Difference between revisions of "Wiiero"

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| source = http://wiiero.free.fr/articles.php?pg=art13
| source = http://wiiero.free.fr/articles.php?pg=art13
| website    = http://wiiero.free.fr/
| website    = http://wiiero.free.fr/
| peripherals = {{wiimote1}}{{wiimote2}} {{WiimoteHorizontal}} {{Nunchuk}} {{FrontSD}}  
| peripherals = {{wiimote2}} {{Nunchuk}} {{FrontSD}}  
| hbb = yes
| hbb = yes

Revision as of 22:41, 9 August 2009

TypeOther game
Downloadable via the Homebrew Browser
WiiMote2.svg Nunchuck alternative.svg Loads files from the Front SD slot


Wiiero is a Liero clone specially developed for the Wii. Destructible terrain plays a major role in the gameplay. Wiiero is a two player game (the single player mode will be developed later).

Wiiero plays exactly the same way as Liero; it has the same game modes (Deathmatch, CTF, and Tag) and most of the same weapons. It also contains some new (optional) weapons.


  1. If you are using the Homebrew Channel, just copy the Wiiero directory from the archive into the apps directory on the root of your SD card. If you are using another loader, you only need "boot.dol" along with the sprites directory. Consult the documentation for your loader of choice for the appropriate location to place these files.
  2. Launch the game using your loader.

You can also install Wiiero via the Homebrew Browser.

How to play

Note: You must connect two wiimotes to your wii, otherwise you will be unable to play.

Select "play wiiero" from the main menu by using the select/enter button (see controls section for more info) and you will be presented with a weapon selection screen. You can choose each weapon individually using the D-Pad or simply randomize them all by holding down the back/return button (again, see controls section). When both players have finished by pressing their select/enter button again, they will spawn in the arena. You will then be able to shoot, jump, dig, change your weapon, and use your ninja rope!


At the moment there are only two different methods of control; one being the wiimote + nunchuk and the other being the wiimote by itself (held horizontally). Classic and Gamecube controller support is planned to be implemented in the future.

Controls for Menu Navigation

Action WiimoteHorizontal.svg Wiimote.svg+Nunchuck alternative.svg
Move Through Options Wiimote D-Pad Up / Wiimote D-Pad Down Nunchuck Control Stick Up or Down ('Y' axis)
Toggle/Cycle Choices Wiimote D-Pad Left / Wiimote D-Pad Right Nunchuck Control Stick Left or Right ('X' axis)
Select/Enter/Finalize Wiimote 2 Button Wiimote A Button
Go Back/Return Wiimote 1 Button Wiimote B Button

Controls During Gameplay

Action WiimoteHorizontal.svg Wiimote.svg+Nunchuck alternative.svg
Aim Up/Down Wiimote D-Pad Up / Wiimote D-Pad Down Nunchuck Control Stick Up or Down ('Y' axis)
Move Left/Right Wiimote D-Pad Left / Wiimote D-Pad Right Nunchuck Control Stick Left or Right ('X' axis)
Dig Wiimote B Button Wiimote A Button
Cycle Weapon Forwards Wiimote A Button + Wiimote 2 Button Wiimote D-Pad Right
Cycle Weapon Backwards Wiimote A Button + Wiimote 1 Button Wiimote D-Pad Left
Fire Weapon Wiimote 2 Button Wiimote B Button
Jump Wiimote 1 Button Nunchuck C Button
Engage Grapple Hook Wiimote 1 Button + Wiimote 2 Button Nunchuck Z Button
Disengage Grapple Hook Wiimote 1 Button Nunchuck C Button
Pause/Unpause Wiimote - Button Wiimote + Button
Menu Wiimote HOME Button Wiimote HOME Button

Game modes

Wiiero has 3 different types of gameplay, each with different objectives for winning. These modes are controlled from the "option" menu.


