PONG: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 56: | Line 56: | ||
Me, PaRaDoX, for coding this thing :P | Me, PaRaDoX, for coding this thing :P | ||
==Changelog== | |||
"V1.1" - 11/06/2008: Corrected the collision/bounce that used a completely incorrect algorithm. README from v1.0 explained all that. "Uploading..." | |||
"V1.0" - 10/06/2008: Initial release. | |||
[[category:Homebrew using GRRLib]] | [[category:Homebrew using GRRLib]] |
Revision as of 21:23, 11 June 2008
PONG | |
General | |
---|---|
Author(s) | PaRaDoX |
Type | Tennis |
Links | |
[[Download|Download]] | |
Source | |
Peripherals | |
![]() ![]() |
Introduction
This is a simple (not perfect) PONG game for Wii.
I could have made it very nice looking, but want to keep an original feeling to it.
Coded in 2 days with absolutely no idea of coding, so I guess it's VERY good for being me :P
Controls
- UP and DOWN on the Wiimote to move in menus and in-game.
- A or B to do action.
- PLUS to open pause screen.
- HOME in-game to exit directly to Homebrew Channel.
Notes
The bounce off the bars isn't correctly made. I can do it, but it requires a lot of time, and I haven't got it.
Anyone is free to use the source for anything they want ^_^
TODO list
- Add CPU, so you can play alone. You can actually play alone now, and get defeated, but want to add movement. It's easy do to :-)
- Make better menus, with nice colors and sounds.
- Make the bouncing correctly.
- Customizable game(Images, background music, etc...)
Credits
Devkitpro developers. This includes everyone who has worked for it.
khuong for some good tips on the coding part. Thanks dude.
GRRLIB creator. Its a great library, very easy to use.
Me, PaRaDoX, for coding this thing :P
Changelog
"V1.1" - 11/06/2008: Corrected the collision/bounce that used a completely incorrect algorithm. README from v1.0 explained all that. "Uploading..."
"V1.0" - 10/06/2008: Initial release.