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Masteroids: Difference between revisions

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| {{Wiimote4}} Horizontal use|| {{WiimoteDPadUp}} || {{WiimoteDPadLeft}}/{{WiimoteDPadRight}} || {{WiimoteAButton}} || {{WiimotePlusButton}}
| {{Wiimote4}} Horizontal use|| {{WiimoteDPadUp}} || {{WiimoteDPadLeft}}/{{WiimoteDPadRight}} || {{WiimoteAButton}} || {{WiimotePlusButton}}
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| {{Nunchuck}} || {{NunchuckControlStick‎}} || {{NunchuckControlStick‎}} || {{NunchuckZButton‎}} || {{NunchuckCButton‎}}
| {{Nunchuck}} || {{NunchuckControlStick‎}} (up) || {{NunchuckControlStick‎}} (Left)/(Right) || {{NunchuckZButton‎}} || {{NunchuckCButton‎}}
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| {{ClassicController}} || {{ClassicDPadUp}} || {{ClassicDPadLeft}}/{{ClassicDPadRight}} || {{WiimoteAButton}} || {{WiimotePlusButton}}
| {{ClassicController}} || {{ClassicDPadUp}} || {{ClassicDPadLeft}}/{{ClassicDPadRight}} || {{WiimoteAButton}} || {{WiimotePlusButton}}

Revision as of 20:57, 4 August 2008

Masteroids
General
Author(s)Feesh!
TypeGame
Links
[[masteroids-release-src.tar.bz2|Download]]
Source
Peripherals
GameCube Controller

MAsteroids is a multiplayer asteroids clone. Up to 4 players can play simultaneously in co-op or competitive mode.

Updated

2008/06/09 - Version 0.4 is out. Grab it whilst it's hot. New features can be found in the Readme along with a description of control layouts. Main improvements include Nunchuk and Classic Control support!

Controls

Controller Acceleration Turn Shoot Start button
Horizontal use Wiimote D-Pad Up Wiimote D-Pad Left/Wiimote D-Pad Right Wiimote A Button Wiimote + Button
Nunchuck Control Stick (up) Nunchuck Control Stick (Left)/(Right) Nunchuck Z Button Nunchuck C Button
Classic D-Pad Up Classic D-Pad Left/Classic D-Pad Right Wiimote A Button Wiimote + Button
GameCube Controller Gamecube D-Pad Up Gamecube D-Pad Left/Gamecube D-Pad Right Gamecube A Button GameCube START Button

You can use any of the following:

  • 4 Wiimotes (Horizontal use)
  • 4 Nunchucks
  • 4 Classic Controllers
  • 4 GameCube controllers
  • GH3 Controller (Planned)
  • Wii Balance Board (Planned)

Disclaimer

I wish I didn't have to say this, but I have tested the game extensively during it's development and even though I believe I have removed all chances of a bug, it may still be possible either due to, or not due to any fault of my own that the game may crash and in some rare instance and brick your Wii. That is why, although I'd like for you to try this game, you must accept if anything does happen to your Wii as a direct result of running this game that I, the author, can claim no liabilty. Keep this in mind whilst you try MAsteroids.

Long Description

MAsteroids is a multiplayer Asteroids clone for the Wii. It currently allows up to 4 players to simultaneously play the classic Asteroids game. Gameplay is customizable with an options menu allowing you to alter the amount of lives each player starts with, the amount of bullets a player can fire, whether team killing is allowed, the difficulty and how many players there will be in Multiplayer mode.

TODO

Right now MAsteroids does what I intended it to do, multiplayer Asteroids, but there are a few controller issues I need to focus on. These include mainly getting expansion controllers to function as secondary 3 player and 4 player controllers.

Port graphics code to GX.

Source Code?

I plan on releasing the source code when I have implemented the Nunchuk and Classic Control input systems and when I have added another feature which I think will add some more depth to the game play. This is no wavy gravy claptrap to just suspend releasing the sources, and thusly, if these features aren't implemented by the 3rd of June, I will release the source code regardless.

MAsteroids was written in C++ using GRRLIB, LibOGC and Wiiuse.

In Action

This is a recording of the game in action: http://www.youtube.com/watch?v=UvbGLVzmzYc .