PieChart: Difference between revisions
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m Added HBB |
Updating to the new release, 0.8 |
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| type = arcade game | | type = arcade game | ||
| author = [[User:Dude2kx|Dude2kx]] | | author = [[User:Dude2kx|Dude2kx]] | ||
| version = 0. | | version = 0.8 | ||
| download = http://x-hax.cultnet.net/PieChart_0. | | download = http://x-hax.cultnet.net/PieChart_0.8.rar | ||
| source = http://x-hax.cultnet.net/ | | source = http://x-hax.cultnet.net/PieChart_source.rar | ||
| website = http://x-hax.cultnet.net/ | | website = http://x-hax.cultnet.net/ | ||
| peripherals = {{WiimoteHorizontal}} | | peripherals = {{WiimoteHorizontal}} {{Wiimote2}} | ||
| hbb = yes | | hbb = yes | ||
}} | }} | ||
'''''PieChart''''' Is a mish-mash of several PacMan gameplay styles and themes. Programmed in C over several weeks and using GRRLIB for rendering, PieChart is a | '''''PieChart''''' Is a mish-mash of several PacMan gameplay styles and themes. Programmed in C over several weeks and using GRRLIB for rendering, PieChart is a 21 level experience. | ||
== Controls == | == Controls == | ||
Line 19: | Line 19: | ||
|- | |- | ||
| {{WiimoteDPad}} || Navigate Maze | | {{WiimoteDPad}} || Navigate Maze | ||
|- | |- | ||
| {{Wiimote2Button}} || Booster | | {{Wiimote2Button}} || Booster | ||
Line 41: | Line 39: | ||
== Changelog == | == Changelog == | ||
=== Version 0.8 === | |||
Upgrades from previous version: | |||
* 2 player mode! Now you can play with a friend to conquer the mazes! | |||
* A full soundtrack supplied by the industral band DYM (http://www.enterdym.com). | |||
* Fixed some ghosts not playing the death sound when they eat the player. | |||
* Fixed infinite ghost points bug. | |||
* The sound engine has been re-written to allow for co-existing SFX and music. | |||
* There are now surprises in the mazes, including more powerful ghosts and level tweaks. | |||
* A few new stages, 21 in total. | |||
=== Version 0.7 === | === Version 0.7 === | ||
* Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes | * Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes | ||
Line 57: | Line 65: | ||
== Future Updates == | == Future Updates == | ||
* | * AI upgrades | ||
* | * Cosmetic niceties when I get the inclination to code them. | ||
== Known Issues == | == Known Issues == |
Revision as of 04:42, 25 January 2011
PieChart | |
![]() | |
General | |
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Author(s) | Dude2kx |
Type | Arcade game |
Version | 0.8 |
Links | |
Download | |
Website | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() ![]() |
PieChart Is a mish-mash of several PacMan gameplay styles and themes. Programmed in C over several weeks and using GRRLIB for rendering, PieChart is a 21 level experience.
Controls
![]() |
Player Control |
---|---|
![]() |
Navigate Maze |
![]() |
Booster |
![]() |
Pause |
![]() |
Screenshot to SD card |
Screenshots
Media
v0.7
Changelog
Version 0.8
Upgrades from previous version:
- 2 player mode! Now you can play with a friend to conquer the mazes!
- A full soundtrack supplied by the industral band DYM (http://www.enterdym.com).
- Fixed some ghosts not playing the death sound when they eat the player.
- Fixed infinite ghost points bug.
- The sound engine has been re-written to allow for co-existing SFX and music.
- There are now surprises in the mazes, including more powerful ghosts and level tweaks.
- A few new stages, 21 in total.
Version 0.7
- Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes
- Animated title screen
- Multiple level support
- 17 new levels! This should keep people occupied until I add more soon
- Maze size reduced to allow for HUD options
- fixed/added hiscore saving. score.bin MUST exist and it can't be empty or you'll get a stack error.
- Fixed animation speeds
Version 0.5
- Tile engine working
- Player programming complete
- Barely functional AI
- single level support
Future Updates
- AI upgrades
- Cosmetic niceties when I get the inclination to code them.
Known Issues
- Game uses external files for memory management. As a result, this game doesn't work in Dolphin AFAIK. This also means you'll need to put everything in the right location on the SD card. "sd:/apps/PieChart"