Difference between revisions of "Wolfenstein 3D Wii"

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|style="text-align: center;"| {{WiimoteDPad}}
|style="text-align: center;"| {{WiimoteDPad}}
| Moves you forward, back, left, right. No strafing yet, but it's not that big of an issue to me yet.
| Moves you forward, back, left, right.
|style="text-align: center;"| {{WiimoteAButton}}
|style="text-align: center;"| {{WiimoteAButton}}

Revision as of 16:50, 16 May 2009

Wolfenstein 3D Wii
Wiimote1.svg Nunchuck alternative.svg GameCube Controller

Wolfenstein 3D for the Wii.

It's in test phase because there are some kinks I need to work out (adlib sound doesn't work, but "digitized" sound does work, etc)

About the release (version 1.2a)

  • Added Gamecube controller and wiimote + nunchuk interfaces to the game
  • Rewrote US_ControlPanel's control menu so these interfaces can be selected in game
  • Ditched the US_ControlPanel's "change view size" menu in favor of a misc options menu
  • Added IR sensitivity adjustment to the misc options menu for the wiimote + nunchuk interface
  • Added cheat codes to the misc options menu (better than MLI :) )
  • Fixed the power button on wiimote so it turns off the wii ingame
  • Added variable strafe speeds which is needed for gcn/nunchuk analog sticks

Next version will have music, then I guess I can't call it a beta anymore. I'd also like to take a minute to thank the few people who have tested the game before release. Your input is great and it helps me identify things to fix I would otherwise be unaware of, thanks again guys!


WiimoteHorizontal.svg Action
Wiimote D-Pad Moves you forward, back, left, right.
Wiimote A Button Changes your weapon, I might change that to the +/- buttons. (I'm really just gonna make everything self configurable in the game later on)
Wiimote B Button Hold to strafe
Wiimote + Button Acts as the escape button, it backtracks menus and pauses the game, etc
Wiimote 1 Button Opens doors
Wiimote 2 Button Shoots your weapon