Difference between revisions of "AtaWii"

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(Don't "correct" grammar that's already correct)
(Wow, 1 revert out of about 30 merits trolling me)
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  and recompile to get your favorite game running. (remap the paddle keys to your needs, too)  
 
  and recompile to get your favorite game running. (remap the paddle keys to your needs, too)  
  
  Q: What is this disk image?
+
  Q: What is the disk image?
 
  A: The disk image I hardcoded is ST-MENU 5, an intro compilation disk from the famous OVERLANDERS.
 
  A: The disk image I hardcoded is ST-MENU 5, an intro compilation disk from the famous OVERLANDERS.
  

Revision as of 23:26, 9 March 2008

                      -- NoNameNo -- proudly presents AtaWii Beta 1.0
Q: What is AtaWii?
A: An atari ST emulator for Wii (port of the lame emulator, castaway)
Q: Can I use my msa/st disk image?
A: No, I was too lazy to code a sdgecko/DVD menu selector, so I hardcoded a disk image (BUGGY.C)
INFO: you can just use raw2c with any disk image (.st format) and update the hardcoded one / 
and recompile to get your favorite game running. (remap the paddle keys to your needs, too) 
Q: What is the disk image?
A: The disk image I hardcoded is ST-MENU 5, an intro compilation disk from the famous OVERLANDERS.
Q: How can I use it?
A: I am a very lazy guy, so I didn't even code a keyboard facility, but 
I hardcoded some keys you can use with your paddle :
                       up arrow : UP
                     down arrow : DOWN
                             F1 : B
                             F2 : A
                             F3 : Y
                             F4 : X
                       SpaceBar : L Trigger  (use it at the woody wood pecker screen)
  Bonus:
                Reset the ATARI : R Trigger
          Return to Geckoloader : START
Q: Why can't I listen to the marvelous soundchip?
A: Because this Castaway doesn't have sound emulation :(
Q: Why do so many of the intros in the compilation not work?
A: In fact, the basis of the emulator I ported is very lame, and the intros do not work on the pc version of the emulator either.
Q: When is the final verison planned?
A: I don't think I will continue to work on it, but if someone else wants to, the sources are included. 
Thanks and Greetings to :
- Team Twizzer for all the great wii stuff
- CastAway coder
- Nuke for the GREAT usb gecko !! 
- Dhewg for this marvelous Geckoloader ( i've done this port in 5-6 hours with no more "SD djing")
- And all others .....
Download : AtaWii-beta-1.tgz