Difference between revisions of "PONG"

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{{Infobox homebrewapp
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{{Infobox homebrew
 
| title      = PONG
 
| title      = PONG
| image      = [[Image:Wii_Pong_Logo.jpg]]
+
| image      = [[File:Wii_Pong_Logo.jpg]]
| desc       = PONG game for Wii
+
| type       = arcade game
| type        = Game
 
 
| author      = PaRaDoX
 
| author      = PaRaDoX
 
| version    = 1.1
 
| version    = 1.1
| download    = [http://rapidshare.com/files/122061119/Wii_PONG.V1.1_PaRaDoX_.rar.html Download V1.1]
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| download    = https://wii.brewology.com/downloads/download.php?id=2573&mcid=3
| source      = Included
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| source      = included
 
| peripherals = {{Wiimote2}} {{FrontSD}}
 
| peripherals = {{Wiimote2}} {{FrontSD}}
| hbc        = 1
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| hbb        = yes
| hbb        = 1
 
 
}}
 
}}
 +
This is a simple PONG game for Wii. Includes source with comments on every part of it.
  
==Introduction==
+
You are free to use the source for anything you need/want.
If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). My game is a spinoff of this, created for the Wii. I took many creative liberties with it, including redoing all of the sound effects with my brother and my girlfriend, and switching up the game modes just a bit.
 
  
There are two main game modes, the "Classic" mode, which is level based much like the original. There is also a "Swarm" mode which features endless enemies.
 
  
Controls are simple: use the wiimote's IR pointer to control the swatter and then just press the A or B button to swat at the bugs. If you hit home during the game, it will take you back to the main menu, and from there you can exit the app or change game modes.
+
== Controls ==
 
 
All comments and criticisms are welcome, and if you find a bug (one that isn't supposed to be there lol, I've heard plenty of jokes about this already) let me know and I'll do my best to fix it.
 
 
 
Other than that, enjoy the game! I hope at least a few of you enjoy it as much as I've enjoyed making it. Also, keep your eye out for updates, I have many more levels in mind, as well as a multiplayer mode and a few other features that will be added in time. Thanks for reading, and be sure to check out the first release below.
 
 
 
 
 
==Controls==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! {{Wiimote1}} !! Action
 
! {{Wiimote1}} !! Action
 
|-
 
|-
| {{WiimoteAButton}} or {{WiimoteBButton}} || Swat
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| {{WiimoteDPad}} || Move
 
|-
 
|-
 +
| {{WiimoteAButton}} or {{WiimoteBButton}} || Action
 +
|-
 +
| {{WiimotePlusButton}} || Pause
 
|}
 
|}
  
==TODO list==
+
== TODO list ==
 
* Give it a little more randomness when bouncing off walls.
 
* Give it a little more randomness when bouncing off walls.
  
Line 43: Line 36:
 
* Network. I'm looking into adding this for the next version. Testing has already begun.
 
* Network. I'm looking into adding this for the next version. Testing has already begun.
  
==Changelog==
+
 
 +
== Credits ==
 +
Devkitpro developers. This includes everyone who has worked for it.
 +
 
 +
khuong for some good tips on the coding part. Thanks dude.
 +
 
 +
GRRLIB creator. Its a great library, very easy to use.
 +
 
 +
Zosh for adding proper collision/bouncing for me.
 +
 
 +
Hellmonkeys for the PNG and XML files.
 +
 
 +
Me, PaRaDoX, for coding this thing :P
 +
 
 +
 
 +
== Changelog ==
  
 
'''V1.1 - Actual''' - 13/06/2008:  
 
'''V1.1 - Actual''' - 13/06/2008:  
Line 53: Line 61:
  
  
==What's already made for the next release?==
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== What's already made for the next release? ==
  
Wiimote IR for controling the game. '''DONE!'''
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Wiimote IR for controlling the game. '''DONE!'''
  
 
Gamecube pad, Classic controller, Nunchuk support. '''DONE!'''
 
Gamecube pad, Classic controller, Nunchuk support. '''DONE!'''
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Internet matches. ''Almost there...''
 
Internet matches. ''Almost there...''
  
Use [[libwiisprite|libwiisprite]], which means better menus and other cool stuff. ''Not even started''
+
Use [[libwiisprite]], which means better menus and other cool stuff. ''Not even started''
  
 
Rumble. '''DONE!'''
 
Rumble. '''DONE!'''
  
 +
== Similar games ==
 +
*In [[Pong2]], the paddle can be moved horizontally and vertically.
 +
*In [[Komopong wii]] you can rotate the paddle by turning the Wiimote, to change the angle of rebound the ball.
 +
*[[Ascii-Pong]] is a Pong game for the Wii just using console mode and no graphics.
  
[[category:Homebrew using GRRLib]]
+
[[Category:Homebrew using GRRLib]]

Latest revision as of 22:39, 10 September 2019

PONG
Wii Pong Logo.jpg
General
Author(s)PaRaDoX
TypeArcade game
Version1.1
Links
Download
Source Included
Downloadable via the Homebrew Browser
Peripherals
WiiMote2.svg Loads files from the Front SD slot

This is a simple PONG game for Wii. Includes source with comments on every part of it.

You are free to use the source for anything you need/want.


Controls

Wiimote1.svg Action
Wiimote D-Pad Move
Wiimote A Button or Wiimote B Button Action
Wiimote + Button Pause

TODO list

  • Give it a little more randomness when bouncing off walls.
  • Make better menus.
  • Customizable game (images, background music, etc...)
  • Network. I'm looking into adding this for the next version. Testing has already begun.


Credits

Devkitpro developers. This includes everyone who has worked for it.

khuong for some good tips on the coding part. Thanks dude.

GRRLIB creator. Its a great library, very easy to use.

Zosh for adding proper collision/bouncing for me.

Hellmonkeys for the PNG and XML files.

Me, PaRaDoX, for coding this thing :P


Changelog

V1.1 - Actual - 13/06/2008:

  • Corrected the collision/bounce that used a completely incorrect algorithm (Thanks zosh for taking your time).
  • Added sound, CPU and many other things.

V1.0 - 10/06/2008:

  • Initial release.


What's already made for the next release?

Wiimote IR for controlling the game. DONE!

Gamecube pad, Classic controller, Nunchuk support. DONE!

Internet matches. Almost there...

Use libwiisprite, which means better menus and other cool stuff. Not even started

Rumble. DONE!

Similar games

  • In Pong2, the paddle can be moved horizontally and vertically.
  • In Komopong wii you can rotate the paddle by turning the Wiimote, to change the angle of rebound the ball.
  • Ascii-Pong is a Pong game for the Wii just using console mode and no graphics.