Difference between revisions of "GEMS Wifi"

From WiiBrew
Jump to navigation Jump to search
m (Robot: Cosmetic changes)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox homebrew
+
{{Infobox development tools
 
| title      = GEMS Wifi
 
| title      = GEMS Wifi
 
| image      =  
 
| image      =  
| type        = Development
+
| type        = library
 
| author      = GEMISIS
 
| author      = GEMISIS
 
| maintainer  = GEMISIS
 
| maintainer  = GEMISIS
Line 9: Line 9:
 
| version    = 0.1 Beta
 
| version    = 0.1 Beta
 
| licence    = GPL/etc
 
| licence    = GPL/etc
| download    = http://wiibrew.org/w/images/a/a8/GEMS_WifiWii.rar
+
| download    = Media:GEMS WifiWii.rar
 
| website    =  
 
| website    =  
 
| discussion  =  
 
| discussion  =  
Line 19: Line 19:
 
= General Info =
 
= General Info =
  
This is a development tool for the Wii and DS. It can be used to connect both devices via wifi.
+
This is a development tool for the Wii and DS. It can be used to connect both devices via wifi.
 
To use this, please edit your make file to use the library, then include GEMS_WifiWii.h or GEMS_WifiDS.h depending on your platform (Wii or DS).
 
To use this, please edit your make file to use the library, then include GEMS_WifiWii.h or GEMS_WifiDS.h depending on your platform (Wii or DS).
 +
Please note that this will not connect you to wifi autmatically (you must do that part yourself)
  
 
The downloads are to the right, if you have any questions or issues about this library, please email me at GEMISIS@live.com
 
The downloads are to the right, if you have any questions or issues about this library, please email me at GEMISIS@live.com
Line 58: Line 59:
 
</code>
 
</code>
  
This will make the game continuously wait for a client to connect. Please note that it will not stop until a client has connected.
+
This will make the game continuously wait for a client to connect. Please note that it will not stop until a client has connected.
  
 
== Connecting to a server ==
 
== Connecting to a server ==
Line 75: Line 76:
 
host = TCP_ClientConnect("192.168.0.1", 80);//TCP_ClientConnect(ip address, port)
 
host = TCP_ClientConnect("192.168.0.1", 80);//TCP_ClientConnect(ip address, port)
 
</code>
 
</code>
 +
 +
== What to do now that your connected ==
 +
 +
Now that everything is connected, you can use the normal net_send (for Wii) send (for DS) net_recv (for Wii) and recv (for DS) to send and receive data for that system.
  
 
== Video ==
 
== Video ==
Line 80: Line 85:
 
Here is a video of an older version of the library in use:
 
Here is a video of an older version of the library in use:
 
http://www.youtube.com/watch?v=KksMFhvNcYs
 
http://www.youtube.com/watch?v=KksMFhvNcYs
''Italic text''
 

Latest revision as of 18:06, 10 August 2009

GEMS Wifi
General
Author(s)GEMISIS
Maintainer(s)GEMISIS
Contributor(s)GEMISIS
TypeLibrary
Version0.1 Beta
LicenceGPL/etc
Links
Download

General Info

This is a development tool for the Wii and DS. It can be used to connect both devices via wifi. To use this, please edit your make file to use the library, then include GEMS_WifiWii.h or GEMS_WifiDS.h depending on your platform (Wii or DS). Please note that this will not connect you to wifi autmatically (you must do that part yourself)

The downloads are to the right, if you have any questions or issues about this library, please email me at GEMISIS@live.com

Creating a server

To use create a server with the Wii or DS, use this:

For Wii: s32 host = 0; host = TCP_Server(80, 5);//TCP_Server(port, number of players)

For DS: int host = 0; host = TCP_Server(80, 5);//TCP_Server(port, number of players)

this would set host as the server socket.

Getting a client

To wait for a client with the Wii or DS, use the following:

For Wii: s32 client = 0; client = TCP_GetClient(host);//TCP_GetClient(host socket)

For DS: int client = 0; client = TCP_GetClient(host);//TCP_GetClient(host socket)

This will make the game continuously wait for a client to connect. Please note that it will not stop until a client has connected.

Connecting to a server

To connect to a server with one of the systems, you can use the following:

For Wii: s32 host = 0; host = TCP_ClientConnect("192.168.0.1", 80);//TCP_ClientConnect(ip address, port)

For DS: int host = 0; host = TCP_ClientConnect("192.168.0.1", 80);//TCP_ClientConnect(ip address, port)

What to do now that your connected

Now that everything is connected, you can use the normal net_send (for Wii) send (for DS) net_recv (for Wii) and recv (for DS) to send and receive data for that system.

Video

Here is a video of an older version of the library in use: http://www.youtube.com/watch?v=KksMFhvNcYs