Difference between revisions of "User talk:Tantric"

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(Crazy Intro)
(Crazy Intro)
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I guess this is because you use [[Preloader]] for that application, and I think the "Install the CrazyIntro.dol using "install/load dol File" feature of Preloader.." installation step installs something to the NAND. --[[User:Daid|Daid]] 15:40, 10 June 2009 (UTC)
 
I guess this is because you use [[Preloader]] for that application, and I think the "Install the CrazyIntro.dol using "install/load dol File" feature of Preloader.." installation step installs something to the NAND. --[[User:Daid|Daid]] 15:40, 10 June 2009 (UTC)
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Like Daid said, your application does end up on the wii NAND. This is done by preloader, so I personally think you should not have the warning.<br>As for fakesigning, your app does not use it directly. Only preloader needs fakesigning to get installed, I find it very hard to believe that Crediar would make the dol loader in preloader check for signing.<br>Furthermore, NONE of the apps and exploits you listed use fakesigning. The HBC installer used to use it before beta 9, but you didn't even list that one :P [[User:Yossi|Yossi]] 19:40, 10 June 2009 (UTC)

Revision as of 20:40, 10 June 2009

zapper

the zapper is juste wimmote and nunchuk for aim en shoot and snes9x 005 support the superscope from nintendo with the wiimote to aim, no? - Yod4z GMT+1 02:39

That's exactly what the zapper is, but snes9x 005 (and the other emulators) do not support using the nunchuk for shooting, which is crucial to using the zapper shell. They do support using JUST the wiimote for aiming AND shooting. There's no special wiibrew icon for this though! --Tantric 01:22, 5 September 2008 (UTC)

What about third party products' (like Nyko's handgun shell)? Flark 00:55, 6 November 2008 (UTC)
Sure, Nyko's shell works fine, now that the B button is mapped for shooting. But I still really think advertising the emulators as having 'zapper' support is a bit of a misnomer, given they don't use the nunchuck. The zapper was more designed for 3D shootings, like Resident Evil or Quake. --Tantric 02:18, 6 November 2008 (UTC)
Then perhaps an alternative is needed? The closest existing icon is Wii Remote Aim. Perhaps something similar? Flark 02:26, 6 November 2008 (UTC)
That kinds of works, since really what should be advertised is that they support aiming with the Wiimote, not that they 'support' one piece of plastic or another. I think wiibrew needs a 'Wiimote aiming' peripheral added to Template:Infobox_homebrewapp --Tantric 02:56, 6 November 2008 (UTC)
How do you feel about a simple circle crosshair? It's probably the easiest to make and most readily recognizable symbol. Plus I am new to inkscape. Flark 03:02, 6 November 2008 (UTC)
Sounds good to me, go for it! --Tantric 03:03, 6 November 2008 (UTC)
Uploaded WiimoteTargeting.svg. Tag, you're it. I sure hope people don't get confused over this. Flark 04:05, 6 November 2008 (UTC)
On second thought, maybe it should have been named WiimoteShooting.svg to be more clear... Too bad I can't delete it now. Flark 04:08, 6 November 2008 (UTC)

In Link's Crossbow Training, the nunchuk is used for moving and zooming, it is not used for shooting. So I disagree with your "crucial" statement. --Pepsiman 08:45, 5 September 2008 (UTC)

My point is this. Zapper - nunchuk used for moving, nunchuk C Z buttons used for something in the game, and wiimote B button is trigger. No other buttons are meant for use from the wiimote, only the B button. Emulators, the nunchuk isn't used for ANYTHING (when in lightgun/scope/mouse/etc mode), and trigger is A (for most games I think?). How does this make the emulators 'compatible' with the zapper? It doesn't. --Tantric 16:44, 5 September 2008 (UTC)

Now that the sensor bar peripheral is finished and in use, I was finally able to remove the zapper peripheral from all apps (that I could find) which did not fully support it. I marked the WiimoteTargeting.svg and Template:WiimotePointing pages for deletion. We got off to the wrong start but now everything is sorted afaik. Nothing is using them now and as far as I know, the zapper is no longer used on any pages where it is not technically supported. Flark 00:01, 9 November 2008 (UTC)

BTW, it may take a little while for the server side cache to catch up to all of the changes. Flark 00:13, 9 November 2008 (UTC)

Kingdom Hearts: Chain of Memories

Hey dude, KH CoM is not working on VBA GX! Can you fix it? The rom size is 32,00MB and i tested it on VBA for computer and it worked. Help!Sunshiner123 15:32, 22 November 2008 (UTC)

DDR pad

I believe it is crucual to get support for DDR pad in FCE Ultra to be able to play world class track meet currently there is no way to actually play that rom that im aware of please ocntact me about this also i am a graphic designer if you need work done Bdemm32@comcast.net

Need an artist?

