Talk:Shiny Red Tank: Difference between revisions
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* I'm interested. I'll eventually need enemy sprites, but that's not the most needed graphics element just yet (see [[Talk:Shiny Red Tank#Tiles|Tiles]]). -- [[User:MetaFight|MetaFight]] 00:29, 10 March 2009 (UTC) | * I'm interested. I'll eventually need enemy sprites, but that's not the most needed graphics element just yet (see [[Talk:Shiny Red Tank#Tiles|Tiles]]). -- [[User:MetaFight|MetaFight]] 00:29, 10 March 2009 (UTC) | ||
* I've emailed you some stuff to look at, MetaFight. -- [[User:Mr_Nick666|Mr_Nick666]] 15:37, 16 March 2009 (GMT) | |||
=== Tiles === | === Tiles === |
Revision as of 16:38, 16 March 2009
Feedback
- How pretty. -- MetaFight's Mom 14:10, 11 March 2009 (UTC)
Contributing
New sprites
- Slow at making graphics, eh? I can make some pre-rendered sprites for you. E-mail me retrotails@yahoo.com example on Youtube here. -- RetroTails
- I'm interested. I'll eventually need enemy sprites, but that's not the most needed graphics element just yet (see Tiles). -- MetaFight 00:29, 10 March 2009 (UTC)
- I've emailed you some stuff to look at, MetaFight. -- Mr_Nick666 15:37, 16 March 2009 (GMT)
Tiles
More important than sprites, at the moment, is 32x32 environment tiles.
I'm looking for the following:
- Outdoor
- Rocky
- Grass on rock/dirt
- Underground
- Indoors Metalic
- Think of TMNT's technodrome.
- Background Art (for the above styles)
You'll notice that the game currently only has 3 tiles:
- Solid (blocks all movement)
- Semi-solid (only blocks downwards movement)
- Background (doesn't block any movement)
That's all that I really need for now. I'm eventually going to allot time to work on these, but if anybody wants to contribute it would be much appreciated.
Thanks for your interest.
-- MetaFight 00:22, 10 March 2009 (UTC)