GlovePIE: Difference between revisions
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It is a current "driver" for the | It is a current "driver" for the [[Wiimote]]. Not many software packages can use a Wiimote input data so GlovePIE works by taking input from one device (e.g. Wiimote) and translates it into fake inputs from another input device (e.g. mouse). It uses a language much like [http://en.wikipedia.org/wiki/BASIC_programming_language basic]. | ||
Example code: | Example code: | ||
Mouse.RightButton = Wiimote.A | Mouse.RightButton = Wiimote.A | ||
That code tells the computer this: when ever the | That code tells the computer this: when ever the Wiimote's "A" button is pressed down it will have the same effect as pressing the right mouse button. This doesn't work in reverse. Here is a truth table for that code: | ||
<table Border=2> | <table Border=2> | ||
<tr> | <tr> | ||
<td><big><b>If...</b></big></td> | <td><big><b>If...</b></big></td> | ||
<td><b>The computer thinks that "A" on the | <td><b>The computer thinks that "A" on the Wiimote is pressed:</b></td> | ||
<td><b>The | <td><b>The Wiimote has "A" pressed:</b></td> | ||
<td><b>The computer thinks that the right mouse button is pressed:</b></td> | <td><b>The computer thinks that the right mouse button is pressed:</b></td> | ||
<td><b>The right mouse button is pressed:</b></td> | <td><b>The right mouse button is pressed:</b></td> | ||
</tr><tr> | </tr><tr> | ||
<td><b>The | <td><b>The Wiimote has "A" pressed:</b></td> | ||
<td>True</td> | <td>True</td> | ||
<td>True</td> | <td>True</td> |
Latest revision as of 23:17, 29 June 2010
This article may require cleanup to meet WiiBrew's quality standards.
Reason: Needs cleanup |
This article is a stub. You can help WiiBrew by expanding it. |
GlovePIE ™ | |
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General | |
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Author(s) | Carl Kenner |
Type | PC utility |
Version | 0.43 |
Links | |
Download | |
Website | |
Discussion | |
Peripherals | |
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It is a current "driver" for the Wiimote. Not many software packages can use a Wiimote input data so GlovePIE works by taking input from one device (e.g. Wiimote) and translates it into fake inputs from another input device (e.g. mouse). It uses a language much like basic. Example code:
Mouse.RightButton = Wiimote.A
That code tells the computer this: when ever the Wiimote's "A" button is pressed down it will have the same effect as pressing the right mouse button. This doesn't work in reverse. Here is a truth table for that code:
If... | The computer thinks that "A" on the Wiimote is pressed: | The Wiimote has "A" pressed: | The computer thinks that the right mouse button is pressed: | The right mouse button is pressed: |
The Wiimote has "A" pressed: | True | True | True | False |
The right mouse button is pressed: | False | True | False | True |