Hi, I'm talented (In my opinion obviously.) My main work is in Paint.NET and 3D modeling programs for pre-rendered objects. Myself in Super Mario Kart. I can work with little resources, as you can see. Everybody uses the same palette as who they have replaced, and fit perfect. Tails used the original 3D model used to make sprites on the Genesis, I heard, but I don't know. It's a good model, anyways. Toejam was hand made in about 10 minutes. I also made Yoshi's head entirely from gradients in Paint.NET. Picture here. I made an icon for Iiii here. I make many icons, sprites, offers, etc. but everybody rejects them... Well I hope to get a response. retrotails@yahoo.com--retrotails 06:47, 4 April 2009 (UTC)

Hi there! Your work looks good, and I appreciate the offer. But, the artwork for the new versions is already finished. --Tantric 18:22, 7 April 2009 (UTC)

Bug in SnesGX 4.0

If the HQ2X is on (standard, soft or bold, it doesn't matter) Secret of Mana and Seiken Densetsu will crash after the logo. I suppose it to be because any memory leak affecting SRAM loading. Panreyes 00:17, 6 April 2009 (UTC)

Helping other emulators

I was wondering if you ever thought of helping other Wii emulators, like Hugo, or Genesis Plus with their interfaces, or other problems. I love the new Snes9xGX 4.0.0 interface, and it would be simply awesome if all emulators had a uniform look, and layout. Also I haven't seen much effort by some emulator to support things like SMB servers, or other features. Have you thought of helping some of these emulators. --Piko

I've thought about it. Those two you mention are maintained by eke-eke, who is very capable. I've offered my help already; it's up to him to decide if he needs/wants it. --Tantric 18:20, 7 April 2009 (UTC)

SDL wii repository

I want to join the sdl svn repository... Maybe you can add this ? File:SDL Image.zip —Preceding unsigned comment added by TheDrev (talkcontribs) 08:30, 24 April 2009 (UTC)

Great! What I need is your Google Account to add you. Perhaps email me yours to dborth [at] gmail [dot] com. Is that SDL image any different from the SVN version? The SVN has PNG and JPEG support. --Tantric 15:40, 24 April 2009 (UTC)

Thanks

Thanks for all the emulators, and especially VBA GX 2 you just released! You deserve thanks for all your hard gui, porting, and other work! Surely you are a favorite around here considering the popularity and well made stuff you're putting out, yeah? gllt 08:17, 27 April 2009 (UTC)

Concerning rumble in your apps using libwiigui

I don't know if it ever occured to you, but some people consider the rumble feature to be quite an annoyance. Most homebrew apps that use rumble have the option to disable it, either by respecting the Wii System Menu rumble configuration or by giving the user a separate in-menu setting within their app. Please add the option to disable rumble in the apps you are currently using libwiigui with. --Flark 10:52, 7 May 2009 (UTC)

Saving Problem in 4.0.4

hi i have played snes9x GX 4.0.4 very much and i love it thanks but for some reason my saves have been disappearing mysteriously, like in Earthbound i had a save but one day it wasn't there, this also happened to Secret Of Mana and also when i tried to load a snapshot in Mega Man X3 it said "error loading file" i have done nothing to my saves!

this happened to my friend too, has this ever happened to you too?--NintendoLover64 13:27, 11 May 2009 (UTC)

Userboxen

Thanks for fixing userboxes on my user page. I was planning on doing it myself tomorrow; late nights are not conducive to CSSing for me. (: --IanWatson 06:02, 26 May 2009 (UTC)

Thank you for updating my User page

Thank you for adding the WiiBrew admin userbox to my User page. LoganA (talkcontribs) 13:31, 26 May 2009 (UTC)

WiiBuilder

Tantric, WiiBuilder is a loader like Wiiload, WiiTCPLoad, WiiTCPLoadGUI, TCP_Loader and much more... Is there something I'm missing? Crayon 18:25, 26 May 2009 (UTC)

Yes, you're missing the fact that I missed that fact. Reverted. --Tantric 18:27, 26 May 2009 (UTC)
Thanks, BTW I really like all your project and I'm currently trying to port a game with SDL Wii (when I'm not playing Super Mario War Wii or NES games on FCE Ultra GX). --Crayon 18:36, 26 May 2009 (UTC)

Crazy Intro

There is a warning banner in the Crazy Intro page added by you. My application doesn't directly store anything in nand, It does indeed uses fakesigning but I can't see the same warning page in several exploits & applications that use fakesigning too...namely twilight hack, bootmii installer, bannerbomb, FTPii... probably much much more... there is I guess a misunderstanding there... --I R on 13:55, 10 June 2009 (UTC)

I guess this is because you use Preloader for that application, and I think the "Install the CrazyIntro.dol using "install/load dol File" feature of Preloader.." installation step installs something to the NAND. --Daid 15:40, 10 June 2009 (UTC)

Like Daid said, your application does end up on the wii NAND. This is done by preloader, so I personally think you should not have the warning.
As for fakesigning, your app does not use it directly. Only preloader needs fakesigning to get installed, I find it very hard to believe that Crediar would make the dol loader in preloader check for signing.
Furthermore, NONE of the apps and exploits you listed use fakesigning. The HBC installer used to use it before beta 9, but you didn't even list that one :P Yossi 19:40, 10 June 2009 (UTC)