This is the default mode. The goal of the "deathmatch" mode is simply killing your opponent more times than they kill you. Each player has a limited number of lives and whoever runs out of them first is declared the loser of the match. You can define the number of lives for both players in the "option" menu.


The goal of the tag mode is to make your enemy "it" by killing them. When a player is "it", his time counter begins to decrease. When a player's time counter reaches zero, they have lost. However, if the "it" player manages to kill their enemy before the time reaches zero, the other player becomes "it". Therefore, if you are not "it" then you will probably want to run away! The counter time limit can be modified in the "option" menu.


In the "capture the flag" mode, you will need to get your opponents flag from somewhere on the map (random) and take it back to your home, giving you 1 point. However, to pick up your opponents flag, he must not be in possession of your own flag. Otherwise you will need to kill him! The first player accumulating the defined number of flag captures wins. You can modify the capture limit in the "option" menu.


Each player has 5 weapons which he can choose at the beginning of the game (or let the random choice do it for him for more challenge!). Wiiero has 37 weapons which were available in the original Liero game, and 21 new weapons that you can toggle on or off from the options menu. When using a weapon, the ammo gauge decreases depending on the amount of shots for that weapon. Once the ammo is at 0, a reload time is necessary before using your weapon again. The reload time can be modified in the "option" menu. If you change weapons during a reload, the reload timer is paused until you switch back to that weapon. See the Weapons Guide for more detailed information on each weapon.


Todo list

High Priority:

  • Add sound management for Wii
  • Color adjustment in the Wii render palette

Medium Priority:

  • Add Wiimote pointing on aim management
  • AI implementation (needed for PSP version)
  • Code review before source release
  • Add maps support
  • Add map edition tools

Low Priority:

  • Add Classic pad and GameCube pad management
  • Add the rope tension control
  • Add multi language management.
  • Add skin managment

Bugs and Reporting

Wiiero V1.1

  • No sound (comming soon)
  • Explosives sticks have to explode on player contact

Wiiero V1.0

  • Nunchuk unplugging not supported (done in version 1.1)
  • Resolution configuration (unabled in V1.0) (done in version 1.1)
  • End game screen pause too short (done in version 1.1)

There is currently no bug tracker for Wiiero. Feel free to send an email (wiiero@free.fr) if you would like to report some bug or ideas. You can also post bugs here.


2008-10-18 BScrk (Luca Benevolo) <wiiero@free.fr>

  • Wiiero version: Release 1.1
  • Wii Resolution config implemented (Warning : Can slow down the game in case of large explosions)
  • Nunchuk unplugging fixed
  • Wiimote detection improved (ingame switch on support)
  • Some English & typo correction (thanks to Flark)
  • Missile weapon command implemented
  • Some others little fixes
  • Some weapons characteristics changed
  • Weapons name reviewed
  • 1 new weapon : Controled nuke larpa !
  • Scrolling effect at the resurrection of a player

2008-10-11 BScrk (Luca Benevolo) <wiiero@free.fr>

  • Wiiero version: Release 1
  • First Wii release
  • "How To Play" & "About" menu added
  • Resolution support (PC)
  • Some little fixes

2008-09-18 BScrk (Luca Benevolo) <wiiero@free.fr>

  • Wiiero version: Beta 3
  • Configuration options added
  • Load & save config implementation done
  • Performance profiling

2008-08-12 BScrk (Luca Benevolo) <wiiero@free.fr>

  • Wiiero version: Beta 2
  • First Wii Port
  • Some bug fixes
  • PC & PSP sound layer
  • Game modes implementation done

2008-07-08 BScrk (Luca Benevolo) <wiiero@free.fr>

  • Wiiero version: Beta 1
  • First PSP Port
  • Performance profiling
  • extra weapons implementation done
  • Some bug fixes

2008-06-20 BScrk (Luca Benevolo) <wiiero@free.fr>

  • Wiiero version: Alpha 1
  • Weapons implementation done

2008-05-20 BScrk (Luca Benevolo) <wiiero@free.fr>

  • beginning of the project