Difference between revisions of "User talk:Eluan"

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and thank a whole bunch.  You've made homebrew on the Wii cool.--<font face="Alba Super">[[User:Funkamatic|<font color="red">FUNKAMATIC</font>]]</font>  <font face="Copperplate Gothic Light">[[User talk:funkamatic|(talk)]]</font> 23:00, 25 June 2008 (CEST)
 
and thank a whole bunch.  You've made homebrew on the Wii cool.--<font face="Alba Super">[[User:Funkamatic|<font color="red">FUNKAMATIC</font>]]</font>  <font face="Copperplate Gothic Light">[[User talk:funkamatic|(talk)]]</font> 23:00, 25 June 2008 (CEST)
 
== Need to know how you compile a working version of QuakeGX with DevkitPPC r16, libfat 1.0.3, and libogc 1.7 ==
 
 
I need to know how it is that you were able to compile a working version of QuakeGX with the latest tools, and libraries?!
 
I just want to get my netcode patch to work, but no matter how hard I try I can't get QuakeGX to compile with the latest tools. Please get in contact with me, I'm right now rewriting half of QuakeGX, and I still can't find this where the side movement, forward movement bug is coming from. I tracked down one bug with the linking of C++ code, input.cpp to Quake where the extern cvars were incorrectly linking, but I still can't find this last bug, and I'm going a little crazy, because I know somehow you compiled QuakeGX with the latest tools, or you manual hacked in SDHD support. Please contact be threw replying here, or on my user page. [[User:Piko|Piko]] 04:54, 26 April 2009 (UTC)
 

Latest revision as of 00:51, 28 April 2009

IR control

MAN! your quake port FPS IR control is like perfect! How did you do it?

I'd love to see DooM, Heretic, and HeXeN with suck awesome controls. I've done some programming in my time and I'd like to make something like this happen if you interested. just post on my talk page to contact me.

and thank a whole bunch. You've made homebrew on the Wii cool.--FUNKAMATIC (talk) 23:00, 25 June 2008 (CEST)