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Missing /apps/onscript/games/test/default.ttf when trying the test. --Teknecal 01:54, 7 March 2009 (UTC)

I added this file into the most recent release --Brian 21:32, 10 March 2009 (UTC)

including full games

I think the next release should include some free Visual novels, maybe a few of some different genres.--FUNKAMATIC ~talk 06:08, 11 April 2009 (UTC)

Umineko ??

Hello, I don't know if i'm in right place to talk about that but I fail at using Umineko no naku koro ni on my wii. I don't have any error message displayed, but the game doesn't start at all, why ? This is the informations I put into game.xml:

	<game id="umineko" title="Umineko no naku koro ni">
        <english />
        <root path="/apps/onscripter/games/umineko/[WH] Umineko English" />
        <save path="/apps/onscripter/games/umineko/[WH] Umineko English" />
        <font file="/apps/onscripter/games/umineko/[WH] Umineko English" />

Did I did something wrong ?--Quizzman 14:10, 11 April 2009 (UTC)

It's set up right, but the Umineko translation doesn't work without the full game (or demo), as it's just a patch. Also, ONScripter-Wii doesn't seem to support mutiple arc.nsa files, which translations for retail games use. (like Umineko or Higurashi) -T-Patch 15:19, 11 April 2009 (UTC)

The problem with different nsa.arc files should be able to be solved by changing your root path to the following.

/apps/onscripter/games/umineko/[WH] Umineko English:/apps/onscripter/games/umineko/

This will make onscripter look in each directory listed for arc files. The directory containing the patch should be first as that is the directory that searched for the game script. --Brian 17:30, 11 April 2009 (UTC)

Nop, it doesn't work.--Quizzman 20:26, 12 April 2009 (UTC)

I've uploaded a new version that fixes this issue. Tested it using the translated umineko demo and it works fine. --Brian 13:45, 14 April 2009 (UTC)

Oh yeah ! It's Work ! Firstly, you musn't indicate a folder for the fonts, or the game will not launch (error message). The game is really long to load, and the sound is really crappy (ogg source, it launch and repeat it ad infinitum.). A fix for the sound could be great, but anyway now I can play Umineko on my Wii ! Thanks a lot ! --Quizzman 21:57, 20 April 2009 (UTC)

Tsukihime Music Fail

Tsukihime's Menu Music starts to stutter when you begin the game and pretty much makes it unplayable --Dantarion 04:46, 12 April 2009 (UTC)

Sound formats other then ogg seem to have playback issues which i haven't been able to fix yet. In the newest version i've uploaded you can edit the xml file and add ogg_only to the tsukihime entry whcih will disable all sound except for ogg files. Not perfect but no sound is better then the current broken playback. --Brian 13:49, 14 April 2009 (UTC)

Tsukihime, Narcissu and the Test VN

Both of these games do not boot at all, and the Test VN does not go through the entire thing, quitting well before any backgrounds or pictures that are included in the 'test' directory. I very much look forward to this project reaching full functionality! Please keep up your good work. -Kage Korosu 04:57, 8 July 2009 (UTC)

Hum, that's weird... For me, Narcissu boot very well (just have to convert sounds to 32000Hz), excepts some musics, everything works more or less. However, when I try to compile it myself, I have the exact same problems you got : Narcissu won't boot. [EDIT] Thanks to Brian, the solution was just to use libfat and libogc from the SVN repository. -Julien 19:45, 8 July 2009 (UTC)

Well I tried it again and yes Narcissu works just fine, I suppose I wasn't being patient enough, but I still can't manage to get either the Test VN or Tsukihime as translated by mirror moon to work properly. -Kage Korosu 19:51, 9 July 2009 (UTC)

Ok I've uploaded a copy of the binary that should now work with Tuskihime. For those interested the issue is that the NScripter API specs state that label names in the script can be alpha-numeric but the first character must be a alpha character, however both the japanese and english translation of Tsukhime use label names starting with a numeric. Until somewhat recently ONScripter didn't check to make sure teh name began with a alpha character and so Tsukihime worked fine on previous releases of ONScripter. Also the Test VN is not supposed to show any of the background images since the 00.txt file never tries to load any. Brijohn 01:08, 11 July 2009 (UTC)

Beautiful! Thank you so much! -Kage Korosu 03:28, 12 July 2009 (UTC)


Cool stuff. Thanks for updating!! --FUNKAMATIC ~talk 15:43, 14 July 2009 (UTC)

Help plz??

I've tried to set up ONscripter and I just can't get it to work. I've been trying to run a game called Instant Death! Panda Samurai and I can't get anything to work, so could anyone please post their games.xml and the files required for ANY visual novel? I don't care what novel it is, I just want it to work. -roki263 —Preceding unsigned comment added by Roki263 (talkcontribs) 19:11, 25 July 2009 (UTC) --Roki263 17:48, 27 July 2009 (UTC)roki263

Help Please?

Hello, I have just installed onscripter on my wii using the Homebrew Browser but I can't get any games to play. I don't have any error message displayed, but the game doesn't start at all. Why is it doing this? Did I do something wrong in the game.xml? I tried playing Alpha Gaiden by using the following game.xml

        <game id="alpha" title="alpha gaiden english">
        <english />
        <root path="/apps/onscripter/games/alpha gaiden english"
        <save path="/apps/onscripter/games/alpha gaiden english"
        <font file="/apps/onscripter/games/alpha gaiden english"

Can anybody help me please? --Jrubio 01:41, 25 October 2009 (UTC)

Well, the format looks ok, except for the path links not having closing brackets. I looked up Alpha Gaiden, and what came up was a PS1 game. Hate to say it, but if your trying to play a PS1 game using ONScripter, It's not gonna work.
Of course, if it's an actual ONScripter game, please elaborate, and I'll see what I can do. T-Patch 09:07, 25 October 2009 (UTC)