Difference between revisions of "User:Cboomf"

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I am currently coding ( attempting ;-) ) a package of seemingly random bits of code that may server a purpose, may not but, it is just to learn C and have some fun with my wii.
 
I am currently coding ( attempting ;-) ) a package of seemingly random bits of code that may server a purpose, may not but, it is just to learn C and have some fun with my wii.
 
If someone can improve it put any improvements in the Updates section at the bottom ;-)
 
 
===Code dump : ===
 
 
<source lang="c">
 
#include <stdio.h>
 
#include <stdlib.h>
 
#include <string.h>
 
#include <malloc.h>
 
#include <ogcsys.h>
 
#include <gccore.h>
 
#include <ogc/ipc.h>
 
#include <stdarg.h>
 
#include <ctype.h>
 
#include <unistd.h>
 
#include <assert.h>
 
#include <ogc/ios.h>
 
#include <ogc/stm.h>
 
#include <ogc/es.h>
 
#include <ogc/gu.h>
 
#include <ogc/usb.h>
 
#include <bte/bte.h>
 
 
static void *xfb = NULL;
 
static GXRModeObj *rmode = NULL;
 
 
#define USB_ALIGN __attribute__ ((aligned(32)))
 
 
#define MAX_WIIMOTES 4
 
 
#include "GRRLIB.h"
 
 
#include "wiiuse.h"
 
 
#include "../gfx/music.h"
 
#include "../gfx/cursor.h"
 
#include "../gfx/impact.h"
 
 
typedef void (*Loader_Entry)(void);
 
static u32 *xjb;
 
 
wiimote** wiimotes;
 
 
Loader_Entry loader = (Loader_Entry)0x80001800;
 
 
extern u16 *GRRLIB_buffer;
 
unsigned int buttonA=0;
 
unsigned int buttonB=0;
 
unsigned int buttonUp=0;
 
unsigned int buttonDown=0;
 
unsigned int buttonLeft=0;
 
unsigned int buttonRight=0;
 
unsigned int buttonPlus=0;
 
unsigned int buttonMinus=0;
 
unsigned int buttonHome=0;
 
unsigned int buttonOne=0;
 
unsigned int buttonTwo=0;
 
unsigned int rumble=0;
 
unsigned int irx=0,iry=0;
 
 
void wiimote_event(struct wiimote_t* wm, int event)
 
{
 
    wiiuse_rumble(wiimotes[0], rumble);
 
switch (event) {
 
case WIIUSE_EVENT:
 
 
buttonB=0;
 
buttonA=0;
 
buttonUp=0;
 
buttonDown=0;
 
buttonLeft=0;
 
buttonRight=0;
 
buttonPlus=0;
 
buttonMinus=0;
 
buttonHome=0;
 
buttonOne=0;
 
buttonTwo=0;
 
 
if (IS_PRESSED(wm, WIIMOTE_BUTTON_B))
 
buttonB=1;
 
 
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A))
 
    buttonA=1;
 
 
if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP))
 
    buttonUp=1;
 
 
if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN))
 
    buttonDown=1;
 
 
if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT))
 
    buttonLeft=1;
 
 
if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT))
 
    buttonRight=1;
 
 
if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME))
 
    buttonHome=1;
 
 
if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE))
 
    buttonOne=1;
 
 
if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO))
 
    buttonTwo=1;
 
 
if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
 
    buttonPlus=1;
 
 
if ( IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
 
    buttonMinus=1;
 
 
break;
 
 
default:
 
break;
 
}
 
 
}
 
 
void hello(void)
 
{
 
    printf("    Hello world!\n");
 
printf("    v 0.45");
 
}
 
 
void menutext(void)
 
{
 
    printf("    Menu\n");
 
printf("    ----\n");
 
printf("    Home        = Return to loader\n");
 
printf("    Up  !!      = Elf Loader\n");
 
printf("    Down !!      = System Utils\n");
 
printf("    Left !      = Fun\n");
 
printf("    Right        = Reboot Wii\n");
 
    return;
 
}
 
 
void clearscreen(void)
 
{
 
int y;
 
    for(y=0;y<34;y++)
 
printf("                                                                          \n");
 
}
 
 
void checkAndReload(void) {
 
  if((buttonHome==1)){
 
    loader();
 
  }
 
}
 
 
void console(void) {
 
    xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
 
xjb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
 
CON_Init(xfb,20,120,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
 
 
VIDEO_Configure(rmode);
 
VIDEO_SetNextFramebuffer(xfb);
 
VIDEO_SetBlack(FALSE);
 
VIDEO_Flush();
 
VIDEO_WaitVSync();
 
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
 
}
 
 
void sysutils(void) {
 
return;
 
}
 
 
void shutdown(void) {
 
    __STM_Init();
 
STM_RebootSystem();
 
__STM_Close();
 
}
 
 
void fun(void) {
 
 
    clearscreen();
 
__STM_Init();
 
 
 
    printf("    FUN\n");
 
printf("    ---\n\n");
 
 
int ver;
 
int revma;
 
int revmi;
 
int di_fd;
 
static u8 stm_inbuf[0x20] ATTRIBUTE_ALIGN(32);
 
static u8 stm_iobuf[0x20] ATTRIBUTE_ALIGN(32);
 
 
ver=IOS_GetVersion();
 
revma=IOS_GetRevisionMajor();
 
revmi=IOS_GetRevisionMinor();
 
    printf("    IOS Version : %d  Revision : %d.%d \n\n", ver, revma, revmi);
 
