In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

User:Cboomf: Difference between revisions

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I am currently coding ( attempting ;-) ) a package of seemingly random bits of code that may server a purpose, may not but, it is just to learn C and have some fun with my wii.
I am currently coding ( attempting ;-) ) a package of seemingly random bits of code that may server a purpose, may not but, it is just to learn C and have some fun with my wii.
If someone can improve it put any improvements in the Updates section at the bottom ;-)
===Code dump : ===
<source lang="c">
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include <gccore.h>
#include <ogc/ipc.h>
#include <stdarg.h>
#include <ctype.h>
#include <unistd.h>
#include <assert.h>
#include <ogc/ios.h>
#include <ogc/stm.h>
#include <ogc/es.h>
#include <ogc/gu.h>
#include <ogc/usb.h>
#include <bte/bte.h>
static void *xfb = NULL;
static GXRModeObj *rmode = NULL;
#define USB_ALIGN __attribute__ ((aligned(32)))
#define MAX_WIIMOTES 4
#include "GRRLIB.h"
#include "wiiuse.h"
#include "../gfx/music.h"
#include "../gfx/cursor.h"
#include "../gfx/impact.h"
typedef void (*Loader_Entry)(void);
static u32 *xjb;
wiimote** wiimotes;
Loader_Entry loader = (Loader_Entry)0x80001800;
extern u16 *GRRLIB_buffer;
unsigned int buttonA=0;
unsigned int buttonB=0;
unsigned int buttonUp=0;
unsigned int buttonDown=0;
unsigned int buttonLeft=0;
unsigned int buttonRight=0;
unsigned int buttonPlus=0;
unsigned int buttonMinus=0;
unsigned int buttonHome=0;
unsigned int buttonOne=0;
unsigned int buttonTwo=0;
unsigned int rumble=0;
unsigned int irx=0,iry=0;
void wiimote_event(struct wiimote_t* wm, int event)
{
    wiiuse_rumble(wiimotes[0], rumble);
switch (event) {
case WIIUSE_EVENT:
buttonB=0;
buttonA=0;
buttonUp=0;
buttonDown=0;
buttonLeft=0;
buttonRight=0;
buttonPlus=0;
buttonMinus=0;
buttonHome=0;
buttonOne=0;
buttonTwo=0;
if (IS_PRESSED(wm, WIIMOTE_BUTTON_B))
buttonB=1;
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A))
    buttonA=1;
if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP))
    buttonUp=1;
if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN))
    buttonDown=1;
if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT))
    buttonLeft=1;
if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT))
    buttonRight=1;
if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME))
    buttonHome=1;
if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE))
    buttonOne=1;
if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO))
    buttonTwo=1;
if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
    buttonPlus=1;
if ( IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
    buttonMinus=1;
break;
default:
break;
}
}
void hello(void)
{
    printf("    Hello world!\n");
printf("    v 0.45");
}
void menutext(void)
{
    printf("    Menu\n");
printf("    ----\n");
printf("    Home        = Return to loader\n");
printf("    Up  !!      = Elf Loader\n");
printf("    Down !!      = System Utils\n");
printf("    Left !      = Fun\n");
printf("    Right        = Reboot Wii\n");
    return;
}
void clearscreen(void)
{
int y;
    for(y=0;y<34;y++)
printf("                                                                          \n");
}
void checkAndReload(void) {
  if((buttonHome==1)){
    loader();
  }
}
void console(void) {
    xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
xjb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
CON_Init(xfb,20,120,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
VIDEO_Configure(rmode);
VIDEO_SetNextFramebuffer(xfb);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
}
void sysutils(void) {
return;
}
void shutdown(void) {
    __STM_Init();
STM_RebootSystem();
__STM_Close();
}
void fun(void) {
    clearscreen();
__STM_Init();
 
