Difference between revisions of "User:Insin/Chaos"

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m (Robot: Bringing template up-to-date (manual fixing may be required); cosmetic changes)
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| title      = Chaos Wii
| title      = Chaos Wii
| image      = [[File:ChaosIcon.png]]
| image      = [[File:ChaosIcon.png]]
| desc        = Port of Chaos GBA
| type        = arcade game
| type        = Game
| author      = insin
| author      = insin
| peripherals = {{WiimoteHorizontal}}
| peripherals = {{WiimoteHorizontal}}
| source      = [http://bitbucket.org/insin/chaos-wii bitbucket]
| source      = http://bitbucket.org/insin/chaos-wii

Latest revision as of 21:41, 24 September 2009

Chaos Wii
TypeArcade game

A port of the SDL version of Quirky's GBA remake of Chaos, using SDL Wii.


Image and sound libraries are created using what I think is the same process as in the original project, but both images and sound are corrupted - can anyone shed any light on this? As a newbie to C, some of the goings-on in gfx.c are still a bit of a mystery to me.



Compile and install the latest libogc and install it to the libogc folder (required by SDL Wii), e.g.:

cd \projects\wii
svn co https://devkitpro.svn.sourceforge.net/svnroot/devkitpro/trunk/libogc/ devkitpro\libogc
cd devkitpro\libogc
make install

Copy all the SDL files (dependencies and SDL port) to your DevkitPro/libogc folder (required to build chaos-wii).

Download gfx2gba and put it somewhere on your PATH (required to build /img libraries).

Download SoX and put it somewhere on your PATH (required to build /snd libraries).


  1. Get the source using Mercurial
  2. Run make in /img to create image libraries
  3. Run make in /snd to create sound library
  4. Run make in the project's root directory to compile the source and .elf/.dol it all up


cd \projects\wii
hg clone http://bitbucket.org/insin/chaos-wii/ chaos-wii
cd chaos-wii\img
cd ..\snd
cd ..

Development Log


  • Code which was running fine yesterday is core dumping this morning. Wasted this morning's development time trying to fix it, but in the end pulling a fresh copy from bitbucket sorted it out.


  • Gadzooks! It runs! Graphics and sound are horribly corrupted and there are no controls.
  • Enabled SDL joystick input and replaced keyboard controls with Wiimote controls.
  • Made source available via bitbucket


  • Wrote makefile for snd library
  • Wrote makefile for project
  • Hacked until the compiler was happy - this mostly involved dropping #include <gccore.h> where it was complaining and prepending all SDL header includes with "SDL/" (which doesn't seem right to me). Now builds to a .dol, no idea if it runs yet.


  • Wrote makefile for img libraries - not a happy introduction to makefiles, thanks to the existing one being written with automake.


0.1 - Direct Port

Feature Done
Emulate GBA controls with horizontal Wiimote
Remove window scaling code, always display in fullscreen
Fix graphics/sound corruption