Difference between revisions of "Wiibreaker"

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(Chopping out outdated info, shortening/killing way too long sections, overall cleanup)
m (correct type in infobox)
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| title      = WiiBreaker
| title      = WiiBreaker
| image      = [[Image:Wii-breaker-logo.png]]
| image      = [[Image:Wii-breaker-logo.png]]
| type        = Game
| type        = arcade game
| author      = [[User:Arikado|Arikado]]
| author      = [[User:Arikado|Arikado]]
| version    = 0.5
| version    = 0.5

Revision as of 20:49, 31 July 2009

TypeArcade game
Downloadable via the Homebrew Browser
Wiimote1.svg Nunchuck alternative.svg ClassicController.svg SensorBar.svg WiiBalanceBoard.svg Loads files from the Front SD slot Loads files from SDHC cards in the Front SD slot

Wiibreaker is a simple brickbreaker because it came to my attention that there were no brickbreaker games out for Wii homebrew. Thus, I have created WiiBreaker.

It has three modes.

Once the ball falls below the screen 3 times, you lose.


Extract the .zip directly to the inside of your apps folder




Wiimote.svg/Nunchuck alternative.svg/ClassicController.svg Action
Wiimote D-Pad Up/Wiimote D-Pad Down Move pointer
Wiimote D-Pad Left/Wiimote D-Pad Right Change what the pointer's pointing at

In game

Wiimote.svg ClassicController.svg Nunchuck alternative.svg WiiBalanceBoard.svg Action
Wiimote D-Pad or Wii Remote Aim Classic D-Pad Nunchuck C Button/Nunchuck Z Button or Nunchuck Control Stick Shift body to left & right Move paddle

NOTE: If using the Wii Balance Board, pause the game if you feel unbalanced.

Level Editor Control Scheme

Wiimote.svg Action
Wiimote A Button Pick up brick
Wiimote B Button Drop brick
Wiimote - Button Save Pattern
Wiimote + Button Load Pattern
Wiimote D-Pad Choose color for selected brick
Wiimote 1 Button + Wiimote 2 Button Reset Bricks
Wiimote HOME Button Play Pattern


Wiimote.svg/ClassicController.svg Action
Wiimote + Button Pause game
Wiimote HOME Button Return to Menu/Loader
Wiimote Power Button Turn off the Wii

User Generated Backgrounds

Since the 0.3 release, players have been able to enable backgrounds as they play. However, I think the game is best played with a background you made.

Heres how to make and use your own:

Make a .png image with the dimensions 640x480

Save it as either background1.png, background2.png, or background3.png.

Put the image into the data folder in the WiiBreaker folder.

Make sure you get rid of or change the name of the existing image you are replacing.

How to use someone elses backgrounds

If you want to use someone elses backgrounds put them into the data folder in the WiiBreaker folder, making sure to replace the existing background images with them.

Its that easy everyone.

Download Skinned Versions of WiiBreaker

Phanto Edition by drchink - Download

Level Editor

Making your own levels with the level editor will save them as the file pattern1.pattern Feel free to distribute them to your friends for them to play.

NOTE: You can only have one pattern file (named pattern1.pattern) in your data folder at a time. Future releases may increase the available number of pattern files.

Design Document

I have included a design document in the .zip just for fun. It has everything that I would like to be included in the final release.

Version History

0.5 - Ball now moves in 12 directions instead of 4 - 3 distinct modes (Brickbreaker, WiiBreaker, Level Editor) - A little bit of "new" artwork - Each control scheme tweaked (based on feedback from people) - 2 Tracks of Background Music - Highscore system changed to compensate the new modes (except level editor) - Highscores are now saved

0.3 - All of the artwork, including the icon, has been redone by Azza123 - Bricks are randomly assigned different colors - Signifigant changes to the overall game - SDHC Support - Power Button Support - Bug Fixes - User Generated Backgrounds - IR Sensor Control Scheme - A far better menu (font support and its sorta interactive) - Pause Feature - Balance Board Control Scheme - Sound Support (sucks, but its there and turned off by default) - 1 Highscore for each control scheme

0.2 - All Collision Detection Problems Fixed - Highscoring - Nunchuk Support - Classic Controller Support - Only rumbles when expansion controllers are not plugged in - HBC 9 Support

0.1 - First private and public release.


Screenshots taken by Jeff1991.

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