    printf("    FUN\n");
printf("    ---\n\n");
int ver;
int revma;
int revmi;
int di_fd;
static u8 stm_inbuf[0x20] ATTRIBUTE_ALIGN(32);
static u8 stm_iobuf[0x20] ATTRIBUTE_ALIGN(32);
ver=IOS_GetVersion();
revma=IOS_GetRevisionMajor();
revmi=IOS_GetRevisionMinor();
    printf("    IOS Version : %d  Revision : %d.%d \n\n", ver, revma, revmi);
di_fd=IOS_Open("/dev/di",1);
    ((u32*)stm_inbuf)[0x00] = 0x70000000;
IOS_Ioctl( di_fd, stm_inbuf[0x00], stm_inbuf, 0x20, stm_iobuf, 0x20);
printf("    DVD ID : %s \n\n",stm_iobuf);
IOS_Close(di_fd);
//GRRLIB_DrawImg(10,50, music_width, music_high, music_img, 0, 1);
//GRRLIB_Render();
printf("    Press + to rumble\n");
printf("    Press - to stop\n\n");
printf("    Press A to continue\n");
while(1) {
VIDEO_WaitVSync();
if ((buttonA==1)){
    console();
            clearscreen();
        menutext();
__STM_Close();
        return;     
    }
if ((buttonPlus==1)){
    rumble=1;
}
if ((buttonMinus==1)){
    rumble=0;
}
}
}
void menu(void) {
    clearscreen();
menutext();
while(1) {
VIDEO_WaitVSync();
    checkAndReload();
if ((buttonLeft==1)){
            fun();
    }
if ((buttonRight==1)){
            shutdown();
    }
if ((buttonDown==1)){
    //sysutils();
}
if ((buttonUp==1)){
    //elfloader();
}
    }
}
void start(void) {
if((buttonB==1)) {
  menu();
}
}
int main(int argc, char **argv) {
    /****************************************************************************
Initialise Video
    Initialise GCPad for input
****************************************************************************/
GRRLIB_buffer=(u16 *)malloc(640*240*2);
VIDEO_Init();
PAD_Init();
//rmode = &TVPal528IntDf;
switch(VIDEO_GetCurrentTvMode()) {
case VI_NTSC:
rmode = &TVNtsc480IntDf;
break;
case VI_PAL:
rmode = &TVPal528IntDf;
break;
case VI_MPAL:
rmode = &TVMpal480IntDf;
break;
default:
rmode = &TVNtsc480IntDf;
break;
}
console();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
printf("    Press 1&2\n\n");
*((u32*)0xcd0000c0) |= 0x100;
bte_init();
bte_start();
wiimotes = wiiuse_init(MAX_WIIMOTES,wiimote_event);
wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
wiiuse_connect(wiimotes, MAX_WIIMOTES);
wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1);
wiiuse_rumble(wiimotes[0], 1);
usleep(200000); /* 200ms */
wiiuse_rumble(wiimotes[0], 0);
clearscreen();
GRRLIB_InitVideo();
GRRLIB_Start();
GRRLIB_FillScreen(0x0000);
GRRLIB_Render();
console();
    /****************************************************************************
Main code
****************************************************************************/
hello();
printf("\n");
printf("    My first native wii homebrew\n\n");
printf("    Press B :-)\n\n");
while(1) {
VIDEO_WaitVSync();
start();
}
return 0;
}
</source>
== Updates ==
These may be updates/fixes for the code above
* I was able to compile your code.  I think you need the most recent cvs of the libogc use Drack's guide
http://www.tehskeen.com/forums/showthread.php?t=2968
** Thanks for that now i just have an error about usb functions in libbte
Also you should not include .c files in the header.
<source lang="c">
</source>

Revision as of 11:02, 3 May 2008

I am a NERD ;-)

PC SPECS :-

1: PIII 750MHz (over clocked to 800MHz), 64MB Dual Screen Graphics Card, 256MB Ram, 20GB Hard Drive, Win 98 + Ubuntu 7.10
2: Celeron 1.2GHz, 16MB Graohics Card, 512 MB Ram, 2x 15GB Hard Drives, Ubuntu 7.10
3: Celeron 1.2GHz, 16MB Graphics Card, 256 MB Ram, 20GB Hard Drive, Win 98
4: AMD Athlon 1.8GHz, 128MB Graphics Card, 512MB Ram, 80GB Hard Drive, Win XP
5: P1 233MHz, 8MB Graphics Card, 256MB Ram, 3GB Hard Drive, Win 95
6: LAPTOP : Celeron 1.7GHz, 230MB Graphics Card, 1GB Ram, 2x 20GB Hard Drives, Win XP + Ubuntu 7.10


I am currently coding ( attempting ;-) ) a package of seemingly random bits of code that may server a purpose, may not but, it is just to learn C and have some fun with my wii.