Jewel Quest
From WiiBrew
(Redirected from Homebrew apps/Jewel Quest)
| Jewel Quest | ||
|---|---|---|
| | ||
| Description: | A 3 match puzzle game similer to Bejewled | |
| Type | Game/Puzzle | |
| Author | mcartman | |
| Version | 1.0 | |
| Download | Image:JQuest.zip | |
| Source | In the archive | |
| ||
| Full Homebrew Channel Support | ||
| Downloadable via the Homebrew Browser | ||
Jewel Quest is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more.
Contents |
Controls
| | Action |
|---|---|
| | Move through the board / Swivel two items |
| | Select/Unselect the item |
How to creat new levels
- Creat the plateauX directory (where X is the number of the level, caution if the lave level directory is plateau5 then your directory name have to be plateau6).
- Copy the background image to the directory previously created en rename it to fond.png (max size 640x480, 8bits).
- Copy or creat a file config.txt in this directory and edit this with your options.
- Exemple of the config.txt file
- fond_x= // Position of x pixels from the top-left of the background
- fond_y= // Position of y pixels from the top-left of the background
- plateau_x= // Position of x pixels from the top-left of the board
- plateau_y= // Position of y pixels from the top-left of the board
- dragon_x= // Position of x pixels from the top-left of the dragon head
- dragon_y= // Position of y pixels from the top-left of the dragon head
- temps_x= // Position of x pixels from the top-left of the dragon tongue
- temps_y= // Position of y pixels from the top-left of the dragon tongue
- vie_x= // Position of x pixels from the top-left of the life level
- vie_y= // Position of y pixels from the top-left of the life level
- score_x= // Position of x pixels from the top-left of the score
- score_y= // Position of y pixels from the top-left of the score
- temps= // time in seconds available for the player to finish the level.
- nbr_motif= // number of item of the level (It has to be as many line as lines "motif=" of your file)
- motif= // used item (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
- motif= // motif utilisé (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
- motif= // etc...
- nbr_lig= // number of item in height/line (7 here)
- nbr_col= // number of item in large/column (7 here)
- A,A,A,A,A,A,A
- A,A,A,A,A,B,A
- A,A,A,A,A,A,A
- A,A,A,B,A,A,A
- X,A,A,A,A,A,X
- X,X,A,A,A,X,X
- X,X,X,A,X,X,X
- // This is the board : A = Random Item, X = Not modified, B = Item bloc (grey)
Unofficial Versions
By Aquilino
The source code is in the archive. Features added:
- Wiimote support.
- Sound support.
- Ability to return to the loader
- Download at Tehskeen
Controls
| | Action |
|---|---|
| | Move through the board / Swivel two items |
| | Select/Unselect the item |
| | Return to the loader |
By Pho
There's no source code Feature added:
- Wiimote support.
Controls
| | Action |
|---|---|
| | Move through the board / Swivel two items |
| | Select/Unselect the item |
| | Return to the loader |

