Wiimote/Extension Controllers/TaTaCon: Difference between revisions
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m →Data Format: fix byte number |
More in depth info |
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RL/R is the rim of the drum (left/right side). | RL/R is the rim of the drum (left/right side). | ||
These bits are inverted i.e. a hit clears the bit. | These bits are inverted i.e. a hit clears the bit. | ||
Note: The actual game performs a 6 byte read starting from address 0x00, but the first 4 bytes were not seen changing. | |||
[[Category:Hardware]] | [[Category:Hardware]] |
Revision as of 14:43, 9 November 2015
This Drum is identified by the 6 bytes: 0000 A420 0111 at register address 0x(4)a400fa.
Data Format
The Drum reports its information as a single byte of data, readable at 0x(4)a40005. The data is packed into the byte as follows (after decryption):
Bit | ||||||||
Byte | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
0 | 1 | CL | RL | CR | RR | 1 | 1 | 1 |
CL/R is the center of the drum (left/right side). RL/R is the rim of the drum (left/right side). These bits are inverted i.e. a hit clears the bit.
Note: The actual game performs a 6 byte read starting from address 0x00, but the first 4 bytes were not seen changing.