Difference between revisions of "Talk:WiiDoom"

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Graphical superiority does not equal overall superiority. If you know how many features ZDoom actually has, it would make your head spin. Not to mention the plethora of mods made for it.  [[User:Fartboy|Fartboy]] 22:30, 23 August 2008 (UTC)
 
Graphical superiority does not equal overall superiority. If you know how many features ZDoom actually has, it would make your head spin. Not to mention the plethora of mods made for it.  [[User:Fartboy|Fartboy]] 22:30, 23 August 2008 (UTC)
 
   
 
   
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Can any mod work with it?
  
 
== Requests? ==
 
== Requests? ==

Revision as of 01:10, 24 August 2008

PRBoom?

FAIL! Should have use ZDoom. Way more features. Way more mods for it. Has the most active community for it. Support for Doom, Hexen, Heretic, and Strife. Fartboy 16:13, 23 August 2008 (UTC)

  • Well, Doomsday is obviously superior to both PrBoom and ZDoom (screenshots), but PrBoom is a nice solid classc style Doom engine, and honestly I am just thankful someone took the time to port it. If you really want ZDoom, then try starting your own port. --Flark 18:55, 23 August 2008 (UTC)
  • I'm just glad someone finally ported the doom engine for the Wii. Been waiting for this a long time. Thank You! OOHH...AAHH...Doomsday!!! that would be nice. - Jiiprah 23 August 2008
Yeah! Thanks for making this, lnuxguy! Xyrion 20:07, 23 August 2008 (UTC)
  • This forum topic might be helpful in understanding why ZDoom is a poor choice. --Flark 20:34, 23 August 2008 (UTC)

Graphical superiority does not equal overall superiority. If you know how many features ZDoom actually has, it would make your head spin. Not to mention the plethora of mods made for it. Fartboy 22:30, 23 August 2008 (UTC)

Can any mod work with it?

Requests?

Gamecoube controllers?--Danny37415 21:52, 23 August 2008 (UTC)

  • Aiming like ine Quake for Wii. Fartboy 22:30, 23 August 2008 (UTC)