In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Paintown: Difference between revisions

From WiiBrew
Jump to navigation Jump to search
No edit summary
No edit summary
Line 38: Line 38:


== Changelog ==
== Changelog ==
10/16/2011 - Released 3.5.0.
Paintown Engine:


=== 1.4 - August 11, 2010 ===
    A new move list dialog shows all the attack moves for a player
    Local multiplayer co-op
    Much Improved joystick support


* Fresh compile with latest libogc improvements
Paintown Editor:
* USB 2.0 via IOS58 support. Requires that IOS58 be pre-installed.


=== 1.3 - January 7, 2010 ===
    Re-organized the layout
    Onion skinning
    The background color of the animation window can be changed
    Additional convienence tools were added


* Fresh port of Super Mario War 1.8 beta 2. This requires you to replace ALL old files. Enjoy!
Mugen Engine:


=== 1.2 - June 4, 2009 ===
    Characters and stages are discovered in the background without having to modify select.def
    Many parser bugs were fixed


* Recompiled with latest libogc / libfat / SDL
Menu:


=== 1.1 - May 1, 2009 ===
    Menu items can be customized


* Fix crashing issue (caused by music)
Other:
* Hide controller configuration (not implemented)


=== 1.0 - April 30, 2009 ===
    Ports to Android, PS3, Wii
    MP3 and Ogg support
 
12/25/2010 - Released 3.4.0.
Paintown Engine:
 
    Pressing ESC brings up a menu in the game
    Input uses events in the menu
    New thunder and rain effects
    Added character MJ
    Ported backend to SDL
    Added ability to play .nsf, .gym, etc files
 
Mugen Engine:
 
    Parsers much improved
    Helpers implemented
    A few more characters work besides KFM
    Mugen script is compiled much more efficiently
    Tons of other bug fixes
    Roughly 80% done
 
Other:
 
    Mostly functional to the Wii
    Partial port to the psp
 
2/24/2010 - Released 3.3.1 to fix a few bugs
 
2/21/2010 - Released 3.3. First implementation of MUGEN, about 60% complete.


* Initial release


== External links ==
== External links ==

Revision as of 03:24, 2 December 2011

The author's website can be found here;

Paintown
General
Ported byTantric
TypeFighting game/Beat 'em Up Game
Version3.5.0
LicenceGPL
Links
Download
Source
Peripherals
Loads files from SDHC cards in the Front SD slot

Paintown is a free 2-d fighting game by Jon Rafkind

If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible engine to write your own game, look no further. Paintown supports user created content through a mod system and user defined functionality through scripting.

Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.

Installation

Copy the apps/ and smw/ folders to the root of your SD card.

Notes

I would not recommend trying to replace, remove, or add music files, as the list of music files is hard-coded.

Issues

Please report issues on Google Code.

Media

v1.4

Changelog

10/16/2011 - Released 3.5.0. Paintown Engine:

   A new move list dialog shows all the attack moves for a player
   Local multiplayer co-op
   Much Improved joystick support

Paintown Editor:

   Re-organized the layout
   Onion skinning
   The background color of the animation window can be changed
   Additional convienence tools were added

Mugen Engine:

   Characters and stages are discovered in the background without having to modify select.def
   Many parser bugs were fixed

Menu:

   Menu items can be customized

Other:

   Ports to Android, PS3, Wii
   MP3 and Ogg support

12/25/2010 - Released 3.4.0. Paintown Engine:

   Pressing ESC brings up a menu in the game
   Input uses events in the menu
   New thunder and rain effects
   Added character MJ
   Ported backend to SDL
   Added ability to play .nsf, .gym, etc files

Mugen Engine:

   Parsers much improved
   Helpers implemented
   A few more characters work besides KFM
   Mugen script is compiled much more efficiently
   Tons of other bug fixes
   Roughly 80% done

Other:

   Mostly functional to the Wii
   Partial port to the psp

2/24/2010 - Released 3.3.1 to fix a few bugs

2/21/2010 - Released 3.3. First implementation of MUGEN, about 60% complete.


External links