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Chaos Wii

A port of the SDL version of Quirky's GBA remake of Chaos, using SDL Wii.


Image and sound libraries are created using what I think is the same process as in the original project, but both images and sound are corrupted - can anyone shed any light on this? As a newbie to C, some of the goings-on in gfx.c are still a bit of a mystery to me.


  1. Run make in /img to create image libraries - requires gfx2gba to be on your PATH.
  2. Run make in /snd to create sound library - requires SoX to be on your PATH.
  3. Run make in the project's root directory to compile the source and .elf/.dol it all up.

Development Log


  • Gadzooks! It runs! Graphics and sound are horribly corrupted and there are no controls.
  • Enabled SDL joystick input and replaced keyboard controls with Wiimote controls.
  • Made source available via bitbucket


  • Wrote makefile for snd library
  • Wrote makefile for project
  • Hacked until the compiler was happy - this mostly involved dropping #include <gccore.h> where it was complaining and prepending all SDL header includes with "SDL/" (which doesn't seem right to me). Now builds to a .dol, no idea if it runs yet.


  • Wrote makefile for img libraries - not a happy introduction to makefiles, thanks to the existing one being written with automake.