TONG is Tetris and Pong in the same place at the same time!
Sometimes, the total is greater than the sum of the parts. Tetris and Pong are classics, addictive and unshakable from their places in gaming history. TONG is the result of mixing the two, capitalizing on the essential qualities of each classic and adding new twists of its own to make an explosive chemical reaction out of it all.
Why? Why play Tetris and Pong in the same place at the same time? It is weird, that's for sure. Tetris and Pong work different parts of your brain, parts that like to have your full attention to themselves. So right at first, TONG can seem a bit overwhelming. As it turns out, though, for all the zillions of variations and clones we've had of Pong and Tetris over the years, putting the two together actually makes the "twists" and "extras" make sense. In Arkanoid, Break-out, Brick-out, etc, what are these blocks doing in the middle of a Pong game? In various Tetris clones, where do the new, non-four-block shapes come from and what's with the explosives and other bonuses? Well, when Pong and Tetris are going on simultaneously and in the same space, all that stuff and many more clever ideas suddenly aren't little novelties, they're sensible (in a sense :^) parts of a frantic game.
The latest TONG is version 1.2, available here: http://nongnu.org/tong/tong-wii.zip
File size is 35M, most of which is music from the very talented Marcus Hirt and Jared Burke.
TONG for Wii is played with the Wii remote held sideways (NES-style). Manipulate the tetrads as usual with +, 1 and 2, tilt the controller to move the paddles.
The main gameplay modes are Marathon and Timed. In Marathon, you'll play until the Tetris stack fills the screen. Don't neglect the Pong ball though; every time you miss, your stack will be pushed up by garbage blocks! Timed is a mad dash for points. Letting the stack fill up or letting a ball escape results in a points penalty, each harsher than the last!
There are many different rules in Tong, which dictate what happens when Tetris and Pong elements collide. You can see and tweak all of these options, as well as how and when the rules change during gameplay, in the "Rules/Difficulty..." menu.
TONG was first written for PC, and recently ported to various gaming hardware. All sources and assets are GPL3. Code, CVS access and other versions are available at: http://nongnu.org/tong/