==The Classes==
The Warrior is the tank in this game, with enormous destructive
power and the ability to use every weapon available in the game
(his trademark weapons are rockets). His jumps aren't very high
because of his weight, but his defense is hard to crack, and with
some special abilities to focus enemys on him, he is very useful
when raiding a station.
-Heavy armor, shoulder plates are rocket launchers.
This class has the ability to walk on walls, or even enter outer
space and then walk and fly around the station. His firepower is
limited, but he can build shield generators, droids and other
mechanical stuff to help him (or his party) out.
-Heavy armor, big boots, jetpack.
He has the ability to morph himself into many things and turn
invisible to reach certain places or bypass security cameras.
He is the only class that uses only melee weapons and
cannot fire any gun, but he can plant bombs with different effects,
which helps him and other players to enter special rooms. An agent
has no ability to crowd control, so if there is no tank who
focuses the enemies on himself, his high DPS can be a curse.
-Slim, dark body, sneaky
The hacker uses his ability to control computers to hack into
a station and then control electricity flow, room security, or
other things that are connected with computers. He can use
chemistry labs to create special bullets for his gun, and thus he
is the only class capable of healing other players, even though
his gun can also be used to attack enemys with DOTs or stun-effects.
-Wears laboratory coat
Since this game is codenamed Galaxy Stations, there are many stations in
this game. Stations can be either floating stations in space, or moons or even
planets, which would be like stations, but differently themed. Each player can dock to them with their own spaceships. Stations are placed in a sector, in which the player can travel. Stations may or may not be marked to be instanced on use. The stations differ in type of use:
Cities have shops, inns, and offer a nice environment to plan the
next station raid. In cities you can also usually get new objectives
or get rewards for them.
This houses are so big, they are their own stations. These are
often company headquarters or police stations. Some of them contain
dungeon-zones, for example the academies the classes start at have
all dungeon-zones.
===Hostile Stations===
The main part of the game will be in these hostile stations. They
are occupied by enemy forces and can be all kind of stuff, like
factories or warehouses.
Inside of a station can be many rooms, each with different functions. All
rooms have to have energy flowing to them, or otherwise a room cannot be
used (even though the player can walk in these rooms). Sometimes you have
to unlock these rooms or disable security to use them. Or sometimes only
some classes or players who have a special item can use the room.
===Common Room===
A common room can be everything, maybe just a plain room, maybe
nothing, maybe just some platforms and so on. In cities these
rooms are with NPCs the player can interact with. Most of the time.
===Massive Dockingroom===
Mostly encountered at Cities and Houses, these dockingrooms allow
an unlimited number of players to enter. A computer allows them to
access players their own ship and then go off-station. If a player
dies on-station, he will return to this dockingroom.
These differ from the massive dockingrooms, since they allow only
one spaceship to use it at a time. A station can have multiple
dockingrooms, but if the dockingroom hasn't the ship of the player
trying to access the computer, it will throw an error. If a player
dies on-station, he will get to the dockingroom his ship is at.
Allows a player to download a map (or a part of it) from a
mapcomputer. If this computer is connected to the main computer,
and the hacker has access to the main computer, the maps can be
downloaded at the main computer.
===Main Computer===
The hacker can use this computer to access all the the other
computers connected to this main computer. Here he can unlock
locks, control energy flow or get information about some rooms or
override security cameras that can help the party to advance
further through the station.
Only if the computer in this room is connected to the main
computer, the hacker can control the energy flow. If not, the
hacker can control the energy flow directly from this room.
If some locks can't be opened with the help of the main computer,
they can be opened with the help of the security room. A computer
allows to open all locks associated with this security room. It
can be connected to the main computer, so the hacker can
manually enable or disable security.
These rooms have a computer with information or downloadable data,
and can be connected to the main computer to allow all players to
