Talk:WiiApple: Difference between revisions
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Does this one take color? I have a few images here (like Oregon Trail) that are in color on the IIgs...will they be green tinted when I run them through here? --[[User:Atariangamer|Atariangamer]] 19:34, 6 January 2009 (UTC) | Does this one take color? I have a few images here (like Oregon Trail) that are in color on the IIgs...will they be green tinted when I run them through here? --[[User:Atariangamer|Atariangamer]] 19:34, 6 January 2009 (UTC) | ||
: Yes, it has color support (I will upload more screenshot with colors) --[[User:Yohanes|Yohanes]] 02:51, 7 January 2009 (UTC) | : Yes, it has color support (I will upload more screenshot with colors) --[[User:Yohanes|Yohanes]] 02:51, 7 January 2009 (UTC) | ||
::Wouldn't that depend on which format the pictures are in. The IIgs had a number of screen resolutions / pallets that the IIe was never close to being capable of. [[User:Ensign R|Ensign R]] 11:49, 23 January 2009 (UTC) | |||
== Random crashes and sound? == | == Random crashes and sound? == |
Revision as of 13:49, 23 January 2009
Does it use any HDD file?
- The Apple II didn't have a Hard Drive.Pinball wizard 22:32, 2 January 2009 (UTC)
There was a hard drive available for it but they were rare since they were extremely expensive. The emulator supports hard drive images but you'll find a lot more Apple II .dsk images around.
Color?
Does this one take color? I have a few images here (like Oregon Trail) that are in color on the IIgs...will they be green tinted when I run them through here? --Atariangamer 19:34, 6 January 2009 (UTC)
- Yes, it has color support (I will upload more screenshot with colors) --Yohanes 02:51, 7 January 2009 (UTC)
- Wouldn't that depend on which format the pictures are in. The IIgs had a number of screen resolutions / pallets that the IIe was never close to being capable of. Ensign R 11:49, 23 January 2009 (UTC)
Random crashes and sound?
This works brilliantly! I spent 4 hours the other day playing old games! However every now and again, the emulator crashes. It COULD be a memory allocation error (it displays some text a few milliseconds before it crashes but most of the time I can't read what it says as it happens randomly) but I don't know. It's happened using several disks, notably Transylvania and occasionally when I'm writing my own programs in BASIC
- I will look into this, I haven't played any game for extensive amount of time using this emulator --Yohanes 02:51, 7 January 2009 (UTC)
- Please download the latest version and try again, this should fix the crashes
Secondly, is there no sound for this? I played Spy Hunter and there was no sound. Is this coming soon? I hope so.. but fantastic work for now, thanks for restoring my interest in homebrew! :D Grayda 02:43, 7 January 2009 (UTC)
- Yes, sound is now supported since 0.0.3 --Yohanes 02:51, 7 January 2009 (UTC)
Add IR Wiimote as mouse?
Can you add IR Wiimote as mouse? Duhow
- The code is actually already there, but I haven't made the menu for it yet. Currently slot 4 is used for Mockingboard instead of mouse. --Yohanes 15:08, 12 January 2009 (UTC)
I couldn't get past the title screen
It's great that someone has ported an Apple II emulator the the Wii. Well done. However I thought a more obvious name of Apple WIIe would have been sweeter. ;) (although how on earth do you pronounce that?)
Anyhow I was going to fire up a good old game of rescue raiders but I couldn't get past the title screen. ie Pressing F2 doesn't work when you see the picture of the IIe.
I am not sure if it was a problem with my keyboard (which does work in the Internet Channel etc, but doesn't have any of its status lights on in Wii Apple) or because I am unfortunately using System 3.4E or something else entirely.
Oh well, I was a IIgs man myself, maybe someone will port Kegs.. or if I ever finish my current project I might delve into the world of WiiBrewing and give it go.
cheers Ensign R 11:41, 23 January 2009 (UTC)