Difference between revisions of "BootMii"

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(Sacs pour chiens anales: Stratégies pour animaux de compagnie Anal Sac traitement)
m (Reverted edits by Sac Lancel (talk) to last revision by Marcan)
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'''BootMii''' is a system designed by [[Team Twiizers]] to enable complete low-level control of the Wii. It allows the Wii to be controlled mere moments after the On button has been pressed, before any [[IOS]] has been loaded and before the [[NAND]] filesystem has been read. BootMii can be launched from the [[Homebrew Channel]] from the menu that pops up when the home button is pressed.
'''BootMii''' is a system designed by [[Team Twiizers]] to enable complete low-level control of the Wii. It allows the Wii to be controlled mere moments after the On button has been pressed, before any [[IOS]] has been loaded and before the [[NAND]] filesystem has been read. BootMii can be launched from the [[Homebrew Channel]] from the menu that pops up when the home button is pressed.
L'un des signes les plus apparents de problèmes avec animaux sacs anaux est dès que votre chien scoots c'est les fesses à travers le plancher. Cette personne devrait que cela va alléger cette difficulté, plus toutes les douleurs dont ils se sentent. Quand l'infection possède des procéder vous alors peut ainsi détecter une sorte de jus de fruits plus fine, jaunâtre ou doré teinté de couleurs, y compris un <a href="http://www.saclancell.com/">Sac Lancel Pas Cher</a>
== Controls ==
arôme mauvaise. Le vétérinaire aura certainement pour drainer la glande réelle avec remplir un des <a href="http://www.saclancelventes.com/">lancel Sac Lancel Vente</a>
{| class="wikitable" style="left;text-align:center;"
antibiotiques de <a href="http://www.saclancelsoldey.com/">Sac Lancel</a>
! {{Wii}}              !! {{GCNController}} !! Family Trainer Pad !! Action
|                      || {{GCDPadLeft}}    || minus              || Previous Option
Dans le cas reste encore non-recommandée, puis l'abcès peut éventuellement taper, ce qui signifie que ce que le liquide sera asservi à partir du sac anal. Signes ou symptômes peuvent comprendre la température et également des pièces rougeâtres ou pourpres, plus forfaitaire pour l'anus. Finalement, cette <a href="http://www.saclanceles.com/">Sac Lancel</a>
difficulté peut causer la glande pour vous à la rupture. Maintenant, pour prendre la réduction de votre <a href="http://www.longchampfrs.com/">Sac Longchamp</a>
| {{WiiPowerButton}}    || {{GCDPadRight}}  || Blue Down          || Next option
vétérinaire de courant doivent lance un début. Thérapie de rinçage comprend dupliqué appartenant à la communauté crevé, plus des antibiotiques oraux.
| {{WiiResetButton}}    || {{GCAButton}}    || Orange Square      || Select option
Stratégies de soutien pour votre chien éviter des problèmes avec cette sacs anaux animaux
== Architecture ==
== Architecture ==

Revision as of 11:26, 30 March 2012

See also: mini
BootMii Logo.png
Author(s)Team Twiizers
GameCube Controller
Error creating thumbnail:
Loads files from SDHC cards in the Front SD slot WiiDrawing.svg
This homebrew makes permanent changes to your Wii's flash memory (NAND) and should be used with caution.

BootMii is a system designed by Team Twiizers to enable complete low-level control of the Wii. It allows the Wii to be controlled mere moments after the On button has been pressed, before any IOS has been loaded and before the NAND filesystem has been read. BootMii can be launched from the Homebrew Channel from the menu that pops up when the home button is pressed.


WiiDrawing.svg GameCube Controller Family Trainer Pad Action
Gamecube D-Pad Left minus Previous Option
Wii POWER Button Gamecube D-Pad Right Blue Down Next option
Wii RESET Button Gamecube A Button Orange Square Select option


BootMii is comprised by four pieces of software:

  • Installer -- This is a simple ELF file which may be run using your favorite method (HBC, Twilight Hack, or any other exploit which can load standard executables). It checks your Wii to make sure it can safely be modified, saves some vital data for disaster recovery, and installs the rest of the components.
  • Loader stub -- This is a small bit of ARM code which is injected into boot2, replacing Nintendo's internal ELF loader. When run, it looks to see if an SD card is inserted. If so, it tries to load and execute /bootmii/armboot.bin instead of boot2. Otherwise, it will fall back to loading boot2.
  • mini -- This is a rudimentary replacement for IOS that is best suited for low-level recovery functions. Source code is available under GPLv2 here.
  • BootMii (or bootmii-ppc) -- When mini runs, it looks for a file named /bootmii/ppcboot.elf on the SD card. If it exists, mini loads this executable into memory, boots up the Broadway (ppc) and executes that binary in parallel with mini. Source code is available under GPLv2 at (tbd).

