- See also: mini
|This homebrew application makes permanent changes to the Wii's NAND, thus, this application should be used with caution.|
|This homebrew cannot be used on the vWii. Attempting to use this homebrew on the vWii may result in the app not working, or may render the system unusable.|
BootMii is a system designed by Team Twiizers to enable complete low-level control of the Wii. It allows the Wii to be controlled mere moments after the On button has been pressed, before any IOS has been loaded and before the NAND filesystem has been read. BootMii can be launched from the Homebrew Channel from the menu that pops up when the home button is pressed.
BootMii comes in a group of four pieces of software:
- HackMii Installer -- This is a simple ELF file which may be run using your favorite method (HBC, str2hax, or any other exploit which can load standard executables). It checks your Wii to make sure it can safely be modified, saves some vital data for disaster recovery, and installs the rest of the components.
- BootMii -- This is a small bit of ARM code which is injected into boot2 or IOS254, replacing Nintendo's internal ELF loader. When run, it looks to see if an SD card is inserted. If so, it tries to load and execute /bootmii/armboot.bin instead of boot2. Otherwise, it will fall back to loading boot2.
- mini -- This is a rudimentary replacement for IOS that is best suited for low-level recovery functions. Source code is available under GPLv2 here.
- CEIL1NG_CAT (or bootmii-ppc) -- When mini runs, it looks for a file named /bootmii/ppcboot.elf on the SD card. If it exists, mini loads this executable into memory, boots up the Broadway (ppc) and executes that binary in parallel with mini. Source code is available under GPLv2 at (tbd).
BootMii allows anything from Recovery modes (creating a practically unbrickable Wii), to lazy access of the Homebrew Channel. For example, if you have corrupted the System Menu, you can use DOP-Mii to reinstall the System Menu. Unfortunately, all homebrew currently require an IOS, because libogc requires one. However, there is mini (a homebrew IOS-like software), which can be modified specifically for the program, ie, for better communication to the Linux kernel.
How it works
BootMii is a modified version of boot2, which is loaded by boot1, which is loaded by boot0. boot0 is part of Hollywood and read-only. boot1, although stored on the NAND, is signed by a value in write-once memory and therefore cannot be changed without rendering a console unable to boot. boot2, however, can be modified (with some restrictions). This means it can be hacked, updated, and corrupted. BootMii hijacks the boot process before the normal boot2 is run, optionally allowing code to be run directly from the SD Card. This has many advantages, such as making it very difficult to brick, and slowing Nintendo from blocking homebrew. Unfortunately, the only way we could completely stop Nintendo from blocking homebrew is by patching updates on-the-fly, or somehow preventing overwriting boot2. Along with the System Menu 4.2 update, Nintendo released a new version of boot2 (boot2v4); there is nothing in boot2v4 that prevents BootMii from working, but it will overwrite an existing BootMii installation when it is installed.
BootMii should be compatible with most Wiis released before late 2008. Support for newer Wiis (with reduced functionality) will have to install BootMii as an IOS
For an SD card compatibility list, See SD Card Compatibility List.
BootMii will not require any special hardware. However, special hardware might help accomplish things that BootMii by itself cannot, such as hardware NAND write protection and isolation from the Nintendo software stack. No such hardware exists yet though.
The new boot1
Consoles made after some point in 2008 (no concrete date is known) have a new version of boot1 that patches the vulnerability which allows the console to boot a modified boot2. The Hackmii Installer will detect this situation and refuse to modify boot2 (see more at Hackmii). Since boot1 cannot be updated, all consoles already manufactured before this update are safe. About 10% of the consoles that ran the BootMii Checker tool have the new boot1.
|Video source: Marcan's early BootMii demo. The hardware mod in the video is unrelated to BootMii.|
- Switched the HBC title ID to LULZ
- Stopped the "queueing" of the eject button press when confirming dangerous operations
- Fixed integer overflow when calculating SD card free space
- Switched the HBC title ID to 0xaf1bf516
Beta 6 (v1.3)
- Fixed the freeze when using the autoboot feature to load System Menu with a delay of zero.
- The NAND backup no longer crashes when stumbling on uncorrectable pages.
- A couple of fixes to the integrated SD browser.
- The autoboot feature is ignored when launching the IOS version of BootMii.
Beta 5 (v1.2)
- Compatible with more SD cards.
- New font, borrowed from Savezelda.
- The button combination when restoring a NAND backup with only BootMii/IOS was impossible to perform with some pads. It has been changed to the Konami Code.
Beta 4 (v1.1)
- Properly write the keys to nand.bin :
- This fixes the “NAND dump is from another Wii” issue on restoring beta 3 backups. If you don’t know how to fix those dumps, you have to backup the NAND again. Dumps from all other versions are not affected.
- Switched the HBC title ID to JODI.
Beta 3 (v1.0)
- Improved the SD card compability
- Increased the backup/restore speed for some SD cards, but decreased it for others :P
- Fix GPIO input for all Wiis
- Wavebird support
- Fixed a silly bug where NAND backups were left as 0 byte files
- Keys are now saved to SD as /bootmii/keys.bin too
Beta 2 (v0.9)
- SD card performance has been improved, decreasing the boot and the NAND backup / restore time
- backupmii accepts fragmented SD cards now, reformatting is not performed anymore. Old NAND dumps are still compatible.
- Introduced the INI variable “BOOTDELAY” to set the timeout for the auto boot feature
- First Public Release