Talk:Homebrew Channel/archive

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It seems that, even after if you remove the channel from the Wii and reinstalls it, the code can someway detects that you had used the channel before and block within the time-limit. So this means that Nintendo can detect I've used the channel? Not a big concern here... but this means the channel never gets 100% removed? Or what is the way it uses to detect it has been used for more that 10 min? 19:35, 6 April 2008 (PDT)

That's what I was saying, but they ignored me and said I was conspiring. --Muzer 00:46, 7 April 2008 (PDT)
The way it detects if it was already in is because it installs a ticket into the Wii system memory. It basically tells the Wii, "Yea, this channel exists, what of it?" and the Wii System Menu Channel Remover doesn't remove tickets. That's why you can delete your VC games, then go them again for free. You see, the Big N actually CAN tell what channels you have installed. So they might implement a new System Menu version that checks for the Homebrew channel and bricks your system if so. And no they can NOT remove the ticket, even if they remove the limit, because without it, the Wii will not know it's there, and as such will never load it in the system menu. So, yea, basically, I think if you want and unlimited experience with it, you need to either format system memory, OR use the hacked version without the time limit. SquidMan 18:14, 28 April 2008 (PDT)

Try formatting the system - memory. Back wanted things up first. I don't know - what would happen to a VC game. Bletotum

I suppose that when/if waninkoko releases source for his channel remover, we can fully delete the channel and reinstall?

Or maybe it will be when the full version is released. Or if there is an update that bricks Wiis with it on, there'd be a tool released pretty fast (obviously for PRE-upgrade).

And on that subject, I thought by soon they meant a couple of days, as far as when they'd release the unrestricted version. It'd be best to release it now so we can get the most out of it before the big N fix the signing bug, don't you think? Go on, you know you :want to! It's so annoying having to go through Zelda every time a game doesn't let you return to the menu. Please? Muzer 10:53, 8 April 2008 (PDT)

Hi, as you know it, a version of your channel, who removes the time limit, was created. I heard that you don't liked that news. Why? You don't like to see your code modified, or the channel is unstable, and that's why you put the time limit? (unsigned) 14 April 2008 (PDT)

Hey! Why not release it as "Dev-Channel" with no time limit? It's annoying to use Twiligth Hack every time I want to test my code. I doesn't feel comfortable using Waninkoko no-time-limit version of yours. I already know that people will use a no-time version to play, but for coders it's a interesting solution (and we doesn't mind the lack of banner/soundtrack and all that!). (unsigned)

The 'Other' Homebrew Channel

It would seem I confused this 'Homebrew Channel' with another less sophisticated (but still valid) channel with the same name. (Referring to my previous comments which have since been reverted)

I feel that this 'Other' Homebrew Channel should still be given a mention, at least in the wiibrew wiki but specifically on the Homebrew Channel page

I have been using this 'other' Homebrew Channel with surprisingly few problems. (other than running out of places to place homebrew files)

With the 'Real' Homebrew Channel still unreleased please consider trying the 'other' version (homebrewchan_installer.nolimits.elf) <Sypher 16:37, 25 May 2008 (PDT) Removed link to 'wares'>

If I have missed the point on this, please add a correction under this edit, please do not revert this. Sypher 16:20, 22 May 2008 (please start signing your posts)

This "other" version is a cracked version of the one we have here (made bij marcan). It removes the time limit. Do you expect us to reccomend cracked versions of marcan's channel? I think not. We are not some warez site...(azeazezar)

- Quite frankly, yes, I expect any version of a homebrew program to be promoted on this website. Homebrew is founded on open source, cracking and hacking. A cracked version of a homebrew channel is simply an 'enhancement' by another developer.

If it were not for Team Twiizers (or anyone else) exploiting and injecting code into TP and the Wii we would not have any homebrew

So, what I'm trying to say is, we must acknowledge any homebrew that exists for the wii despite how it came to be and how they made it.

This community is about sharing and learning, not domination by a third party. (that's what the Wii Ware channel is for.) Sypher 3:26, May 23 2008

It is against all copyright laws to use hacked software. It violates the right to be the only one to change the work.--henke37 23:03, 22 May 2008 (PDT)

- I can agree partially with you there. If this was something that you had to pay to use, then a hacked version of it would most certainly be illegal. But this is project by Team Twiizers, is entirely freeware with no upgrades or registration possible to extend the time limit. This is a homebrew project, it is not commercial, no one expects money for it and the limiting version does not help the homebrew community. Sypher [some time after Henke37's post], 23 May 2008

While I can't say that I support the idea of toying with the timelimit like this, it is still illegal to hack something, Freeware or not. The copyright laws does not care if you give away your stuff or not, it is still illegal to edits other peoples' works.

The 'Other'Cracked Homebrew Channel

Well, ok. You're both wrong. There's no law against modifying software (the DMCA does not apply here), but there is a law against distributing copyrighted software -- modified or unmodified -- without permission. The fact that it's freely downloadable from here does not constitute permission. However, in the real world, it doesn't matter. We don't care enough to sue.
It's more of a moral issue -- as in, "the right to the integrity of the work" [1]. We spent a lot of time and energy writing the code that went into that Homebrew Channel alpha / preview. People had been begging for it, so we decided it'd be fun to give people "a taste of it" in time for April 1st. That has been discussed to death -- maybe it was a bad idea. Assume, for the sake of argument, that we didn't want people to use it for more than 10 minutes for a specific reason. Does that make it okay to remove that limitation?
Why does a cracked channel deserve a mention? Are we to congratulate the fact that someone figured out how to use a hex editor? There are probably 10 people in the world that figured out how to remove that limitation. Of those, perhaps 2 did it just for curiosity, and then never bothered to tell anyone. (Totally fine!) Five came and asked me if it was okay if they released a cracked version; I told them "no" and they honored our wishes. The other three posted them online; sometimes taking some sort of credit, sometimes not. It's pretty much moot at this point, anyway... Bushing 02:14, 23 May 2008 (PDT)

Ok then, I accept that. But, then the Homebrew concept itself is an Illigal 'hack', editing the way that the wii was designed to work. Changing the limitations that Nintendo have enforced upon their users by specifically not allowing end users to create these programs.

Since we're all breaking the law and the limitations placed upon by running homebrew, How is it suddenly a problem to 'hack' or edit someone elses homebrew? Sypher Sypher 02:02, 23 May 2008 (PDT)

This is an easy one. We are not breaking any laws; we wrote 90% of the code from scratch, and the rest came from BSD-licensed code. Not a single byte of Nintendo code was used. If you want to distribute a "no-limits homebrew channel", then go write your own fucking code -- then you'll be both legally and morally set. Bushing 02:14, 23 May 2008 (PDT)