Devkitppc setup (Linux)
From WiiBrew
Contents |
Installing devkitPPC
- Download DevkitPPC, libogc and the Wii examples (optional).
the Homebrew Channel (in order to have the executable "wiiload" that should be in wiiload/lin32)
- Create a folder for devkitpro and extract everything into it such that you have this directory structure:
devkitpro devkitPPC wii-examples wiiload libogc (this may belong under devkitpro so include files can be found later on?)
the folder wiiload should only contain the executable "wiiload" that you found in the homebrew channel
- Edit ~/.bashrc and add
export DEVKITPRO=/path/to/devkitpro # replace this by your actual path export DEVKITPPC=$DEVKITPRO/devkitPPC PATH=$PATH:$DEVKITPPC/bin PATH=$PATH:$DEVKITPRO/wiiload/lin32
- Optionally, find out your Wii's IP with the homebrew channel and add
export WIILOAD=tcp:192.168.1.5 # replace this by your Wii's IP
- Restart your terminal or type
source ~/.bashrc
Compiling a Hello World
- Enter devkitpro/wii-examples/template and simply type
make
- To run the example on your Wii, start the homebrew channel and type
make run
(To make this work, you should have the folder with wiiload in your $PATH)
VoilĂ ! You just compiled your first Wii program!
Compiling Insight Debugger
A custom version of the Insight graphical debugger is included as part of the DevkitPro package, however currently there are no linux binaries available. In order to successfully compile the source under linux, you need to run the following sequence of commands from the directory where you unpacked the source:
for f in `find`; do; dos2unix ${f}; done
./configure --target=powerpc-gekko
make
make install prefix=/directory/to/install/to
Using DDD (GNU Data Display Debugger)
An alternative to Insight is DDD
It has the advantage that you won't have to compile it on linux
For instance to install it on ubuntu just use the following command:
sudo apt-get install ddd
Then you use ddd with powerpc-gecko-gdb with the following:
ddd --debugger path-to-powerpc-gecko-gdb
And finally you can use the console at the bottom to connect to your wii and load the symbols as you would using gdb from the console
For instructions on how to use gdb or insight for remote debugging, see Remote Debugging with GDB