 
 
di_fd=IOS_Open("/dev/di",1);
 
    ((u32*)stm_inbuf)[0x00] = 0x70000000;
 
IOS_Ioctl( di_fd, stm_inbuf[0x00], stm_inbuf, 0x20, stm_iobuf, 0x20);
 
printf("    DVD ID : %s \n\n",stm_iobuf);
 
IOS_Close(di_fd);
 
 
//GRRLIB_DrawImg(10,50, music_width, music_high, music_img, 0, 1);
 
//GRRLIB_Render();
 
 
printf("    Press + to rumble\n");
 
printf("    Press - to stop\n\n");
 
 
printf("    Press A to continue\n");
 
while(1) {
 
VIDEO_WaitVSync();
 
if ((buttonA==1)){
 
    console();
 
            clearscreen();
 
        menutext();
 
__STM_Close();
 
        return;     
 
    }
 
if ((buttonPlus==1)){
 
    rumble=1;
 
}
 
if ((buttonMinus==1)){
 
    rumble=0;
 
}
 
}
 
}
 
 
void menu(void) {
 
    clearscreen();
 
menutext();
 
while(1) {
 
VIDEO_WaitVSync();
 
    checkAndReload();
 
if ((buttonLeft==1)){
 
            fun();
 
    }
 
if ((buttonRight==1)){
 
            shutdown();
 
    }
 
if ((buttonDown==1)){
 
    //sysutils();
 
}
 
if ((buttonUp==1)){
 
    //elfloader();
 
}
 
    }
 
}
 
 
 
void start(void) {
 
if((buttonB==1)) {
 
  menu();
 
}
 
}
 
 
int main(int argc, char **argv) {
 
 
    /****************************************************************************
 
Initialise Video
 
    Initialise GCPad for input
 
****************************************************************************/
 
 
GRRLIB_buffer=(u16 *)malloc(640*240*2);
 
 
VIDEO_Init();
 
PAD_Init();
 
 
//rmode = &TVPal528IntDf;
 
 
switch(VIDEO_GetCurrentTvMode()) {
 
case VI_NTSC:
 
rmode = &TVNtsc480IntDf;
 
break;
 
case VI_PAL:
 
rmode = &TVPal528IntDf;
 
break;
 
case VI_MPAL:
 
rmode = &TVMpal480IntDf;
 
break;
 
default:
 
rmode = &TVNtsc480IntDf;
 
break;
 
}
 
 
console();
 
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
 
 
printf("    Press 1&2\n\n");
 
 
*((u32*)0xcd0000c0) |= 0x100;
 
bte_init();
 
bte_start();
 
wiimotes = wiiuse_init(MAX_WIIMOTES,wiimote_event);
 
wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
 
wiiuse_connect(wiimotes, MAX_WIIMOTES);
 
wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1);
 
wiiuse_rumble(wiimotes[0], 1);
 
usleep(200000); /* 200ms */
 
wiiuse_rumble(wiimotes[0], 0);
 
 
clearscreen();
 
 
GRRLIB_InitVideo();
 
GRRLIB_Start();
 
GRRLIB_FillScreen(0x0000);
 
GRRLIB_Render();
 
 
console();
 
 
    /****************************************************************************
 
Main code
 
****************************************************************************/
 
 
hello();
 
printf("\n");
 
printf("    My first native wii homebrew\n\n");
 
printf("    Press B :-)\n\n");
 
 
while(1) {
 
VIDEO_WaitVSync();
 
start();
 
}
 
 
return 0;
 
}
 
 
 
 
</source>
 
 
== Updates ==
 
 
These may be updates/fixes for the code above
 
* I was able to compile your code.  I think you need the most recent cvs of the libogc use Drack's guide
 
http://www.tehskeen.com/forums/showthread.php?t=2968
 
** Thanks for that now i just have an error about usb functions in libbte
 
Also you should not include .c files in the header.
 
<source lang="c">
 
 
</source>
 

Revision as of 11:02, 3 May 2008

I am a NERD ;-)

PC SPECS :-

1: PIII 750MHz (over clocked to 800MHz), 64MB Dual Screen Graphics Card, 256MB Ram, 20GB Hard Drive, Win 98 + Ubuntu 7.10
2: Celeron 1.2GHz, 16MB Graohics Card, 512 MB Ram, 2x 15GB Hard Drives, Ubuntu 7.10
3: Celeron 1.2GHz, 16MB Graphics Card, 256 MB Ram, 20GB Hard Drive, Win 98
4: AMD Athlon 1.8GHz, 128MB Graphics Card, 512MB Ram, 80GB Hard Drive, Win XP
5: P1 233MHz, 8MB Graphics Card, 256MB Ram, 3GB Hard Drive, Win 95
6: LAPTOP : Celeron 1.7GHz, 230MB Graphics Card, 1GB Ram, 2x 20GB Hard Drives, Win XP + Ubuntu 7.10


I am currently coding ( attempting ;-) ) a package of seemingly random bits of code that may server a purpose, may not but, it is just to learn C and have some fun with my wii.