Difference between revisions of "Italian Parking"

From WiiBrew
Jump to navigation Jump to search
m (Robot: Cosmetic changes)
Line 4: Line 4:
 
| type        = puzzle game
 
| type        = puzzle game
 
| author      = [[User:ElectroKidd|ElectroKidd]]
 
| author      = [[User:ElectroKidd|ElectroKidd]]
| version    = 0.33
+
| version    = 0.44
 
| download    = Media:ItalianTraffic.zip
 
| download    = Media:ItalianTraffic.zip
 
| source      = Media:ItalianParkingv021Src.zip
 
| source      = Media:ItalianParkingv021Src.zip
| peripherals = {{Wiimote}} {{SensorBar}}
+
| peripherals = {{Wiimote}} {{SensorBar}} {{SD}}
 
| hbb        = yes
 
| hbb        = yes
 
}}
 
}}
Line 63: Line 63:
  
 
=== Version 0.35 ===
 
=== Version 0.35 ===
(Will be release a the end of August)
+
<S>(Will be release a the end of August)</S>never released
 
* more levels & models
 
* more levels & models
 +
 +
=== Version 0.44 ===
 +
* two theme (milan & venice)
 +
* music
 +
* Menu & intro
 +
* credits
 +
* More levels (up to 36)
 +
* different models
 +
* save state on SD
  
 
== Future development ==
 
== Future development ==
*total count of moves, with the minimum for each level
+
*<S>total count of moves, with the minimum for each level</S>
 
*Sounds
 
*Sounds
 
*<S>Music</S> done!
 
*<S>Music</S> done!
 
*<S>Lights shading</S> avoided!
 
*<S>Lights shading</S> avoided!
 
*<S>Lightmap-Texture</S> done!
 
*<S>Lightmap-Texture</S> done!
*more levels
+
*<S>more levels</S>
*different models
+
*<S>different models</S>
*different themes (I though on Ancient Rome, w/ horse & colosseum...)
+
*<S>different themes (milan/Venice)</S> (I though on Ancient Rome, w/ horse & colosseum...)
  
 
== Screenshots ==
 
== Screenshots ==
Line 96: Line 105:
 
== Credits ==
 
== Credits ==
  
Everybody in the homebrew scene
+
I wanna say thousand thanks to my marvelous friend Sdutz, his music is peaceful, he understand perfect, when I say "a music that give quite, but help to concentrate". Next version I'll insert his second job for my game. Thank you  Sdutz!
 +
 
 +
& Everybody in the homebrew scene
  
 
libraries used
 
libraries used

Revision as of 00:58, 7 March 2010

Italian Parking
ItalianParking.png
General
Author(s)ElectroKidd
TypePuzzle game
Version0.44
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote.svg SensorBar.svg Template:SD


Italian Parking is a 3D puzzle game.

Intro

... All over the world ...
... parking is easy ... 
... in Italy this is a ...
... PUZZLE.

This is the joke intro. In Italy (where I Live), parking is really a stress...

How to Use

Enter the selection of the level. Choose available level. Try to move the red alfa-147 (my car) to let it (them) out.

Controls

Button Action
Wii Remote Aim Move pointer
Wiimote A Button Select And Move the objects
Wiimote B Button Rotate Camera
Wiimote - Button Undo moves
Wiimote HOME Button Exit

Changelog

Version 0.21

(released 14.04.09)

  • First release version with 5 levels.

Version 0.32

(unreleased) Added:

  • Home button
  • lightmap
  • music

Version 0.33

(released 31.07.09)

  • new intro
  • add some credits

Version 0.35

(Will be release a the end of August)never released

  • more levels & models

Version 0.44

  • two theme (milan & venice)
  • music
  • Menu & intro
  • credits
  • More levels (up to 36)
  • different models
  • save state on SD

Future development

  • total count of moves, with the minimum for each level
  • Sounds
  • Music done!
  • Lights shading avoided!
  • Lightmap-Texture done!
  • more levels
  • different models
  • different themes (milan/Venice) (I though on Ancient Rome, w/ horse & colosseum...)

Screenshots

How Contact me

on Wiibrew forum

send a PM to ElectroKidd

or edit my space, here in wiibrew ElectroKidd

or an E-mail to me

Credits

I wanna say thousand thanks to my marvelous friend Sdutz, his music is peaceful, he understand perfect, when I say "a music that give quite, but help to concentrate". Next version I'll insert his second job for my game. Thank you Sdutz!

& Everybody in the homebrew scene

libraries used

  • libogc/libfat
  • pngu/libpng
  • quakewii (I understand how to set the lightmap)
  • LibWiiGui (not used, but very usefull to understand something more)

Paintshop Pro/3DSMAX were used to create all graphics.

devkitPro was used to build the program.