Talk:Jump 'n Bump

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Fun little game. My suggestion would be to allow the Nunchuck to control a bunny, since I only have 2 wiimotes. Maybe Gamecube controllers too. --Mr. Reaper 04:00, 21 September 2008 (UTC)

Fun for the whole family.. surprisingly true!! I just finished playing this with my 2 brothers, then my mum joined in, my brothers left and my dad took their place!! it was HILLARIOUS!! honestly nice job here, cant wait for the level selection front end (KrazyKain)

The Game is rely good fun :D I haven't played the original game but is there a way to have extra levels? or just the one? You do need to find a way to make it run at a decent size though as if you look away from the screen for more than 5 seconds you loose sight of your rabbit. apart from that its rely good fun :D 19:55, 5 September 2008 (UTC)Warpedflash

Yes, there is a way to make more levels. The level is packed in the apps/jumpnbump/jumpbump.dat file. You can download other levels *somewhere* on the internet and replace that file with another one. I plan to make it slightly easier to do that though, by creating a level selection mechanism. As for the size, I have some ideas but haven't found the time yet to try them. I'll definitely try to get it fixed. Amarth 12:21, 6 September 2008 (UTC)

It's a great game. Why not add it to the games page? Xyrion 01:18, 6 September 2008 (UTC)

Done. Amarth 12:21, 6 September 2008 (UTC)

Are you going to add online support? The original version has it I think, but I can't seem to get it to work. Good job with this by the way.--Plasticpie 01:46, 7 September 2008 (UTC)

it ran just fine, with two players no problems. funny little game. i hope a version without the giant borders will be developed. cheers Bitflusher 19:56, 7 September 2008 (UTC)

I've hacked together a version with Nunchuck support, instead of adding duplicate controls I added support for a grand total of 8 players (if you have 4 controllers with nunchucks) where each player uses a controller or a nunchuck. I could just as easy add classic controller support (and guitar support) but I don't own those, so I need someone to test that. Also, instead of littering the internet with spinnoffs I rather try to get the code merged into the 'main' wii branch first. Any IRC location where you hang out Amarth? Daid


crash on loading

I just tried it and it crashes on loading. :( It displays some console hex dump and after a few seconds a green (teared) screen. I'm not the only one with the problem, see If it can help you, I'm using a regionfree (starfall) PAL console with a modchip, firmware 3.2. Xyrion 20:46, 6 September 2008 (UTC)

Currently, I have no idea what this is. Bug reports always welcome. Also see the linked thread. Amarth 23:03, 6 September 2008 (UTC)
This bug is caused by having a GC controller plugged in, unplug all GC controllers and it will work


Now my Wii is connected to a TV-card (instead of TV) and everything is OK! Xyrion 01:15, 30 September 2008 (UTC)
Hmm. Strange. Did you change any Wii settings, like widescreen/normal or even something small like the sensor bar position? Or did you just change the connection and made it work? Amarth 14:33, 30 September 2008 (UTC)
It is caused by the gamecube controller, unplug it and it works. To the developer, "fix this plz, kthxbai". yossi 21:39, 7 October 2008 (UTC)