Jewels: Difference between revisions
Jump to navigation
Jump to search
m moved Jewels Wii to Jewels |
Inserted infobox and put some stuff in. Haven't played it myself yet, so unsure of peripherals or GPL etc... |
||
Line 1: | Line 1: | ||
{{Infobox homebrew | |||
| title = Jewels | |||
| image = | |||
| version = 1.0 | |||
| type = puzzle game | |||
| licence = GPL | |||
| portedby = [[User:Dashxdr|Dashxdr]] | |||
| download = http://wiibrew.org/w/images/f/ff/Jewels-20100911.zip | |||
| source = | |||
| peripherals = {{Wiimote}} {{SensorBar}} | |||
| hbb = (change to 'yes' if/when up) | |||
}} | |||
Jewels game for Wii. Similiar to bejeweled. Version 1.0. It's a Wii Homebrew port of [http://www.linuxmotors.com/gljewel gljewels] | Jewels game for Wii. Similiar to bejeweled. Version 1.0. It's a Wii Homebrew port of [http://www.linuxmotors.com/gljewel gljewels] | ||
It's a puzzle game where you have to get 3 of the same jewel in a row by swapping neighboring jewels. The game features 3D solid color objects, anti-aliased fonts, textures rendered with varying transparency and colorization, multiple concurrent sound effects, Wii pointer control. | It's a puzzle game where you have to get 3 of the same jewel in a row by swapping neighboring jewels. The game features 3D solid color objects, anti-aliased fonts, textures rendered with varying transparency and colorization, multiple concurrent sound effects, Wii pointer control. | ||
If there is any demand I can make the source available. | If there is any demand I can make the source available. |
Revision as of 10:21, 12 September 2010
Jewels | |
General | |
---|---|
Ported by | Dashxdr |
Type | Puzzle game |
Version | 1.0 |
Licence | GPL |
Links | |
Download | |
Peripherals | |
![]() ![]() |
Jewels game for Wii. Similiar to bejeweled. Version 1.0. It's a Wii Homebrew port of gljewels
It's a puzzle game where you have to get 3 of the same jewel in a row by swapping neighboring jewels. The game features 3D solid color objects, anti-aliased fonts, textures rendered with varying transparency and colorization, multiple concurrent sound effects, Wii pointer control.
If there is any demand I can make the source available.
About me: