Difference between revisions of "Q2CTFRev"

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Q2Rev: A port of the original id Tech 2 engine (Quake II) with ThreeWave's Capture-The-Flag module to the Nintendo Wii, compiled using devkitPPC / libogc.
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Q2CTFRev: A port of the original id Tech 2 engine (Quake II) with ThreeWave's Capture-The-Flag module to the Nintendo Wii, compiled using devkitPPC / libogc.
  
 
* Release 1
 
* Release 1
  
The engine is feature-complete, with sound & network play. It is mainly intended for network play; while it's possible to play the single-player game with this engine, it becomes somewhat slow doing so.
+
 
 +
The engine is (almost) feature-complete, with sound & network play. It is mainly intended for network play; while it's possible to play the single-player game with this engine, it becomes somewhat slow doing so.
 +
 
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The only missing functionality is the ability to play the original CD soundtrack, to be implemented (if everything goes right) on a further release. 
  
  

Revision as of 17:17, 10 January 2010

Q2CTFRev
Q2CTFRev.Icon.png
General
Author(s)Izhido
TypeGame engine
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg Nunchuck alternative.svg SensorBar.svg Loads files from the Front SD slot Loads files from SDHC cards in the Front SD slot Local WiFi Internet GameCube Controller ClassicController.svg USB Keyboard USB Mouse


Q2CTFRev: A port of the original id Tech 2 engine (Quake II) with ThreeWave's Capture-The-Flag module to the Nintendo Wii, compiled using devkitPPC / libogc.

  • Release 1


The engine is (almost) feature-complete, with sound & network play. It is mainly intended for network play; while it's possible to play the single-player game with this engine, it becomes somewhat slow doing so.

The only missing functionality is the ability to play the original CD soundtrack, to be implemented (if everything goes right) on a further release.


All features included in Q2Rev, Release 2, have been included in this build.


The project is being hosted at http://code.google.com/p/qrevpak .

Any comments about the engine are welcome to heribertod@gmail.com.


Controls

Wiimote.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller Action
Wii Remote Aim +/- Wiimote A Button Classic Right Control Stick Gamecube C Control Stick Free Look mode
Nunchuck Control Stick Classic Left Control Stick GameCube Control Stick Walk / Sidestep
Wiimote D-Pad Classic D-Pad GameCube D-Pad Arrow Keys
Wiimote 1 Button Classic a Button Gamecube A Button ENTER
Wiimote 2 Button Classic b Button Gamecube B Button ESC
Wiimote + Button Classic x Button Gamecube X Button 1 --> 2 --> 3 --> ... --> 8 --> 1 --> ...
Wiimote - Button Classic y Button Gamecube Y Button 8 --> 7 --> 6 --> ... --> 1 --> 8 --> ...
Wiimote B Button Classic L Trigger GameCube L Trigger Left Mouse Button (Fire, usually)
Nunchuck Z Button Classic R Trigger GameCube R Trigger Space Bar (Jump, usually)
Classic ZR Button GameCube Z Button "c" key (Crouch, usually)
Classic ZL Button Enables or disables on-screen keyboard
Nunchuck C Button "c" key / Enables or disables on-screen keyboard
Wiimote HOME Button Classic HOME Button GameCube START Button "F1" / "y" keys

Due to the shortage of keys in the original Wii Remote + Nunchuk configuration, it is recommended that you:

bind RIGHTARROW use grapple

in order to use the aforementioned weapon:

Wiimote.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller Action
Wiimote D-Pad Right Classic D-Pad Right Gamecube D-Pad Right Use grapple


License

Original source code (C) 1997-2001 Id Software, Inc.

Modifications (c) 2009-2010 Heriberto Delgado.


This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.


All trademarks or registered trademarks used are properties of their respective owners.