SMSPlus/fr: Difference between revisions
< SMSPlus
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{| class="wikitable" style="left;text-align:center;" | {| class="wikitable" style="left;text-align:center;" | ||
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! {{GCNController}} || {{Wiimote1}} Horizontale || {{Wiimote1}}+{{Nunchuck}} || {{ClassicController}} || Action | |||
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| {{GCControlStick}} ou {{GCDPad}} || {{WiimoteDPad}} || {{WiimoteDPad}} ou {{NunchuckControlStick}} || {{ClassicDPad}} ou {{ClassicLControlStick}} || Pad de la SMS | | {{GCControlStick}} ou {{GCDPad}} || {{WiimoteDPad}} || {{WiimoteDPad}} ou {{NunchuckControlStick}} || {{ClassicDPad}} ou {{ClassicLControlStick}} || Pad de la SMS | ||
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{| class="wikitable" style="left;text-align:center;" | {| class="wikitable" style="left;text-align:center;" | ||
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! {{GCNController}} || {{Wiimote1}} || {{Wiimote1}}+{{Nunchuck}} || {{ClassicController}} || Action | |||
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| {{GCControlStick}} ou {{GCDPad}} || {{WiimoteDPad}} || {WiimoteDPad}} ou {{NunchuckControlStick}} || {{WiimoteDPad}} ou {{NunchuckControlStick}} || Sélectionner un objet | | {{GCControlStick}} ou {{GCDPad}} || {{WiimoteDPad}} || {WiimoteDPad}} ou {{NunchuckControlStick}} || {{WiimoteDPad}} ou {{NunchuckControlStick}} || Sélectionner un objet | ||
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{| class="wikitable" style="left;text-align:center;" | {| class="wikitable" style="left;text-align:center;" | ||
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! {{GCNController}} || {{Wiimote1}} || {{Wiimote1}}+{{Nunchuck}} || {{ClassicController}} || Action | |||
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| {{GCAButton}} || {{WiimoteAButton}} || {{WiimoteAButton}} || {{ClassicAButton}} || Charger le fichier sélectionné | | {{GCAButton}} || {{WiimoteAButton}} || {{WiimoteAButton}} || {{ClassicAButton}} || Charger le fichier sélectionné |
Revision as of 20:24, 3 September 2008
SMSPlus | ||
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Type | Emulation | |
Auteur | Eke-eke | |
Téléchargement | Google Code | |
Source | Google Code | |
| ||
Support complet du Homebrew Channel | ||
Téléchargeable depuis le Homebrew Browser |
Voici un émulateur de console Sega Master System / Game Gear. C'est un portage de l'émulateur SMS Plus créé par Charles Mac Donald sur Wii avec des optimisations.
Fonctionalités
- Autodetection du mode d'affichage: 480p, 480i, 576i, 288p et 240p.
- Support des ROMs compréssées au format Zip.
- Support des codes Game Genie.
- Support du pistolet Light Phaser de Sega.
- Support du Paddle Sega.
- Support spécial des lunettes 3D
- Support du chargement de ROM à partir de DVD. Attention nécéssite l'instalation d'un logiciel en plus.
Installation
- Copiez le répertoire apps de l'archive à la racine de votre carter SD pour utiliser avec la chaîne Homebrew_Channel.
- Créez les répertoires /smsplus/roms à la racine de votre carte SD et placez y vos ROMs (.zip, sms, .gg).
- Il ne reste plus qu'à mettre la carte SD dans votre Wii et de lancer l'émulateur via la chaîne Homebrew_Channel.
Contrôles (par défaut)
Pour utiliser le Phaser il faut utiliser pour tirer et
ou
/
ou
/
pour viser. Il est préférable d'utiliser le
pour plus de fun.
