ScummVM: Difference between revisions
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rev33083 |
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| author = dhewg | | author = dhewg | ||
| download = | | download = | ||
[http://static.hackmii.com/scummvm- | [http://static.hackmii.com/scummvm-20080716124536.zip rev 33083] | ||
}} | }} | ||
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REQUIREMENTS | REQUIREMENTS | ||
- sd card | wii: | ||
- sd card | |||
- wiimote or gamecube controller in port 1 | |||
gamecube: | |||
- sd card | |||
- sd gecko adapter | |||
- gamecube controller in port 1 | |||
INSTALL | INSTALL | ||
- copy the "scummvm" folder into the "/apps" folder of your sd card | |||
- copy your demos and/or games onto the same sd card | |||
each game goes into its own subdirectory, do not place those under | |||
"/apps/scummvm", and do not set the "theme" or "extra" path to that folder | |||
freeware versions: http://scummvm.org/downloads.php#extras | |||
demos: http://scummvm.org/demos.php | |||
RUN | RUN | ||
either use the homebrew channel, available at | wii: | ||
either use the homebrew channel, available at | |||
http://hbc.hackmii.com/ | |||
or load "/apps/scummvm/boot.dol" with your favorite loader | |||
gamecube: | |||
load "/apps/scummvm/scummvm-gc.dol" with your favorite loader | |||
CONTROLS | CONTROLS | ||
| Line 85: | Line 95: | ||
====Changelog (Wii specific)==== | ====Changelog (Wii specific)==== | ||
* rev 33083 | |||
** fixed another savegame issue | |||
** support for the reset and power button | |||
** added a gamecube port | |||
* rev 32565 | * rev 32565 | ||
** the wii port is now official | ** the wii port is now official | ||
Revision as of 12:52, 16 July 2008
| ScummVM | |
| | |
| General | |
|---|---|
| Author(s) | dhewg |
| Type | Emulation/Simulation |
| Links | |
| [[rev 33083|Download]] | |
News
Great news everyone, the Wii port has been committed to the official ScummVM svn! You can check out the source here and talk about it on the Wii port forum.
Please don't use the wiki talk page for reporting bugs anymore. Use the official bug tracker, following the bug submission guidelines.
Links
READMII
Wii port of ScummVM README
--------------------------
features not compiled in:
- the AGI game engine
REQUIREMENTS
wii:
- sd card
- wiimote or gamecube controller in port 1
gamecube:
- sd card
- sd gecko adapter
- gamecube controller in port 1
INSTALL
- copy the "scummvm" folder into the "/apps" folder of your sd card
- copy your demos and/or games onto the same sd card
each game goes into its own subdirectory, do not place those under
"/apps/scummvm", and do not set the "theme" or "extra" path to that folder
freeware versions: http://scummvm.org/downloads.php#extras
demos: http://scummvm.org/demos.php
RUN
wii:
either use the homebrew channel, available at
http://hbc.hackmii.com/
or load "/apps/scummvm/boot.dol" with your favorite loader
gamecube:
load "/apps/scummvm/scummvm-gc.dol" with your favorite loader
CONTROLS
wiimote
IR: mouse movement
a: left mouse button
b: right mouse button
minus: escape
plus: "." (skip current line of text)
2: enter
home: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
gamecube pad
analog stick: mouse movement
a: left mouse button
b: right mouse button
x: escape
y: "." (skip current line of text)
z: enter
start: f5 (scummvm menu)
dpad up: shift (mass add for the gui)
dpad down: "0"
dpad left: "y"
dpad right: "n"
THANKS
shagkur and WinterMute, for devkitppc/libogc and the coorperation
svpe, for fixing the libfat feof/thread bugs on the last minute
para, for making wiiuse available in libogc
Changelog (Wii specific)
- rev 33083
- fixed another savegame issue
- support for the reset and power button
- added a gamecube port
- rev 32565
- the wii port is now official
- updated icon
- the savegame issue is fixed (was not wii port specific)
- rev 32506
- restructured the runtime paths
- files from the selected game are now correctly loaded (check the READMII)
- increased the virtual screen size for the IR pointer
- its now easier to exit the sam & max inventory
- fixes the goblins 3 scroll issue
- added the keys "y" and "n" to the dpad (for simon the sorcerer)
- restructured the runtime paths
- rev 32475
- improved sd read performance (thanks, svpe)
- fixed crash on saving a game
- rev 32231 (hbc apps package)
- wiimote support
- compiled with updated dkppc/libogc/libfat
- fixes all known crashes (afaict)
- Monkey Island 3 is playable now
- test 2
- screen is only updated if necessary
- no more flicker on the BASS intro
- better performance
- games with higher screen resolutions are now drawn correctly
- fixed some palette bugs
- screen is only updated if necessary
- test 1
- first public test version