In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Inkpoly: Difference between revisions

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| title      = Inkpoly
| title      = Inkpoly
| image      =  
| image      =  
| version    = 1.00
| version    = 1.01
| type        = Screensaver
| type        = demo
| licence    = GPL
| licence    = GPL
| author    = [[User:Dashxdr|Dashxdr]]
| author    = [[User:Dashxdr|Dashxdr]]
| download    = http://wiibrew.org/wiki/File:Inkpoly-v100-20100922.zip
| download    = Media:Inkpoly-v101-20100924.zip
| source      =  
| source      =  
| peripherals = {{Wiimote}} {{SensorBar}}
| peripherals = {{Wiimote}} {{SensorBar}}
| hbb        = (change to 'yes' if/when up)
| hbb        = yes
}}
}}


A screensaver for wii homebrew.
A screensaver for wii homebrew. It's kind of like a spirograph but with overlapping regions that fill with the even/odd fill rule. It makes use of the ftgrays anti-aliasing rendering engine from the FreeType library. It is all done in software, no 3D at all, making use of the 4:2:2 YCrCb bitmapped screenbuffer for the display. It's using cubic bezier curves to define the shape to render.


Based on an xscreensaver hack [http://www.linuxmotors.com/inkpoly inkpoly] by David Ashley  
Based on an xscreensaver hack [http://www.linuxmotors.com/inkpoly inkpoly] by David Ashley  


I'll put the source up if anyone's interested.
== Controls ==
{| class="wikitable" style="left;text-align:center;"
|-
! {{Wiimote}} || Action
|-
| {{Wiimote2Button}} || Capture screen to sd:/inkpoly_grab.ppm
|-
| {{WiimoteHomeButton}} || Return to loader
|}


== Media ==
== Media ==
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=== v1.00 ===
=== v1.00 ===
[[file:Inkpoly_grab.jpg]]
[[file:Inkpoly_grab.jpg]]
{|
| <youtube valign="top" align="left">AhUahTmYX-k</youtube>
|}

Latest revision as of 14:45, 26 September 2010

Inkpoly
General
Author(s)Dashxdr
TypeDemo
Version1.01
LicenceGPL
Links
Download
Downloadable via the Homebrew Browser
Peripherals

A screensaver for wii homebrew. It's kind of like a spirograph but with overlapping regions that fill with the even/odd fill rule. It makes use of the ftgrays anti-aliasing rendering engine from the FreeType library. It is all done in software, no 3D at all, making use of the 4:2:2 YCrCb bitmapped screenbuffer for the display. It's using cubic bezier curves to define the shape to render.

Based on an xscreensaver hack inkpoly by David Ashley

I'll put the source up if anyone's interested.

Controls

Action
Wiimote 2 Button Capture screen to sd:/inkpoly_grab.ppm
Wiimote HOME Button Return to loader

Media

v1.00