Dans les jeux
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Action |
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Pad de la SMS |
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Button 1 (Start) |
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Button 2 |
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Pause |
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Menu de l'émulateur |
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Reset de la SMS |
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Action |
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{WiimoteDPad}} ou ![]() |
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Sélectionner un objet |
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Menu précédant |
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Valider/modifier la sélection |
Dans l'explorateur de fichier
ChangeLog
26/08/2008
[NGC/Wii] - added ROM History for faster ROM access (Marty Disibio) - added DVD support in Wii mode (no modchip required)
15/07/2008
[SMS, GG] - added an option to disable original Sprite Limit emulation (reduce sprite flickering) - added an option to display the hidden parts of the original Game Gear LCD screen - added Laser Ghost in "Light Phaser" game database - fixed a bug which prevented "normal" games displaying correctly after loading a 3D game
[NGC/Wii] - added automatic alphabetical filesorting (Marty Disibio) - fixed Wii/Gamecube RESET button handler (softreset) - added support for horizontal wiimote handling in Menu (activated when wiimote is not pointed towards the screen) - added custom input ports setting (PHASER,PADDLE, GAMEPAD or NONE), this is still automatically set for games which need specific peripherals - keys mapping are now saved in config file - when Classic Controller is inserted in Port #1, Wiimote #1 can now be used to control player #2 - "Soft-Reset" key is now fixed to avoid accidental resets: Buttons + & - on wiimote/classic controller, Triggers L & R on gamecube pad - fixed "stretch" mode being canceled after loading a new game - fixed SMS BIOS detection (place the BIOS rom on SDCARD in /smsplus/SMS_BIOS.sms)
01/06/2008
[SMS, GG] - fixed port $3E emulation: fix Gain Ground, Ninja Gaiden,... - added Paddle emulation: fix inputs in all games requiring paddle (Alex Kidd BMX Trial, Megumi Rescue,...), best handled using D-Pad or Analog Sticks. - added LightPhaser emulation: fix inputs in all games requiring the lightgun (Wanted, Rambo III, Operation Wolf,...), best handled through Wiimote IR pointing, can also be used through D-Pad or Analog Sticks.
[NGC/Wii] - added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width) - added progressive mode support (480p) in menu also - added automatic FreezeState support (OFF by default, check "system options") - added automatic config file support - /smsplus/saves is now automatically created if it does not exist - assigned Reset Button to SMS Soft-Reset
[Wii only] - added automatic TV mode detection (from SYSCONF), no more PAL60 version needed - added option to return to Wii System Menu - fixed "TP reload" option: now compatible with HB channel - removed SD-Gekko support (Wii slot becomes default slot) - added Wii SD slot support for SRAM & FreezeState files - added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys) - added customizable key mapping (for each configurations: gamepad, wiimote only, wiimote+nunchuk or classic)
2008.04.19
[SMS, GG] - fixed VDP init when loading savestate: fix graphics in games using TMS9918 mode - added port $3E emulation and full SMS BIOS support (see user notes) - implemented SMS1 VDP "tilemap mirroring" bug: fix Y's (J) status bar when running in SMS1 mode - updated Z80 core to last version (fix some undocumented behaviour): fix Rambo 3 "Game Over" screen & Robocop 3 "pause" bug - corrected PAL CPU clock value - modified FM Unit detection: fix FM music in many japanese games - added full overscan emulation: when enabled, aspect ratio is exactly like on original hardware, including borders (horizontal borders are generally completely hidden under TV edges) - corrected Game Gear VDP handlers in SMS mode: fix colors in GG-MS mode - improved Codemasters Mapper emulation: fix Excellent Dizzy Collection & Ernie Els Golf - added Korean Mapper emulation: fix Sangokushi III & Dodgeball King - adjusted SMS color palette values (compared side by side with a real PAL SMS 2) - fixed Hcounter table (thanks to FluBBa)
[NGC/Wii] - added support for original video mode (240p/288p): this makes games looking exactly like on original hardware (including scanlines) - added "Aspect" option to switch between Original (correct aspect ratio with borders) and Fit Screen (full screen) display modes - added "Xshift" & "Yshift" settings to let you adjust display area while keeping the original aspect ratio - added "Border" option to enable/disable borders color emulation - added "Palette" option to let you choose the Brightness level: RVB (darkest), Normal , Bright - added Wii mode support (including front SD rom loading with LFN, TP reload, ...) - added EURGB60 & PAL 50hz TV modes support - added 480p (progressive) rendering mode support in Wii mode (not supported by the PAL60 version, use the other one !)