Difference between revisions of "Paintown"

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== Media ==
== Media ==
=== v1.4 ===
=== v3.5 ===
| http://www.youtube.com/watch?v=bJ8hJk2TsBg
| http://www.youtube.com/watch?v=bJ8hJk2TsBg

Revision as of 02:34, 2 December 2011

The author's website can be found here;

Ported byJon Rafkind
TypeFighting game/Beat 'em Up Game
WiiMote2.svg ClassicController.svg Loads files from SDHC cards in the Front SD slot

Paintown is a free 2-d fighting game by Jon Rafkind

If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible engine to write your own game, look no further. Paintown supports user created content through a mod system and user defined functionality through scripting.

Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.


Copy the paintown/ folder to the apps folder on your SD card. After, download the data file and make sure to put in the same folder as paintown.



Please report issues on here.





10/16/2011 - Released 3.5.0. Paintown Engine:

   A new move list dialog shows all the attack moves for a player
   Local multiplayer co-op
   Much Improved joystick support

Paintown Editor:

   Re-organized the layout
   Onion skinning
   The background color of the animation window can be changed
   Additional convienence tools were added

Mugen Engine:

   Characters and stages are discovered in the background without having to modify select.def
   Many parser bugs were fixed


   Menu items can be customized


   Ports to Android, PS3, Wii
   MP3 and Ogg support

12/25/2010 - Released 3.4.0. Paintown Engine:

   Pressing ESC brings up a menu in the game
   Input uses events in the menu
   New thunder and rain effects
   Added character MJ
   Ported backend to SDL
   Added ability to play .nsf, .gym, etc files

Mugen Engine:

   Parsers much improved
   Helpers implemented
   A few more characters work besides KFM
   Mugen script is compiled much more efficiently
   Tons of other bug fixes
   Roughly 80% done


   Mostly functional to the Wii
   Partial port to the psp

2/24/2010 - Released 3.3.1 to fix a few bugs

2/21/2010 - Released 3.3. First implementation of MUGEN, about 60% complete.

External links