access this data. Usually some computers with general information
about the station are located near the dockingrooms.
Can transport a player from one end of a station to another.
With these airlocks the engineer can access the outside of the
station, or get back inside.
In these rooms a player can find special items or buy them.
For a small amount of money or even for free the player can
recharge his health, energy and some weapons.
This room allows to control another station or a station which is
docked on the main station remotely.
The player can access his items that he has put in a bank from
here. (A bank is a storeroom too)
Some stations have individual storerooms, but these have very
limited capacity.
Items play a main role in this game, since they allow the player to do
things. A highly advanced player without any items equipped is exactly
like a player who has just started. All items have a level-restriction,
some items can only be used by special classes, and many items require a
license before you can use them.
===Health Units===
There are health units who fasten up regeneration or/and give
more health
===Energy Units===
There are energy units who fasten up regeneration or/and give
more energy
These chips can be used to unlock locks, connect to main
computers, or store information that can be used at a later time.
Licenses can be collected throughout the game, that means it can be bought
at shops, found in stations and get dropped by enemies. Licenses allow
players to use weapons or items, or even power them up. The most
interesting feature of this is, that many licenses depend on each other.
(EXAMPLE: a sword-wielding license requires a melee fighter license. The
melee fighter license disallows use of the ranged fighter license, and so
the player cant use a gun while he is wielding a sword. And say there are
two types of melee fighter licenses. One, which depends on a pirate
license, and one, which depends on a federation license. The pirate
license allows to use a stronger melee figher license, which also allows a
stronger sword-wielding license, but the pirate license disallows use of
federation technology, which has stronger armortypes.) Licenses can be
stored in an additional menu, and are independent from inventory-space.
Licenses also depend on the class uses them. A warrior class can't for
example use a morphing license, which is obviously for the agent. As
noted, licenses can also allow to use a weapon more (un)efficiently, thus
adding +Stats or -Stats.
Even though the game this game is based on (Metroid) is a fast-paced
shooter, this won't fit so well in this game. Galaxy Stations will be
slower than metroid, but this will enable us to incorporate more strategy
into it. Using your environment for your advantage should be the key to
this game.
Energy is the source for guns and laser-based melee weapons (or
some other items, but we'll focus now on weapons). Guns use up
energy with every shot and laser-based weapons deplete energy
slowly. Higher level weapons obviously need better energy units.
===Actual shooting===
The weapons shoot instantly on Leftclick, but after each shot the
weapon must be reloaded. This is based on the weapon type and maybe
some equipment items or skills. Melee weapons are usually faster,
since they don't need any reload.
Normally a player would target a monster and just shoot at it, but
since we want to include some strategy, it would be the best to
let different enemy body parts react to different weapons, or have
more/less armor/resistance. Maybe on boss fights on attacking a
special part of an enemy it could even regenerate itself. The
possibilities are endless.
Players should be able to hide behind walls or crates, only to
jump out later and shoot an enemy (even though the enemy will try
to get behind the wall) and other things. The engineer can build
shield generators, which can add armor, attack power or other
things to people in his party. Water could be shot with an
(powerful) electric gun to electricute the water, as an (again,
powerful) ice gun could freeze it, to let people walk over it.

Latest revision as of 19:43, 7 July 2008

       ________       .__
      /  _____/_____  |  | _____  ___  ______.__.
     /   \  ___\__  \ |  | \__  \ \  \/  <   |  |
     \    \_\  \/ __ \|  |__/ __ \_>    < \___  |
      \______  (____  /____(____  /__/\_ \/ ____|
             \/     \/          \/      \/\/    
   _________ __          __  .__
  /   _____//  |______ _/  |_|__| ____   ____   ______
  \_____  \\   __\__  \\   __\  |/  _ \ /    \ /  ___/
  /        \|  |  / __ \|  | |  (  <_> )   |  \\___ \
 /_______  /|__| (____  /__| |__|\____/|___|  /____  >
         \/           \/                    \/     \/
         Massive Multiplayer 2D Action Adventure

Please go to the official Galaxy Stations website, which can be found here