Both mini and bootmii-ppc must be present in order to draw a user interface, because the Starlet cannot directly access the Video Interface.


BootMii allows anything from Recovery modes (creating a practically unbrickable Wii), to lazy access of the Homebrew Channel. For example, if you have corrupted the System Menu, you can use DOP-Mii to reinstall the System Menu. Unfortunately, all homebrew currently require an IOS, because libogc requires one. However, there is Mini (a homebrew IOS-like software), which can be modified specifically for the program, ie, for better communication to the Linux kernel.

How it works

BootMii is a modified version of boot2, which is loaded by boot1, which is loaded by boot0. boot0 is part of Hollywood and read-only. boot1, although stored on the NAND, is signed by a value in write-once memory and therefore cannot be changed without rendering a console unable to boot. boot2, however, can be modified (with some restrictions). This means it can be hacked, updated, and corrupted. BootMii hijacks the boot process before the normal boot2 is run, optionally allowing code to be run directly from the SD Card. This has many advantages, such as making it very difficult to brick, and slowing Nintendo from blocking homebrew. Unfortunately, the only way we could completely stop Nintendo from blocking homebrew is by patching updates on-the-fly, or somehow preventing overwriting boot2. Along with the System Menu 4.2 update, Nintendo released a new version of boot2 (boot2v4); there is nothing in boot2v4 that prevents BootMii from working, but it will overwrite an existing BootMii installation when it is installed.


BootMii should be compatible with most Wiis released before late 2008. Support for newer Wiis (with reduced functionality) will have to install BootMii as an IOS

For an SD card compatibility list, See SD Card Compatibility List.

Required hardware

BootMii will not require any special hardware. However, special hardware might help accomplish things that BootMii by itself cannot, such as hardware NAND write protection and isolation from the Nintendo software stack. No such hardware exists yet though.

The new boot1

Consoles made after some point in 2008 (no concrete date is known) have a new version of boot1 that patches the vulnerability which allows the console to boot a modified boot2. The Hackmii Installer will detect this situation and refuse to modify boot2(see more at Hackmii). Since boot1 cannot be updated, all consoles already manufactured before this update are safe. About 10% of the consoles that ran the BootMii Checker tool have the new boot1.

Console Keys and keys.bin

Instead of using WiiND, you can retrieve your console keys from the keys.bin file that BootMii v3+ produces when backing up the NAND. To view them, open keys.bin with a hex editor.
Here are the offsets for each key:

ECC Private Key: 0x128 (30 bytes)
Console ID: 0x124 (4 bytes)
NAND AES key: 0x158 (16 bytes)
NAND HMAC: 0x144 (20 bytes)
Common key (AES): 0x114 (16 bytes)
PRNG seed (AES): 0x168 (16 bytes)
boot1 hash: 0x100 (20 bytes) 
ng_key_id: 0x208 (4 bytes)
ng_sig: 0x20c (60 bytes)

For a full description of the purpose of each key, see this writeup on HackMii.


Screenshot. Click for larger image.
Video source: Marcan's early BootMii demo. The hardware mod in the video is unrelated to BootMii.



  • Stopped the "queueing" of the eject button press when confirming dangerous operations
  • Fixed integer overflow when calculating SD card free space

Beta 6 (v1.3)

  • Fixed the freeze when using the autoboot feature to load System Menu with a delay of zero.
  • The NAND backup no longer crashes when stumbling on uncorrectable pages.
  • A couple of fixes to the integrated SD browser.
  • The autoboot feature is ignored when launching the IOS version of BootMii.

Beta 5 (v1.2)

  • Compatible with more SD cards.
  • New font, borrowed from the deceased Twilight Hack.
  • The button combination when restoring a NAND backup with only BootMii/IOS was impossible to perform with some pads. It has been changed to the Konami Code.

Beta 4 (v1.1)

  • Properly write the keys to nand.bin :
    • This fixes the “NAND dump is from another Wii” issue on restoring beta 3 backups. If you don’t know how to fix those dumps, you have to backup the NAND again. Dumps from all other versions are not affected.

Beta 3 (v1.0)

  • Improved the SD card compability
  • Increased the backup/restore speed for some SD cards, but decreased it for others :P
  • Fix GPIO input for all Wiis
  • Wavebird support
  • Fixed a silly bug where NAND backups were left as 0 byte files
  • Keys are now saved to SD as /bootmii/keys.bin too

Beta 2 (v0.9)

  • SD card performance has been improved, decreasing the boot and the NAND backup / restore time
  • backupmii accepts fragmented SD cards now, reformatting is not performed anymore. Old NAND dumps are still compatible.
  • Introduced the INI variable “BOOTDELAY” to set the timeout for the auto boot feature

Beta 1

  • First Public Release

External links