Difference between revisions of "User:Darrenm/Sokoban"
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Initially I'm working to support Sokoban levels, but other types of puzzle are possible. | Initially I'm working to support Sokoban levels, but other types of puzzle are possible. | ||
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+ | The character moves around using the wiimote. He can push gems around the map. Stones block the path and can't be moved. The win condition for a sokoban level is when all the gems are out of the mud and sat on a grass block. | ||
More info on Sokoban on wikipedia http://en.wikipedia.org/wiki/Sokoban | More info on Sokoban on wikipedia http://en.wikipedia.org/wiki/Sokoban |
Revision as of 18:11, 21 October 2008
Wii Sokoban | |
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General | |
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Author(s) | Darrenm |
Type | Game/Arcade/Puzzle |
Links | |
Download | |
Source | |
Peripherals | |
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This is a generic isometric tile game engine with support for various types of puzzles.
Initially I'm working to support Sokoban levels, but other types of puzzle are possible.
The character moves around using the wiimote. He can push gems around the map. Stones block the path and can't be moved. The win condition for a sokoban level is when all the gems are out of the mud and sat on a grass block.
More info on Sokoban on wikipedia http://en.wikipedia.org/wiki/Sokoban
Lots of levels available http://www.sourcecode.se/sokoban/levels.php
Development Log
21st Oct 2008 - Game engine working, has one built in level (easy) for testing. Now working on code to read in levels from data files.