Difference between revisions of "Talk:Helium Boy"

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Just curious, what did you use to render the 3d graphics? I've been trying to figure out how to create 3d objects and load meshes, but there really isn't any good tutorials on it. I know it can be done using GX directly, and GRRLIB 4.0 can do it, there's just no tutorials on it. Any help is appreciated. [[User:RazorChrist|RazorChrist]] 10:30, 7 April 2009 (UTC)
 
Just curious, what did you use to render the 3d graphics? I've been trying to figure out how to create 3d objects and load meshes, but there really isn't any good tutorials on it. I know it can be done using GX directly, and GRRLIB 4.0 can do it, there's just no tutorials on it. Any help is appreciated. [[User:RazorChrist|RazorChrist]] 10:30, 7 April 2009 (UTC)
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I use my own engine which uses GX directly; GX is pretty close to openGL, and there are plenty tutorials for that
  
 
==Number of Stages?==
 
==Number of Stages?==
 
I was wondering how many stages there are. Is there only one or do you need to get all the stars to advance to the next stage?
 
I was wondering how many stages there are. Is there only one or do you need to get all the stars to advance to the next stage?

Revision as of 13:57, 22 May 2009

cool :)

This is the best homebrew i've seen in ages, a real 3d platform game!Paulwagener 18:25, 4 February 2009 (UTC)


Neat game! There seem to be some places where you can just fall through the ground and die.... It happened to me twice, in two different places, but I walked over the same spot again and it didn't happen.... --Mr. Reaper 04:44, 5 February 2009 (UTC)


I like this little game, really cool! I like the Balloon Fight vibe!

Just curious, what do you use for your models? .md2 format? --Ksmiler 12:19, 5 February 2009 (UTC)

This is honestly something that Nintendo could slap a couple of extra levels and soundtrack onto and release as a genuine game. Production value is fantastic. Well done. --Pinecone 19:03, 9 February 2009 (UTC)

Rendering Engine?

Just curious, what did you use to render the 3d graphics? I've been trying to figure out how to create 3d objects and load meshes, but there really isn't any good tutorials on it. I know it can be done using GX directly, and GRRLIB 4.0 can do it, there's just no tutorials on it. Any help is appreciated. RazorChrist 10:30, 7 April 2009 (UTC)

I use my own engine which uses GX directly; GX is pretty close to openGL, and there are plenty tutorials for that

Number of Stages?

I was wondering how many stages there are. Is there only one or do you need to get all the stars to advance to the next stage?