Difference between revisions of "MegaZeux"

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{{Infobox homebrew  
 
{{Infobox homebrew  
| title = MegaZeux  
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| title = MegaZeux  
| image = [[File:Megazeux.png]]
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| image = [[File:Megazeux.png]]
| author = Gregory Janson, Gilead Kutnick, Alistair Strachan and others  
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| type = game engine
| license = GPL  
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| author = Alexis Janson, Gilead Kutnick, Alistair Strachan, Alice Rowan, and others  
| website = http://www.digitalmzx.net
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| license = GPL  
| download = http://sourceforge.net/projects/megazeux/files/megazeux/2.82b/mzx282b-wii.zip/download
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| version = 2.92f
| hbb=yes
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| website = https://www.digitalmzx.com
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| download = https://github.com/AliceLR/megazeux/releases/download/v2.92f/mzx292f-wii.zip
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| hbb = yes
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| osc = yes
 
}}
 
}}
'''MegaZeux''', or '''MZX''', is a game creation system (GCS) inspired by Tim Sweeney. MegaZeux was created in late 1994 by Gregory Janson, who formed his own company, Software Visions (now defunct). Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.
 
  
MZX is officially supported on Microsoft Windows, Linux, Mac OS X, AmigaOS 4, Wii, GP2X, PSP, and the DS, but has been ported to other platforms such as OpenBSD, FreeBSD, OpenSolaris, HaikuOS and Android.
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'''MegaZeux''' (or '''MZX''') is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.
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MZX is officially supported on Microsoft Windows, Mac OS X, Linux, FreeBSD, OpenBSD, Android, Nintendo DS, 3DS, Wii, Switch, and the PSP.  Older ports exist for AmigaOS 4, GP2X, and Pandora.  MZX has also been ported to other platforms such as OpenSolaris, HaikuOS, and the Sega Dreamcast.
  
 
==External links==
 
==External links==
* [http://www.digitalmzx.net DigitalMZX]
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* [https://www.digitalmzx.net DigitalMZX]
* [http://megazeux.sourceforge.net/ MegaZeux at Sourceforge]
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* [https://github.com/AliceLR/megazeux MegaZeux on GitHub]
* [http://wiki.digitalmzx.net/ MegaZeux Wiki]
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* [https://wiki.digitalmzx.net/ MegaZeux Wiki]
* [http://mzx.devzero.co.uk/ MegaZeux Developer Website]
 

Latest revision as of 00:34, 12 April 2021

MegaZeux
Megazeux.png
General
Author(s)Alexis Janson, Gilead Kutnick, Alistair Strachan, Alice Rowan, and others
TypeGame engine
Version2.92f
LicenseGPL
Links
Download
Website
Downloadable via the Homebrew Browser
Downloadable via the Open Shop Channel


MegaZeux (or MZX) is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.

MZX is officially supported on Microsoft Windows, Mac OS X, Linux, FreeBSD, OpenBSD, Android, Nintendo DS, 3DS, Wii, Switch, and the PSP. Older ports exist for AmigaOS 4, GP2X, and Pandora. MZX has also been ported to other platforms such as OpenSolaris, HaikuOS, and the Sega Dreamcast.

External links