CheatManager: Difference between revisions
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CoolStarDood (talk | contribs) m I'm not sure how to change the download link, but the boot.dol in the download is corrupted. i added a line of text with a fixed link |
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{{Infobox | {{Infobox homebrew | ||
| image = [[ | | image = [[File:Cheat manager Icon.png]] | ||
| title = Cheat Manager | | title = Cheat Manager | ||
| | | type = utility | ||
| | | version = 0.3 | ||
| author = Spritez(David Zou) | | licence = Freeware | ||
| download = | | author = Spritez (David Zou) | ||
| download = Media:Cheat_manager_v0_3.rar | |||
| peripherals = {{SensorBar}} {{wiimote1}} {{FrontSD}} | | peripherals = {{SensorBar}} {{wiimote1}} {{FrontSD}} | ||
| hbb = yes | |||
| hbb = | |||
}} | }} | ||
'''Cheat Manager''' is a homebrew app that allows you to select and edit codes in a text file and then generate a GCT file from it. Text files can be downloaded using either [[Code Downloader]] or [[MegaCodeDownloader]]. | |||
(Note: I'm not sure how to change the download link, but the boot.dol in the download is corrupted. Use this one instead: https://cdn.discordapp.com/attachments/372519913819996160/591241321226829824/cheat_manager.zip) | |||
Cheat Manager is a homebrew app that allows you to generate a GCT file from | |||
== Usage == | == Usage == | ||
Line 32: | Line 21: | ||
#press {{Wiimote1Button}} to generate GCT File which you activate code. | #press {{Wiimote1Button}} to generate GCT File which you activate code. | ||
#press {{WiimoteHomeButton}} Exit Cheat Manager. | #press {{WiimoteHomeButton}} Exit Cheat Manager. | ||
# | #start game with [[Gecko OS]]..... | ||
== Screen Shots == | == Screen Shots == | ||
Line 50: | Line 36: | ||
== Code Item Prefix == | == Code Item Prefix == | ||
[[ | [[File:cheat_manager_04.jpg]] | ||
{| border="1" cellpadding="20" cellspacing="0" | {| border="1" cellpadding="20" cellspacing="0" | ||
Line 60: | Line 46: | ||
|[+] ||activate code item | |[+] ||activate code item | ||
|- | |- | ||
|[?] ||this code item | |[?] ||this code item includes variational code, you must edit it before generate gct file. | ||
|- | |- | ||
|[!] ||this code item | |[!] ||this code item includes a comment. | ||
|} | |} | ||
== Thanks == | |||
Waninkoko's [[WAD Manager]]. | |||
<br />Team Twiizers/devkitPRO's libogc | |||
<br />Thanks to everyone who made source code available for their Wii applications. | |||
== Note: == | == Note: == | ||
*text | *text files can not be larger than 64k bytes. | ||
*text | *text files must use ascii, do not use UTF-8. | ||
== Download == | |||
[[Media:Cheat_manager_v0_3.rar|v0.3]] | |||
[[Media:Cheat manager v0 2 fix dir.rar|v0.2 Fixed]] | |||
[[ |
Revision as of 14:34, 20 June 2019
Cheat Manager | |
![]() | |
General | |
---|---|
Author(s) | Spritez (David Zou) |
Type | Utility |
Version | 0.3 |
Licence | Freeware |
Links | |
Download | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() ![]() ![]() |
Cheat Manager is a homebrew app that allows you to select and edit codes in a text file and then generate a GCT file from it. Text files can be downloaded using either Code Downloader or MegaCodeDownloader. (Note: I'm not sure how to change the download link, but the boot.dol in the download is corrupted. Use this one instead: https://cdn.discordapp.com/attachments/372519913819996160/591241321226829824/cheat_manager.zip)
Usage
- decompress rar file into root of sd card.
- put text code file(*.txt) in sd:/txtcodes.
- run cheat manager, browse text code file and select it.
- press
activate code item or press
deactivate code item.
- press
to generate GCT File which you activate code.
- press
Exit Cheat Manager.
- start game with Gecko OS.....
Screen Shots
-
Start
-
Start
-
Select Text Code File
-
View Code Item
-
View Code
-
Edit Code
-
Active Code Item
-
Generate GCT File
Code Item Prefix
Prefix | Description |
---|---|
[-] | deactivate code item |
[+] | activate code item |
[?] | this code item includes variational code, you must edit it before generate gct file. |
[!] | this code item includes a comment. |
Thanks
Waninkoko's WAD Manager.
Team Twiizers/devkitPRO's libogc
Thanks to everyone who made source code available for their Wii applications.
Note:
- text files can not be larger than 64k bytes.
- text files must use ascii, do not use UTF-8.