Difference between revisions of "Piing"

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m (Fixed my name!)
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| image      = [[Image:Piing-Logo.png|200px]]
| image      = [[Image:Piing-Logo.png|200px]]
| type        = arcade game
| type        = arcade game
| author      = [[User:BHSPitMonkey|PitMonkey]]
| author      = [[User:BHSPitMonkey|BHSPitMonkey]]
| graphicsby = [[User:BHSPitMonkey|PitMonkey]]
| graphicsby = [[User:BHSPitMonkey|BHSPitMonkey]]
| contributor =  
| contributor =  
| portedby    =  
| portedby    =  

Revision as of 04:53, 27 September 2009

Graphics byBHSPitMonkey
TypeArcade game
LicenceNew BSD License
Wiimote1.svg or Wiimote1.svgWiiMote2.svg

Piing is a very simple Pong clone, using some simple physics to make the paddle controls a bit more interesting. The first player to score 15 points wins.


Piing is written in C++ and uses libwiisprite for graphics. The source code was designed to be clear and easily understood by its readers. Due to the object-oriented structure of the code, it should be very straightforward to port this game to other graphics libraries or platforms.

The code is available on GitHub under the New BSD License, which means you are pretty free to do what you want with the code. Please give me a shout if you do something cool with it! I will be happy to merge positive changes and give you attribution for them.


Up to 2 players can play. Player 2 is controlled by A.I. by default, but you can use the Wiimote + Button button on the second remote to switch to a human player.

Wiimote1.svg WiiMote2.svg Action
Wiimote D-Pad Wiimote D-Pad Move Player
Wiimote + Button Disable/Enable A.I.
Wiimote HOME Button Exit to Loader