Difference between revisions of "User talk:Tantric"

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== DDR pad ==
 
== DDR pad ==
 
I believe it is crucual to get support for DDR pad in FCE Ultra to be able to play world class track meet currently there is no way to actually play that rom that im aware of please ocntact me about this also i am a graphic designer if you need work done Bdemm32@comcast.net
 
I believe it is crucual to get support for DDR pad in FCE Ultra to be able to play world class track meet currently there is no way to actually play that rom that im aware of please ocntact me about this also i am a graphic designer if you need work done Bdemm32@comcast.net
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== Need an artist? ==
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Hi, I'm talented (In my opinion obviously.) My main work is in Paint.NET and 3D modeling programs for pre-rendered objects. [http://www.youtube.com/watch?v=V6-ASu0l6Gc Myself in Super Mario Kart.] I can work with little resources, as you can see. Everybody uses the same palette as who they have replaced, and fit perfect. Tails used the original 3D model used to make sprites on the Genesis, I heard, but I don't know. It's a good model, anyways. Toejam was hand made in about 10 minutes. I also made Yoshi's head entirely from gradients in Paint.NET. [http://fc47.deviantart.com/fs42/f/2009/090/8/7/Yoshi_head_made_from_gradients_by_retrotailsprower.png Picture here.] I made an icon for Iiii [http://fc02.deviantart.com/fs44/f/2009/093/1/5/Iiii_Wii_homebrew_icon_by_retrotailsprower.png here.] I make many icons, sprites, offers, etc. but everybody rejects them... Well I hope to  get a response. retrotails@yahoo.com--[[User:Retrotails|retrotails]] 06:47, 4 April 2009 (UTC)

Revision as of 08:47, 4 April 2009

zapper

the zapper is juste wimmote and nunchuk for aim en shoot and snes9x 005 support the superscope from nintendo with the wiimote to aim, no? - Yod4z GMT+1 02:39

That's exactly what the zapper is, but snes9x 005 (and the other emulators) do not support using the nunchuk for shooting, which is crucial to using the zapper shell. They do support using JUST the wiimote for aiming AND shooting. There's no special wiibrew icon for this though! --Tantric 01:22, 5 September 2008 (UTC)

What about third party products' (like Nyko's handgun shell)? Flark 00:55, 6 November 2008 (UTC)
Sure, Nyko's shell works fine, now that the B button is mapped for shooting. But I still really think advertising the emulators as having 'zapper' support is a bit of a misnomer, given they don't use the nunchuck. The zapper was more designed for 3D shootings, like Resident Evil or Quake. --Tantric 02:18, 6 November 2008 (UTC)
Then perhaps an alternative is needed? The closest existing icon is Wii Remote Aim. Perhaps something similar? Flark 02:26, 6 November 2008 (UTC)
That kinds of works, since really what should be advertised is that they support aiming with the Wiimote, not that they 'support' one piece of plastic or another. I think wiibrew needs a 'Wiimote aiming' peripheral added to Template:Infobox_homebrewapp --Tantric 02:56, 6 November 2008 (UTC)
How do you feel about a simple circle crosshair? It's probably the easiest to make and most readily recognizable symbol. Plus I am new to inkscape. Flark 03:02, 6 November 2008 (UTC)
Sounds good to me, go for it! --Tantric 03:03, 6 November 2008 (UTC)
Uploaded WiimoteTargeting.svg. Tag, you're it. I sure hope people don't get confused over this. Flark 04:05, 6 November 2008 (UTC)
On second thought, maybe it should have been named WiimoteShooting.svg to be more clear... Too bad I can't delete it now. Flark 04:08, 6 November 2008 (UTC)

In Link's Crossbow Training, the nunchuk is used for moving and zooming, it is not used for shooting. So I disagree with your "crucial" statement. --Pepsiman 08:45, 5 September 2008 (UTC)

My point is this. Zapper - nunchuk used for moving, nunchuk C Z buttons used for something in the game, and wiimote B button is trigger. No other buttons are meant for use from the wiimote, only the B button. Emulators, the nunchuk isn't used for ANYTHING (when in lightgun/scope/mouse/etc mode), and trigger is A (for most games I think?). How does this make the emulators 'compatible' with the zapper? It doesn't. --Tantric 16:44, 5 September 2008 (UTC)

Now that the sensor bar peripheral is finished and in use, I was finally able to remove the zapper peripheral from all apps (that I could find) which did not fully support it. I marked the WiimoteTargeting.svg and Template:WiimotePointing pages for deletion. We got off to the wrong start but now everything is sorted afaik. Nothing is using them now and as far as I know, the zapper is no longer used on any pages where it is not technically supported. Flark 00:01, 9 November 2008 (UTC)

BTW, it may take a little while for the server side cache to catch up to all of the changes. Flark 00:13, 9 November 2008 (UTC)

Kingdom Hearts: Chain of Memories

Hey dude, KH CoM is not working on VBA GX! Can you fix it? The rom size is 32,00MB and i tested it on VBA for computer and it worked. Help!Sunshiner123 15:32, 22 November 2008 (UTC)

DDR pad

I believe it is crucual to get support for DDR pad in FCE Ultra to be able to play world class track meet currently there is no way to actually play that rom that im aware of please ocntact me about this also i am a graphic designer if you need work done Bdemm32@comcast.net

Need an artist?

Hi, I'm talented (In my opinion obviously.) My main work is in Paint.NET and 3D modeling programs for pre-rendered objects. Myself in Super Mario Kart. I can work with little resources, as you can see. Everybody uses the same palette as who they have replaced, and fit perfect. Tails used the original 3D model used to make sprites on the Genesis, I heard, but I don't know. It's a good model, anyways. Toejam was hand made in about 10 minutes. I also made Yoshi's head entirely from gradients in Paint.NET. Picture here. I made an icon for Iiii here. I make many icons, sprites, offers, etc. but everybody rejects them... Well I hope to get a response. retrotails@yahoo.com--retrotails 06:47, 4 April 2009 (UTC)